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-rw-r--r--engines/fullpipe/scenes.h11
-rw-r--r--engines/fullpipe/scenes/scene37.cpp152
2 files changed, 163 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 3e197b4aa9..76f870b318 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -505,6 +505,17 @@ public:
PictureObject *selector;
};
+struct Ring {
+ StaticANIObject *ani;
+ int x;
+ int y;
+ int numSubRings;
+ int subRing[10];
+ bool state;
+
+ Ring();
+};
+
} // End of namespace Fullpipe
#endif /* FULLPIPE_SCENES_H */
diff --git a/engines/fullpipe/scenes/scene37.cpp b/engines/fullpipe/scenes/scene37.cpp
new file mode 100644
index 0000000000..e0c27b6c91
--- /dev/null
+++ b/engines/fullpipe/scenes/scene37.cpp
@@ -0,0 +1,152 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+Ring::Ring() {
+ ani = 0;
+ x = 0;
+ y = 0;
+ numSubRings = 0;
+
+ for (int i = 0; i < 10; i++)
+ subRing[i] = 0;
+
+ state = false;
+}
+
+void scene37_initScene(Scene *sc) {
+ Ring *ring;
+ StaticANIObject *ani;
+
+ g_vars->scene37_var01 = 200;
+ g_vars->scene37_var02 = 200;
+ g_vars->scene37_var03 = 300;
+ g_vars->scene37_var04 = 300;
+ g_vars->scene37_var06 = -1;
+
+ ring = new Ring();
+ ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 0);
+ ring->ani = ani;
+ ring->x = ani->_ox - 40;
+ ring->y = ani->_ox + 40;
+ ring->numSubRings = 3;
+ ring->subRing[0] = 1;
+ ring->subRing[1] = 4;
+ ring->subRing[2] = 8;
+ ring->state = false;
+ g_vars->scene37_var05.push_back(ring);
+
+ ring = new Ring();
+ ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 1);
+ ring->ani = ani;
+ ring->x = ani->_ox - 40;
+ ring->y = ani->_ox + 40;
+ ring->numSubRings = 3;
+ ring->subRing[0] = 2;
+ ring->subRing[1] = 5;
+ ring->subRing[2] = 9;
+ ring->state = false;
+ g_vars->scene37_var05.push_back(ring);
+
+ ring = new Ring();
+ ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 2);
+ ring->ani = ani;
+ ring->x = ani->_ox - 40;
+ ring->y = ani->_ox + 40;
+ ring->numSubRings = 3;
+ ring->subRing[0] = 3;
+ ring->subRing[1] = 7;
+ ring->subRing[2] = 11;
+ ring->state = false;
+ g_vars->scene37_var05.push_back(ring);
+
+ g_fp->setObjectState(sO_LeftPipe_37, g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed));
+
+ Scene *oldsc = g_fp->_currentScene;
+
+ g_fp->_currentScene = sc;
+
+ g_vars->scene37_var07 = 0;
+
+ g_vars->scene37_plusMinus1 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 1);
+
+ for (int i = 0; i < g_vars->scene37_var05[0]->numSubRings; i++) {
+ ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_var05[0]->subRings[i]);
+
+ if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On)) {
+ g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS);
+ ani->changeStatics2(ST_RNG_OPEN);
+ } else {
+ g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS);
+ ani->changeStatics2(ST_RNG_CLOSED2);
+ }
+ }
+
+ g_vars->scene37_plusMinus2 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 2);
+
+ for (int i = 0; i < g_vars->scene37_var05[1]->numSubRings; i++) {
+ ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_var05[1]->subRings[i]);
+
+ if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On)) {
+ g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS);
+ ani->changeStatics2(ST_RNG_OPEN);
+ } else {
+ g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS);
+ ani->changeStatics2(ST_RNG_CLOSED2);
+ }
+ }
+
+ g_vars->scene37_plusMinus3 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 3);
+
+ for (int i = 0; i < g_vars->scene37_var05[2]->numSubRings; i++) {
+ ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_var05[2]->subRings[i]);
+
+ if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On)) {
+ g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS);
+ ani->changeStatics2(ST_RNG_OPEN);
+ } else {
+ g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS);
+ ani->changeStatics2(ST_RNG_CLOSED2);
+ }
+ }
+
+ g_fp->_currentScene = oldsc;
+
+ g_fp->initArcadeKeys("SC_37");
+}
+
+} // End of namespace Fullpipe