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-rw-r--r--engines/zvision/scripting/scr_file_handling.cpp26
-rw-r--r--engines/zvision/scripting/script_manager.h3
2 files changed, 26 insertions, 3 deletions
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index b047c14430..a9f3a55021 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -83,7 +83,7 @@ void ScriptManager::parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stre
while (!stream.eos() && !line.contains('}')) {
if (line.matchString("criteria {", true)) {
- parseCriteria(stream, puzzle->criteriaList);
+ parseCriteria(stream, puzzle->criteriaList, puzzle->key);
} else if (line.matchString("results {", true)) {
parseResults(stream, puzzle->resultActions);
} else if (line.matchString("flags {", true)) {
@@ -97,7 +97,7 @@ void ScriptManager::parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stre
puzzle->addedBySetState = false;
}
-bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList) const {
+bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList, uint32 key) const {
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
@@ -117,6 +117,21 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li
// Create a new List to hold the CriteriaEntries
criteriaList.push_back(Common::List<Puzzle::CriteriaEntry>());
+ // WORKAROUND for a script bug in Zork: Nemesis, room td9e (fist puzzle)
+ // Since we patch the script that triggers when manipulating the left fist
+ // (below), we add an additional check for the left fist sound, so that it
+ // doesn't get killed immediately when the left fist animation starts.
+ // Together with the workaround below, it fixes bug #6783.
+ if (_engine->getGameId() == GID_NEMESIS && key == 3594) {
+ Puzzle::CriteriaEntry entry;
+ entry.key = 567;
+ entry.criteriaOperator = Puzzle::NOT_EQUAL_TO;
+ entry.argumentIsAKey = false;
+ entry.argument = 1;
+
+ criteriaList.back().push_back(entry);
+ }
+
while (!stream.eos() && !line.contains('}')) {
Puzzle::CriteriaEntry entry;
@@ -128,6 +143,13 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li
token = tokenizer.nextToken();
sscanf(token.c_str(), "[%u]", &(entry.key));
+ // WORKAROUND for a script bug in Zork: Nemesis, room td9e (fist puzzle)
+ // Check for the state of animation 567 (left fist) when manipulating
+ // the fingers of the left fist (puzzle slots 3582, 3583).
+ // Together with the workaround above, it fixes bug #6783.
+ if (_engine->getGameId() == GID_NEMESIS && (key == 3582 || key == 3583) && entry.key == 568)
+ entry.key = 567;
+
// Parse the operator out of the second token
token = tokenizer.nextToken();
if (token.c_str()[0] == '=')
diff --git a/engines/zvision/scripting/script_manager.h b/engines/zvision/scripting/script_manager.h
index 6d025bf2e9..d8e3721d43 100644
--- a/engines/zvision/scripting/script_manager.h
+++ b/engines/zvision/scripting/script_manager.h
@@ -312,9 +312,10 @@ private:
*
* @param criteria Pointer to the Criteria object to fill
* @param stream Scr file stream
+ * @param key Puzzle key (for workarounds)
* @return Whether any criteria were read
*/
- bool parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList) const;
+ bool parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList, uint32 key) const;
/**
* Parses the stream into a ResultAction objects