diff options
| -rw-r--r-- | saga/interface.cpp | 237 | ||||
| -rw-r--r-- | saga/interface.h | 49 | ||||
| -rw-r--r-- | saga/interface_mod.h | 26 | 
3 files changed, 95 insertions, 217 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp index ff9ea5eba1..d5b16c0a8b 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -20,21 +20,13 @@   * $Header$   *   */ -/* - Description:    -  -    Game interface module - Notes:  -*/ +// Game interface module  #include "reinherit.h"  #include "yslib.h" -/* - * Uses the following modules: -\*--------------------------------------------------------------------------*/  #include "game_mod.h"  #include "cvar_mod.h"  #include "actor_mod.h" @@ -47,9 +39,6 @@  #include "script_mod.h"  #include "sprite_mod.h" -/* - * Begin module -\*--------------------------------------------------------------------------*/  #include "interface_mod.h"  #include "interface.h" @@ -88,7 +77,7 @@ static R_INTERFACE_DESC ITE_interface = {  static R_INTERFACE_BUTTON ITE_c_buttons[] = {  	{5, 4, 46, 47, "Portrait", 0, 0, BUTTON_NONE, 0}, -	/* "Walk To" and "Talk To" share button sprites */ +	// "Walk To" and "Talk To" share button sprites  	{52, 4, 109, 14, "Walk To", 1, 2, BUTTON_VERB, I_VERB_WALKTO},  	{52, 15, 109, 25, "Look At", 3, 4, BUTTON_VERB, I_VERB_LOOKAT},  	{52, 26, 109, 36, "Pick Up", 5, 6, BUTTON_VERB, I_VERB_PICKUP}, @@ -161,58 +150,47 @@ int INTERFACE_Init(void) {  	IfModule.i_thread = STHREAD_Create();  	if (IfModule.i_thread == NULL) { -		R_printf(R_STDERR, -		    "Error creating script thread for game interface " -		    "module.\n"); - +		R_printf(R_STDERR, "Error creating script thread for game interface module.\n");  		return R_FAILURE;  	} -	/* Load interface module resource file context */ -	result = GAME_GetFileContext(&IfModule.i_file_ctxt, -	    R_GAME_RESOURCEFILE, 0); +	// Load interface module resource file context +	result = GAME_GetFileContext(&IfModule.i_file_ctxt, R_GAME_RESOURCEFILE, 0);  	if (result != R_SUCCESS) { -  		return R_FAILURE;  	} -	/* Initialize interface data by game type */ +	// Initialize interface data by game type  	game_type = GAME_GetGameType(); -  	if (game_type == R_GAMETYPE_ITE) { -		/* Load Inherit the Earth interface desc */ +		// Load Inherit the Earth interface desc  		IfModule.c_panel.buttons = ITE_c_buttons;  		IfModule.c_panel.nbuttons = ARRAYSIZE(ITE_c_buttons);  		IfModule.i_desc = ITE_interface;  	} else if (game_type == R_GAMETYPE_IHNM) { -		/* Load I Have No Mouth interface desc */ +		// Load I Have No Mouth interface desc  		IfModule.c_panel.buttons = IHNM_c_buttons;  		IfModule.c_panel.nbuttons = ARRAYSIZE(IHNM_c_buttons); -  		IfModule.i_desc = IHNM_interface;  	} else {  		return R_FAILURE;  	} -	/* Load interface resources */ +	// Load interface resources  	GAME_GetResourceInfo(&g_resdesc); -	/* Load command panel resource */ -	result = RSC_LoadResource(IfModule.i_file_ctxt, -	    g_resdesc.command_panel_rn, -	    &IfModule.c_panel.res, &IfModule.c_panel.res_len); +	// Load command panel resource +	result = RSC_LoadResource(IfModule.i_file_ctxt, g_resdesc.command_panel_rn, +							&IfModule.c_panel.res, &IfModule.c_panel.res_len);  	if (result != R_SUCCESS) { -  		return R_FAILURE;  	} -	/* Load dialogue panel resource */ -	result = RSC_LoadResource(IfModule.i_file_ctxt, -	    g_resdesc.dialogue_panel_rn, -	    &IfModule.d_panel.res, &IfModule.d_panel.res_len); +	// Load dialogue panel resource +	result = RSC_LoadResource(IfModule.i_file_ctxt, g_resdesc.dialogue_panel_rn, +							&IfModule.d_panel.res, &IfModule.d_panel.res_len);  	if (result != R_SUCCESS) { -  		return R_FAILURE;  	} @@ -220,17 +198,12 @@ int INTERFACE_Init(void) {  	SPRITE_LoadList(ITE_DEFAULT_PORTRAITS, &IfModule.def_portraits); -	IMG_DecodeBGImage(IfModule.c_panel.res, -	    IfModule.c_panel.res_len, -	    &IfModule.c_panel.img, -	    &IfModule.c_panel.img_len, -	    &IfModule.c_panel.img_w, &IfModule.c_panel.img_h); +	IMG_DecodeBGImage(IfModule.c_panel.res, IfModule.c_panel.res_len, &IfModule.c_panel.img, +					&IfModule.c_panel.img_len, &IfModule.c_panel.img_w, &IfModule.c_panel.img_h); -	IMG_DecodeBGImage(IfModule.d_panel.res, -	    IfModule.d_panel.res_len, -	    &IfModule.d_panel.img, -	    &IfModule.d_panel.img_len, -	    &IfModule.d_panel.img_w, &IfModule.d_panel.img_h); +	IMG_DecodeBGImage(IfModule.d_panel.res, IfModule.d_panel.res_len, +					&IfModule.d_panel.img, &IfModule.d_panel.img_len, +					&IfModule.d_panel.img_w, &IfModule.d_panel.img_h);  	IfModule.c_panel.x = 0;  	IfModule.c_panel.y = 149; @@ -248,14 +221,14 @@ int INTERFACE_Init(void) {  	return R_SUCCESS;  } -int INTERFACE_Activate(void) { +int INTERFACE_Activate() {  	IfModule.active = 1;  	INTERFACE_Draw();  	return R_SUCCESS;  } -int INTERFACE_Deactivate(void) { +int INTERFACE_Deactivate() {  	IfModule.active = 0;  	return R_SUCCESS; @@ -269,9 +242,8 @@ int INTERFACE_SetStatusText(const char *new_txt) {  	return R_SUCCESS;  } -int INTERFACE_Draw(void) { +int INTERFACE_Draw() {  	R_GAME_DISPLAYINFO g_di; -  	R_SURFACE *back_buf;  	int xbase; @@ -288,10 +260,10 @@ int INTERFACE_Draw(void) {  		return R_SUCCESS;  	} -	/* Get game display info */ +	// Get game display info  	GAME_GetDisplayInfo(&g_di); -	/* Erase background of status bar */ +	// Erase background of status bar  	rect.left = 0;  	rect.top = IfModule.i_desc.status_h - 1; @@ -300,7 +272,7 @@ int INTERFACE_Draw(void) {  	GFX_DrawRect(back_buf, &rect, IfModule.i_desc.status_bgcol); -	/* Draw command panel background */ +	// Draw command panel background  	if (IfModule.panel_mode == PANEL_COMMAND) {  		xbase = IfModule.c_panel.x;  		ybase = IfModule.c_panel.y; @@ -308,10 +280,8 @@ int INTERFACE_Draw(void) {  		origin.x = 0;  		origin.y = g_di.logical_h - IfModule.c_panel.img_h; -		GFX_BufToSurface(back_buf, -		    IfModule.c_panel.img, -		    IfModule.c_panel.img_w, -		    IfModule.c_panel.img_h, NULL, &origin); +		GFX_BufToSurface(back_buf, IfModule.c_panel.img, IfModule.c_panel.img_w, +						IfModule.c_panel.img_h, NULL, &origin);  	} else {  		xbase = IfModule.d_panel.x;  		ybase = IfModule.d_panel.y; @@ -319,19 +289,15 @@ int INTERFACE_Draw(void) {  		origin.x = 0;  		origin.y = g_di.logical_h - IfModule.c_panel.img_h; -		GFX_BufToSurface(back_buf, -		    IfModule.d_panel.img, -		    IfModule.d_panel.img_w, -		    IfModule.d_panel.img_h, NULL, &origin); +		GFX_BufToSurface(back_buf, IfModule.d_panel.img, IfModule.d_panel.img_w, +						IfModule.d_panel.img_h, NULL, &origin);  	} -	/* Draw character portrait */ +	// Draw character portrait  	lportrait_x = xbase + IfModule.i_desc.lportrait_x;  	lportrait_y = ybase + IfModule.i_desc.lportrait_y; -	SPRITE_Draw(back_buf, -	    IfModule.def_portraits, -	    IfModule.active_portrait, lportrait_x, lportrait_y); +	SPRITE_Draw(back_buf, IfModule.def_portraits, IfModule.active_portrait, lportrait_x, lportrait_y);  	return R_SUCCESS;  } @@ -354,12 +320,12 @@ int INTERFACE_Update(R_POINT *imouse_pt, int update_flag) {  	back_buf = SYSGFX_GetBackBuffer(); -	/* Get game display info */ +	// Get game display info  	GAME_GetDisplayInfo(&g_di); -	/* Update playfield space ( only if cursor is inside ) */ +	// Update playfield space ( only if cursor is inside )  	if (imouse_y < g_di.scene_h) { -		/* Mouse is in playfield space */ +		// Mouse is in playfield space  		if (update_flag == UPDATE_MOUSEMOVE) {  			HandlePlayfieldUpdate(back_buf, imouse_pt);  		} else if (update_flag == UPDATE_MOUSECLICK) { @@ -367,7 +333,7 @@ int INTERFACE_Update(R_POINT *imouse_pt, int update_flag) {  		}  	} -	/* Update command space */ +	// Update command space  	if (update_flag == UPDATE_MOUSEMOVE) {  		HandleCommandUpdate(back_buf, imouse_pt);  	} else if (update_flag == UPDATE_MOUSECLICK) { @@ -385,10 +351,10 @@ int DrawStatusBar(R_SURFACE *ds) {  	int string_w; -	/* Get game display info */ +	// Get game display info  	GAME_GetDisplayInfo(&g_di); -	/* Erase background of status bar */ +	// Erase background of status bar  	rect.left = 0;  	rect.top = IfModule.i_desc.status_y;  	rect.right = g_di.logical_w - 1; @@ -396,19 +362,12 @@ int DrawStatusBar(R_SURFACE *ds) {  	GFX_DrawRect(ds, &rect, IfModule.i_desc.status_bgcol); -	string_w = FONT_GetStringWidth(SMALL_FONT_ID, -	    IfModule.status_txt, 0, 0); +	string_w = FONT_GetStringWidth(SMALL_FONT_ID, IfModule.status_txt, 0, 0); -	FONT_Draw(SMALL_FONT_ID, -	    ds, -	    IfModule.status_txt, -	    0, -	    (IfModule.i_desc.status_w / 2) - (string_w / 2), -	    IfModule.i_desc.status_y + IfModule.i_desc.status_txt_y, -	    IfModule.i_desc.status_txt_col, 0, 0); +	FONT_Draw(SMALL_FONT_ID, ds, IfModule.status_txt, 0, (IfModule.i_desc.status_w / 2) - (string_w / 2), +			IfModule.i_desc.status_y + IfModule.i_desc.status_txt_y, IfModule.i_desc.status_txt_col, 0, 0);  	return R_SUCCESS; -  }  int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) { @@ -426,7 +385,7 @@ int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) {  	hit_button = INTERFACE_HitTest(imouse_pt, &ibutton_num);  	if (hit_button != R_SUCCESS) { -		/* Clicking somewhere other than a button doesn't do anything */ +		// Clicking somewhere other than a button doesn't do anything  		return R_SUCCESS;  	} @@ -439,36 +398,23 @@ int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) {  		IfModule.c_panel.set_button = set_button;  		if (IfModule.c_panel.buttons[set_button].flags & BUTTON_VERB) { -			IfModule.active_verb = -			    IfModule.c_panel.buttons[ibutton_num].data; +			IfModule.active_verb = IfModule.c_panel.buttons[ibutton_num].data;  		}  		if (IfModule.c_panel.buttons[set_button].flags & BUTTON_BITMAP) { -			button_x = -			    x_base + IfModule.c_panel.buttons[set_button].x1; -			button_y = -			    y_base + IfModule.c_panel.buttons[set_button].y1; - -			SPRITE_Draw(ds, -			    IfModule.c_panel.sprites, -			    IfModule.c_panel.buttons[set_button]. -			    active_sprite - 1, button_x, button_y); -		} +			button_x = x_base + IfModule.c_panel.buttons[set_button].x1; +			button_y = y_base + IfModule.c_panel.buttons[set_button].y1; -		if (IfModule.c_panel.buttons[old_set_button]. -		    flags & BUTTON_BITMAP) { +			SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[set_button]. +						active_sprite - 1, button_x, button_y); +		} -			button_x = -			    x_base + -			    IfModule.c_panel.buttons[old_set_button].x1; -			button_y = -			    y_base + -			    IfModule.c_panel.buttons[old_set_button].y1; +		