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-rw-r--r--sword2/driver/d_draw.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp
index 72ee7fa92b..053a4a8d8a 100644
--- a/sword2/driver/d_draw.cpp
+++ b/sword2/driver/d_draw.cpp
@@ -554,7 +554,6 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) {
EraseBackBuffer();
-/*
// HACK: Draw instructions
//
// I'm using the the menu area, because that's unlikely to be
@@ -573,13 +572,13 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) {
msgSprite.w = frame->width;
msgSprite.h = frame->height;
msgSprite.h = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS;
+ msgSprite.type = RDSPR_NOCOMPRESSION;
msgSprite.data = data->ad + sizeof(_frameHeader);
CreateSurface(&msgSprite, &msgSurface);
DrawSurface(&msgSprite, msgSurface);
DeleteSurface(msgSurface);
Free_mem(data);
-*/
// In case the cutscene has a long lead-in, start just before
// the first line of text.