diff options
-rw-r--r-- | engines/scumm/input.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index db102f5591..ab32992b03 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -302,17 +302,6 @@ void ScummEngine::processInput() { // _mouseAndKeyboardStat = 0; - // Interpret 'return' as left click and 'tab' as right click - if (lastKeyHit.keycode && _cursor.state > 0) { - if (lastKeyHit.keycode == Common::KEYCODE_TAB) { - _mouseAndKeyboardStat = MBS_RIGHT_CLICK; - lastKeyHit.reset(); - } else if (lastKeyHit.keycode == Common::KEYCODE_RETURN) { - _mouseAndKeyboardStat = MBS_LEFT_CLICK; - lastKeyHit.reset(); - } - } - if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) { // Pressing both mouse buttons is treated as if you pressed // the cutscene exit key (ESC) in V4+ games. That mimicks |