if (IfModule.c_panel.buttons[old_set_button].flags & BUTTON_BITMAP) { +			button_x = x_base + IfModule.c_panel.buttons[old_set_button].x1; +			button_y = y_base + IfModule.c_panel.buttons[old_set_button].y1; -			SPRITE_Draw(ds, -			    IfModule.c_panel.sprites, -			    IfModule.c_panel.buttons[old_set_button]. -			    inactive_sprite - 1, button_x, button_y); +			SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[old_set_button]. +						inactive_sprite - 1, button_x, button_y);  		}  	} @@ -487,15 +433,13 @@ int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt) {  	int string_w = 0;  	int color; -  	int i;  	hit_button = INTERFACE_HitTest(imouse_pt, &ibutton_num);  	if (hit_button == R_SUCCESS) { -		/* Hovering over a command panel button */ -		INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb]. -		    verb_str); +		// Hovering over a command panel button +		INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb].verb_str);  	}  	for (i = 0; i < IfModule.c_panel.nbuttons; i++) { @@ -503,13 +447,11 @@ int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt) {  			continue;  		} -		button_w = IfModule.c_panel.buttons[i].x2 - -		    IfModule.c_panel.buttons[i].x1; +		button_w = IfModule.c_panel.buttons[i].x2 - IfModule.c_panel.buttons[i].x1;  		verb_idx = IfModule.c_panel.buttons[i].data; -		string_w = FONT_GetStringWidth(SMALL_FONT_ID, -		    I_VerbData[verb_idx].verb_str, 0, 0); +		string_w = FONT_GetStringWidth(SMALL_FONT_ID, I_VerbData[verb_idx].verb_str, 0, 0);  		if (i == hit_button) {  			color = IfModule.i_desc.cmd_txt_hilitecol; @@ -520,21 +462,13 @@ int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt) {  		button_x = IfModule.c_panel.x + IfModule.c_panel.buttons[i].x1;  		button_y = IfModule.c_panel.y + IfModule.c_panel.buttons[i].y1; -		FONT_Draw(SMALL_FONT_ID, -		    ds, -		    I_VerbData[verb_idx].verb_str, -		    0, -		    button_x + ((button_w / 2) - (string_w / 2)), -		    button_y + 1, -		    color, IfModule.i_desc.cmd_txt_shadowcol, FONT_SHADOW); - -		if ((i == IfModule.c_panel.set_button) && -		    (IfModule.c_panel.buttons[i].flags & BUTTON_BITMAP)) { - -			SPRITE_Draw(ds, -			    IfModule.c_panel.sprites, -			    IfModule.c_panel.buttons[i].active_sprite - 1, -			    button_x, button_y); +		FONT_Draw(SMALL_FONT_ID, ds, I_VerbData[verb_idx].verb_str, 0, +				button_x + ((button_w / 2) - (string_w / 2)), button_y + 1, +				color, IfModule.i_desc.cmd_txt_shadowcol, FONT_SHADOW); + +		if ((i == IfModule.c_panel.set_button) && (IfModule.c_panel.buttons[i].flags & BUTTON_BITMAP)) { +			SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[i].active_sprite - 1, +						button_x, button_y);  		}  	} @@ -552,32 +486,29 @@ int HandlePlayfieldClick(R_SURFACE *ds, R_POINT *imouse_pt) {  	hit_object = OBJECTMAP_HitTest(imouse_pt, &object_num);  	if (hit_object != R_SUCCESS) { -		/* Player clicked on empty spot - walk here regardless of verb */ +		// Player clicked on empty spot - walk here regardless of verb  		ACTOR_StoA(&iactor_pt, imouse_pt);  		ACTOR_WalkTo(0, &iactor_pt, 0, NULL); -  		return R_SUCCESS;  	}  	if (OBJECTMAP_GetFlags(object_num, &object_flags) != R_SUCCESS) {  		CON_Print("Invalid object number: %d\n", object_num); -  		return R_FAILURE;  	}  	if (object_flags & R_OBJECT_NORMAL) {  		if (OBJECTMAP_GetEPNum(object_num, &script_num) == R_SUCCESS) { -			/* Set active verb in script module */ -			SDATA_PutWord(4, 4, -			    