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-rw-r--r--engines/cine/main_loop.cpp186
-rw-r--r--engines/cine/main_loop.h7
2 files changed, 96 insertions, 97 deletions
diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp
index 04334e8b98..8f322c00c2 100644
--- a/engines/cine/main_loop.cpp
+++ b/engines/cine/main_loop.cpp
@@ -51,114 +51,108 @@ int lastKeyStroke = 0;
uint16 mouseUpdateStatus;
uint16 dummyU16;
-void manageEvents(int count) {
- Common::Event event;
-
- Common::EventManager *eventMan = g_system->getEventManager();
- while (eventMan->pollEvent(event)) {
- switch (event.type) {
- case Common::EVENT_LBUTTONDOWN:
- mouseLeft = 1;
+static void processEvent(Common::Event &event) {
+ switch (event.type) {
+ case Common::EVENT_LBUTTONDOWN:
+ mouseLeft = 1;
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ mouseRight = 1;
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ break;
+ case Common::EVENT_QUIT:
+ g_system->quit();
+ break;
+ case Common::EVENT_KEYDOWN:
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_RETURN:
+ case Common::KEYCODE_KP_ENTER:
+ case Common::KEYCODE_KP5:
+ if (allowPlayerInput) {
+ mouseLeft = 1;
+ }
break;
- case Common::EVENT_RBUTTONDOWN:
- mouseRight = 1;
+ case Common::KEYCODE_ESCAPE:
+ if (allowPlayerInput) {
+ mouseRight = 1;
+ }
break;
- case Common::EVENT_MOUSEMOVE:
+ case Common::KEYCODE_F1:
+ if (allowPlayerInput) {
+ playerCommand = 0; // EXAMINE
+ makeCommandLine();
+ }
break;
- case Common::EVENT_QUIT:
- g_system->quit();
+ case Common::KEYCODE_F2:
+ if (allowPlayerInput) {
+ playerCommand = 1; // TAKE
+ makeCommandLine();
+ }
break;
- case Common::EVENT_KEYDOWN:
- switch (event.kbd.keycode) {
- case Common::KEYCODE_RETURN:
- case Common::KEYCODE_KP_ENTER:
- case Common::KEYCODE_KP5:
- if (allowPlayerInput) {
- mouseLeft = 1;
- }
- break;
- case Common::KEYCODE_ESCAPE:
- if (allowPlayerInput) {
- mouseRight = 1;
- }
- break;
- case Common::KEYCODE_F1:
- if (allowPlayerInput) {
- playerCommand = 0; // EXAMINE
- makeCommandLine();
- }
- break;
- case Common::KEYCODE_F2:
- if (allowPlayerInput) {
- playerCommand = 1; // TAKE
- makeCommandLine();
- }
- break;
- case Common::KEYCODE_F3:
- if (allowPlayerInput) {
- playerCommand = 2; // INVENTORY
- makeCommandLine();
- }
- break;
- case Common::KEYCODE_F4:
- if (allowPlayerInput) {
- playerCommand = 3; // USE
- makeCommandLine();
- }
- break;
- case Common::KEYCODE_F5:
- if (allowPlayerInput) {
- playerCommand = 4; // ACTIVATE
- makeCommandLine();
- }
- break;
- case Common::KEYCODE_F6:
- if (allowPlayerInput) {
- playerCommand = 5; // SPEAK
- makeCommandLine();
- }
- break;
- case Common::KEYCODE_F9:
- if (allowPlayerInput && !inMenu) {
- makeActionMenu();
- makeCommandLine();
- }
- break;
- case Common::KEYCODE_F10:
- if (!disableSystemMenu && !inMenu) {
- g_cine->makeSystemMenu();
- }
- break;
- default:
- lastKeyStroke = event.kbd.keycode;
- break;
+ case Common::KEYCODE_F3:
+ if (allowPlayerInput) {
+ playerCommand = 2; // INVENTORY
+ makeCommandLine();
+ }
+ break;
+ case Common::KEYCODE_F4:
+ if (allowPlayerInput) {
+ playerCommand = 3; // USE
+ makeCommandLine();
+ }
+ break;
+ case Common::KEYCODE_F5:
+ if (allowPlayerInput) {
+ playerCommand = 4; // ACTIVATE
+ makeCommandLine();
+ }
+ break;
+ case Common::KEYCODE_F6:
+ if (allowPlayerInput) {
+ playerCommand = 5; // SPEAK
+ makeCommandLine();
+ }
+ break;
+ case Common::KEYCODE_F9:
+ if (allowPlayerInput && !inMenu) {
+ makeActionMenu();
+ makeCommandLine();
+ }
+ break;
+ case Common::KEYCODE_F10:
+ if (!disableSystemMenu && !inMenu) {
+ g_cine->makeSystemMenu();
}
break;
default:
+ lastKeyStroke = event.kbd.keycode;
break;
}
+ break;
+ default:
+ break;
}
+}
- if (count) {
- mouseData.left = mouseLeft;
- mouseData.right = mouseRight;
- mouseLeft = 0;
- mouseRight = 0;
- }
+void manageEvents() {
+ Common::EventManager *eventMan = g_system->getEventManager();
- int i;
- for (i = 0; i < count; i++) {
- //FIXME(?): Maybe there's a better way to "fix" this?
- //
- //Since not all backends/ports can update the screen
- //100 times per second, only update the screen every
- //other frame (1000 / 2 * 10 i.e. 50 times per second max.)
- if (i % 2)
- g_system->updateScreen();
- g_system->delayMillis(10);
- g_sound->update();
- manageEvents(0);
- }
+ uint32 nextFrame = g_system->getMillis() + kGameTimerDelay * kGameSpeed;
+ do {
+ Common::Event event;
+ while (eventMan->pollEvent(event)) {
+ processEvent(event);
+ }
+ g_system->updateScreen();
+ g_system->delayMillis(20);
+ } while (g_system->getMillis() < nextFrame);
+
+ g_sound->update();
+ mouseData.left = mouseLeft;
+ mouseData.right = mouseRight;
+ mouseLeft = 0;
+ mouseRight = 0;
}
void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY) {
diff --git a/engines/cine/main_loop.h b/engines/cine/main_loop.h
index e76eb2cf31..a2f828fd34 100644
--- a/engines/cine/main_loop.h
+++ b/engines/cine/main_loop.h
@@ -28,8 +28,13 @@
namespace Cine {
+enum {
+ kGameTimerDelay = 1000 / (1193180 / 10923),
+ kGameSpeed = 12
+};
+
void mainLoop(int bootScriptIdx);
-void manageEvents(int count = 7);
+void manageEvents();
} // End of namespace Cine