diff options
-rw-r--r-- | engines/queen/queen.cpp | 13 | ||||
-rw-r--r-- | engines/queen/queen.h | 2 |
2 files changed, 15 insertions, 0 deletions
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp index 99587fd6cf..1b07d3c01a 100644 --- a/engines/queen/queen.cpp +++ b/engines/queen/queen.cpp @@ -73,6 +73,7 @@ public: virtual GameDescriptor findGame(const char *gameid) const; virtual GameList detectGames(const Common::FSList &fslist) const; virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; @@ -96,6 +97,8 @@ bool QueenMetaEngine::hasFeature(MetaEngineFeature f) const { bool Queen::QueenEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime) || (f == kSupportsSubtitleOptions); } @@ -105,6 +108,8 @@ GameList QueenMetaEngine::getSupportedGames() const { return games; } +int QueenMetaEngine::getMaximumSaveSlot() const { return 99; } + const ExtraGuiOptions QueenMetaEngine::getExtraGuiOptions(const Common::String &target) const { Common::String guiOptions; if (ConfMan.hasKey("guioptions", target)) { @@ -338,6 +343,14 @@ bool QueenEngine::canLoadOrSave() const { return !_input->cutawayRunning() && !(_resource->isDemo() || _resource->isInterview()); } +bool QueenEngine::canLoadGameStateCurrently() { + return canLoadOrSave(); +} + +bool QueenEngine::canSaveGameStateCurrently() { + return canLoadOrSave(); +} + Common::Error QueenEngine::saveGameState(int slot, const Common::String &desc) { debug(3, "Saving game to slot %d", slot); char name[20]; diff --git a/engines/queen/queen.h b/engines/queen/queen.h index bb299e2a80..a8b0e9f6ed 100644 --- a/engines/queen/queen.h +++ b/engines/queen/queen.h @@ -112,6 +112,8 @@ public: void update(bool checkPlayerInput = false); bool canLoadOrSave() const; + bool canLoadGameStateCurrently(); + bool canSaveGameStateCurrently(); Common::Error saveGameState(int slot, const Common::String &desc); Common::Error loadGameState(int slot); void makeGameStateName(int slot, char *buf) const; |