I_VerbData[IfModule.active_verb].s_verb); +			// Set active verb in script module +			SDATA_PutWord(4, 4, I_VerbData[IfModule.active_verb].s_verb); -			/* Execute object script if present */ +			// Execute object script if present  			if (script_num != 0) {  				STHREAD_Execute(IfModule.i_thread, script_num);  			}  		}  	} else { -		/* Not a normal scene object - walk to it as if it weren't there */ +		// Not a normal scene object - walk to it as if it weren't there  		ACTOR_StoA(&iactor_pt, imouse_pt);  		ACTOR_WalkTo(0, &iactor_pt, 0, NULL);  	} @@ -599,33 +530,25 @@ int HandlePlayfieldUpdate(R_SURFACE *ds, R_POINT *imouse_pt) {  	hit_object = OBJECTMAP_HitTest(imouse_pt, &object_num);  	if (hit_object != R_SUCCESS) { -		/* Cursor over nothing - just display current verb */ -		INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb]. -		    verb_str); - +		// Cursor over nothing - just display current verb +		INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb].verb_str);  		return R_SUCCESS;  	}  	if (OBJECTMAP_GetFlags(object_num, &object_flags) != R_SUCCESS) {  		CON_Print("Invalid object number: %d\n", object_num); -  		return R_FAILURE;  	}  	OBJECTMAP_GetName(object_num, &object_name);  	if (object_flags & R_OBJECT_NORMAL) { -		/* Normal scene object - display as subject of verb */ -		snprintf(new_status, -		    R_STATUS_TEXT_LEN, -		    "%s %s", -		    I_VerbData[IfModule.active_verb].verb_str, object_name); +		// Normal scene object - display as subject of verb +		snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[IfModule.active_verb].verb_str, object_name);  	} else { -		/* Not normal scene object - override verb as we can only -		 * walk to this object */ -		snprintf(new_status, -		    R_STATUS_TEXT_LEN, -		    "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name); +		// Not normal scene object - override verb as we can only +		// walk to this object +		snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name);  	}  	INTERFACE_SetStatusText(new_status); @@ -649,13 +572,9 @@ int INTERFACE_HitTest(R_POINT *imouse_pt, int *ibutton) {  	ybase = IfModule.c_panel.y;  	for (i = 0; i < nbuttons; i++) { -		if ((imouse_pt->x >= (xbase + buttons[i].x1)) && -		    (imouse_pt->x < (xbase + buttons[i].x2)) && -		    (imouse_pt->y >= (ybase + buttons[i].y1)) && -		    (imouse_pt->y < (ybase + buttons[i].y2))) { - +		if ((imouse_pt->x >= (xbase + buttons[i].x1)) && (imouse_pt->x < (xbase + buttons[i].x2)) && +			(imouse_pt->y >= (ybase + buttons[i].y1)) && (imouse_pt->y < (ybase + buttons[i].y2))) {  			*ibutton = i; -  			return R_SUCCESS;  		}  	} diff --git a/saga/interface.h b/saga/interface.h index ab38fd41ea..668cb8b4fb 100644 --- a/saga/interface.h +++ b/saga/interface.h @@ -20,17 +20,8 @@   * $Header$   *   */ -/* - Description:    -  -    Game interface module private header file - Notes:  - -    Module dependencies: -    - r_script_mod -    - r_sprite_mod -*/ +// Game interface module private header file  #ifndef SAGA_INTERFACE_H__  #define SAGA_INTERFACE_H__ @@ -43,7 +34,7 @@ namespace Saga {  #define COMMAND_DEFAULT_BUTTON 1 -/* Inherit the Earth interface values */ +// Inherit the Earth interface values  #define ITE_STATUS_Y      137  #define ITE_STATUS_W      320  #define ITE_STATUS_H      12 @@ -58,7 +49,7 @@ namespace Saga {  #define ITE_LPORTRAIT_X 5  #define ITE_LPORTRAIT_Y 4 -/* IHNMAIMS interface values */ +// IHNMAIMS interface values  #define IHNM_STATUS_Y      304  #define IHNM_STATUS_W      