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-rw-r--r--scumm/player_v3a.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/player_v3a.cpp b/scumm/player_v3a.cpp
index 1bf41f2646..5f0625f64f 100644
--- a/scumm/player_v3a.cpp
+++ b/scumm/player_v3a.cpp
@@ -268,8 +268,6 @@ void Player_V3A::playMusic() {
pitch -= 24;
else if (_scumm->_gameId == GID_LOOM) // Loom music still has a lot of problems
pitch -= 21; // but this adjustment seems to get it mostly right
- if (pitch < 0)
- pitch = 0;
int pit = pitch % 12;
int oct = (pitch / 12);
if (oct > 5)