diff options
-rw-r--r-- | engines/neverhood/console.cpp | 4 | ||||
-rw-r--r-- | engines/neverhood/modules/module2800.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp index eae6b92ba6..411e5eceb7 100644 --- a/engines/neverhood/console.cpp +++ b/engines/neverhood/console.cpp @@ -76,6 +76,7 @@ bool Console::Cmd_Cheat(int argc, const char **argv) { DebugPrintf(" dice - shows the correct dice combination in the teddy bear puzzle, module 1100, scene 6\n"); DebugPrintf(" memory - solves the memory puzzle, module 1400, scene 4\n"); DebugPrintf(" radio - enables the radio, module 3000, scene 9 - same as pulling the rightmost cord in the flytrap room\n"); + DebugPrintf(" music - shows the correct index in the radio music puzzle, module 2800, scene 1\n"); DebugPrintf(" symbols - solves the symbols puzzle, module 1600, scene 8. Only available in that room\n"); DebugPrintf(" tubes - shows the correct test tube combination in module 2800, scenes 7 and 10, can be used anywhere\n"); return true; @@ -128,6 +129,9 @@ bool Console::Cmd_Cheat(int argc, const char **argv) { } DebugPrintf("Puzzle solved\n"); + } else if (cheatName == "music") { + Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; + DebugPrintf("Good music index: %d, current radio music index: %d\n", scene->getGlobalVar(V_CURR_RADIO_MUSIC_INDEX), scene->getGlobalVar(V_GOOD_RADIO_MUSIC_INDEX)); } else if (cheatName == "radio") { Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; scene->setGlobalVar(V_RADIO_ENABLED, 1); diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp index f359cc3caf..3d76d05762 100644 --- a/engines/neverhood/modules/module2800.cpp +++ b/engines/neverhood/modules/module2800.cpp @@ -616,10 +616,6 @@ void Scene2802::update() { if (prevTuneStatus != _currTuneStatus) changeTuneStatus(prevTuneStatus, _currTuneStatus); - //DEBUG>>> - //debug("_currRadioMusicIndex = %d; V_GOOD_RADIO_MUSIC_INDEX = %d", _currRadioMusicIndex, getGlobalVar(V_GOOD_RADIO_MUSIC_INDEX)); - //DEBUG<<< - if (getGlobalVar(V_RADIO_MOVE_DISH_VIDEO) && prevTuneStatus != _currTuneStatus && _currRadioMusicIndex != 0) { setGlobalVar(V_RADIO_MOVE_DISH_VIDEO, 0); leaveScene(1); |