640  #define IHNM_STATUS_H      24 @@ -74,13 +65,11 @@ namespace Saga {  #define IHNM_LPORTRAIT_Y 4  typedef enum R_PANEL_MODES_tag { -  	PANEL_COMMAND,  	PANEL_DIALOGUE  } R_PANEL_MODES;  typedef enum R_BUTTON_FLAGS_tag { -  	BUTTON_NONE = 0x0,  	BUTTON_LABEL = 0x01,  	BUTTON_BITMAP = 0x02, @@ -91,7 +80,6 @@ typedef enum R_BUTTON_FLAGS_tag {  #define BUTTON_VERB ( BUTTON_LABEL | BUTTON_BITMAP | BUTTON_SET )  struct R_INTERFACE_BUTTON { -  	int x1;  	int y1;  	int x2; @@ -101,11 +89,9 @@ struct R_INTERFACE_BUTTON {  	int active_sprite;  	int flags;  	int data; -  };  struct R_INTERFACE_PANEL { -  	byte *res;  	size_t res_len;  	int x; @@ -118,53 +104,39 @@ struct R_INTERFACE_PANEL {  	int nbuttons;  	R_INTERFACE_BUTTON *buttons;  	R_SPRITELIST *sprites; -  };  struct R_INTERFACE_DESC { -  	int status_y;  	int status_w;  	int status_h;  	int status_txt_y;  	int status_txt_col;  	int status_bgcol; -  	int cmd_txt_col;  	int cmd_txt_shadowcol;  	int cmd_txt_hilitecol;  	int cmd_defaultbutton; -  	int lportrait_x;  	int lportrait_y; -  };  struct R_INTERFACE_MODULE { -  	int init;  	int active; -  	R_RSCFILE_CONTEXT *i_file_ctxt; -  	R_INTERFACE_DESC i_desc; -  	R_PANEL_MODES panel_mode;  	R_INTERFACE_PANEL c_panel;  	R_INTERFACE_PANEL d_panel; -  	char status_txt[R_STATUS_TEXT_LEN]; -  	int active_portrait;  	R_SPRITELIST *def_portraits;  	int active_verb; -  	R_SCRIPT_THREAD *i_thread; -  };  enum INTERFACE_VERBS { -  	I_VERB_WALKTO,  	I_VERB_LOOKAT,  	I_VERB_PICKUP, @@ -176,21 +148,18 @@ enum INTERFACE_VERBS {  };  struct R_VERB_DATA { -  	int i_verb;  	const char *verb_cvar;  	char verb_str[R_VERB_STRLIMIT];  	int s_verb; -  }; -int INTERFACE_HitTest(R_POINT * imouse_pt, int *ibutton); - -int DrawStatusBar(R_SURFACE * ds); -int HandleCommandUpdate(R_SURFACE * ds, R_POINT * imouse_pt); -int HandleCommandClick(R_SURFACE * ds, R_POINT * imouse_pt); -int HandlePlayfieldUpdate(R_SURFACE * ds, R_POINT * imouse_pt); -int HandlePlayfieldClick(R_SURFACE * ds, R_POINT * imouse_pt); +int INTERFACE_HitTest(R_POINT *imouse_pt, int *ibutton); +int DrawStatusBar(R_SURFACE *ds); +int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt); +int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt); +int HandlePlayfieldUpdate(R_SURFACE *ds, R_POINT *imouse_pt); +int HandlePlayfieldClick(R_SURFACE *ds, R_POINT *imouse_pt);  } // End of namespace Saga diff --git a/saga/interface_mod.h b/saga/interface_mod.h index 77de1dae75..5a4ddd8850 100644 --- a/saga/interface_mod.h +++ b/saga/interface_mod.h @@ -20,13 +20,8 @@   * $Header$   *   */ -/* - Description:	 -  -	Game interface module public header file - Notes:  -*/ +// Game interface module public header file  #ifndef SAGA_INTERFACE_MOD_H  #define SAGA_INTERFACE_MOD_H @@ -34,23 +29,18 @@  namespace Saga {  typedef enum INTERFACE_UPDATE_FLAGS_tag { -  	UPDATE_MOUSEMOVE = 1,  	UPDATE_MOUSECLICK -  } INTERFACE_UPDATE_FLAGS; -int INTERFACE_RegisterLang(void); - -int INTERFACE_Init(void); -int INTERFACE_Shutdown(void); - -int INTERFACE_Activate(void); -int INTERFACE_Deactivate(void); - +int INTERFACE_RegisterLang(); +int INTERFACE_Init(); +int INTERFACE_Shutdown(); +int INTERFACE_Activate(); +int INTERFACE_Deactivate();  int INTERFACE_SetStatusText(const char *new_txt); -int INTERFACE_Draw(void); -int INTERFACE_Update(R_POINT * imouse_pt, int update_flag); +int INTERFACE_Draw(); +int INTERFACE_Update(R_POINT *imouse_pt, int update_flag);  } // End of namespace Saga  | 
