diff options
-rw-r--r-- | engines/cge2/cge2.h | 1 | ||||
-rw-r--r-- | engines/cge2/cge2_main.cpp | 8 |
2 files changed, 9 insertions, 0 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h index bb49d0a692..4b505cb5cb 100644 --- a/engines/cge2/cge2.h +++ b/engines/cge2/cge2.h @@ -90,6 +90,7 @@ public: int newRandom(int range); void loadMap(int cav); void openPocket(); + void selectPocket(int n); void setEye(V3D &e); void setEye(const V2D& e2, int z = -kScrWidth); diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index e9674c1e60..1ce8ea42d1 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -343,6 +343,10 @@ void CGE2Engine::caveUp(int cav) { warning("STUB: CGE2Engine::caveUp()"); // TODO: Implement "Hero" things here! + _sound->stop(); + _fx->clear(); + + selectPocket(-1); _vga->update(); @@ -370,6 +374,10 @@ void CGE2Engine::openPocket() { warning("STUB: CGE2Engine::openPocket()"); } +void CGE2Engine::selectPocket(int n) { + warning("STUB: CGE2Engine::selectPocket()"); +} + void CGE2Engine::runGame() { warning("STUB: CGE2Engine::runGame()"); } |