diff options
-rw-r--r-- | sword2/driver/d_draw.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index 72ee7fa92b..053a4a8d8a 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -554,7 +554,6 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) { EraseBackBuffer(); -/* // HACK: Draw instructions // // I'm using the the menu area, because that's unlikely to be @@ -573,13 +572,13 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) { msgSprite.w = frame->width; msgSprite.h = frame->height; msgSprite.h = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS; + msgSprite.type = RDSPR_NOCOMPRESSION; msgSprite.data = data->ad + sizeof(_frameHeader); CreateSurface(&msgSprite, &msgSurface); DrawSurface(&msgSprite, msgSurface); DeleteSurface(msgSurface); Free_mem(data); -*/ // In case the cutscene has a long lead-in, start just before // the first line of text. |