diff options
| -rw-r--r-- | engines/sci/graphics/animate.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index 5f9c5b86d6..0eb7b954a4 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -371,7 +371,7 @@ void GfxAnimate::update() {  			it->showBitsFlag = true;  			it->signal &= ~(kSignalStopUpdate | kSignalViewUpdated | kSignalNoUpdate | kSignalForceUpdate); -			if ((it->signal & kSignalIgnoreActor) == 0) { +			if (!(it->signal & kSignalIgnoreActor)) {  				rect = it->celRect;  				rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, rect.top, rect.bottom - 1);  				_paint16->fillRect(rect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15); @@ -563,7 +563,7 @@ void GfxAnimate::addToPicDrawCels() {  		// draw corresponding cel  		_paint16->drawCel(view, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY); -		if ((it->signal & kSignalIgnoreActor) == 0) { +		if (!(it->signal & kSignalIgnoreActor)) {  			it->celRect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, it->celRect.top, it->celRect.bottom - 1);  			_paint16->fillRect(it->celRect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);  		} | 
