aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/sci/event.cpp12
-rw-r--r--engines/sci/event.h1
-rw-r--r--engines/sci/graphics/animate.cpp5
3 files changed, 14 insertions, 4 deletions
diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp
index ee301fff14..5923e501cf 100644
--- a/engines/sci/event.cpp
+++ b/engines/sci/event.cpp
@@ -343,16 +343,20 @@ SciEvent EventManager::getScummVMEvent() {
return input;
}
-SciEvent EventManager::getSciEvent(unsigned int mask) {
- //sci_event_t error_event = { SCI_EVT_ERROR, 0, 0, 0 };
- SciEvent event = { 0, 0, 0, 0 };
-
+void EventManager::updateScreen() {
// Update the screen here, since it's called very often.
// Throttle the screen update rate to 60fps.
if (g_system->getMillis() - g_sci->getEngineState()->_screenUpdateTime >= 1000 / 60) {
g_system->updateScreen();
g_sci->getEngineState()->_screenUpdateTime = g_system->getMillis();
}
+}
+
+SciEvent EventManager::getSciEvent(unsigned int mask) {
+ //sci_event_t error_event = { SCI_EVT_ERROR, 0, 0, 0 };
+ SciEvent event = { 0, 0, 0, 0 };
+
+ EventManager::updateScreen();
// Get all queued events from graphics driver
do {
diff --git a/engines/sci/event.h b/engines/sci/event.h
index 30098b0f6e..fade7dd337 100644
--- a/engines/sci/event.h
+++ b/engines/sci/event.h
@@ -114,6 +114,7 @@ public:
EventManager(bool fontIsExtended);
~EventManager();
+ void updateScreen();
SciEvent getSciEvent(unsigned int mask);
bool getUsesNewKeyboardDirectionType();
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index a883f572bb..c637ef8374 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -28,6 +28,7 @@
#include "graphics/primitives.h"
#include "sci/sci.h"
+#include "sci/event.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
@@ -597,6 +598,10 @@ void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t
if (_lastCastData.size() > 1)
_s->_throttleTrigger = true;
+ // We update the screen here as well, some scenes like EQ1 credits run w/o calling kGetEvent thus we wouldn't update
+ // screen at all
+ g_sci->getEventManager()->updateScreen();
+
_ports->setPort(oldPort);
}