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-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/scenes.h3
2 files changed, 5 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 69986ab5d5..a86e86ef5d 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -772,6 +772,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler30, 2);
_updateCursorCallback = scene30_updateCursor;
break;
+#endif
case SC_31:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_31");
@@ -784,6 +785,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = defaultUpdateCursor;
break;
+#if 0
case SC_32:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_32");
scene->preloadMovements(sceneVar);
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 66bc0cf950..a39c1ccca1 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -109,6 +109,9 @@ void scene24_initScene(Scene *sc);
void scene24_setPoolState();
int sceneHandler24(ExCommand *cmd);
+void scene31_initScene(Scene *sc);
+int sceneHandler31(ExCommand *ex);
+
void sceneDbgMenu_initScene(Scene *sc);
int sceneHandlerDbgMenu(ExCommand *cmd);