diff options
-rw-r--r-- | engines/cryo/eden.cpp | 491 | ||||
-rw-r--r-- | engines/cryo/eden.h | 15 |
2 files changed, 367 insertions, 139 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index b79eb4e984..5800e8643b 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -35,8 +35,6 @@ #include "graphics/screen.h" #include "graphics/palette.h" #include "common/timer.h" - -//#include "audio/audiostream.h" #include "audio/mixer.h" #include "cryo/defs.h" @@ -5334,7 +5332,7 @@ void EdenGame::save() { //SaveDialog(byte_37150, byte_37196->ff_A); //TODO strcpy(name, "edsave1.000"); - savegame(name); + saveGame(name); _vm->hideMouse(); CLBlitter_FillScreenView(0xFFFFFFFF); fadeToBlack(3); @@ -6369,55 +6367,126 @@ void EdenGame::phase560() { _gameRooms[127]._exits[1] = 0; } -void EdenGame::savegame(char *name) { - int32 size; - - Common::OutSaveFile *handle = g_system->getSavefileManager()->openForSaving(name); - if (!handle) +void EdenGame::saveGame(char *name) { + Common::OutSaveFile *fh = g_system->getSavefileManager()->openForSaving(name); + if (!fh) return; -#define CLFile_Write(h, ptr, size) \ -debug("writing 0x%X bytes", *size); \ -h->write(ptr, *size); + Common::Serializer s(nullptr, fh); - vavaoffsetout(); - size = (char *)(&_globals->_saveEnd) - (char *)(_globals); - CLFile_Write(handle, _globals, &size); - size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]); - CLFile_Write(handle, &_gameIcons[123], &size); - lieuoffsetout(); - size = (char *)(&_areasTable[12]) - (char *)(&_areasTable[0]); - CLFile_Write(handle, &_areasTable[0], &size); - size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]); - CLFile_Write(handle, &_gameRooms[0], &size); - size = (char *)(&_objects[42]) - (char *)(&_objects[0]); - CLFile_Write(handle, &_objects[0], &size); - size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]); - CLFile_Write(handle, &_objectLocations[0], &size); - size = (char *)(&_followerList[14]) - (char *)(&_followerList[13]); - CLFile_Write(handle, &_followerList[13], &size); - size = (char *)(&_persons[PER_UNKN_3DE]) - (char *)(&_persons[PER_KING]); - CLFile_Write(handle, &_persons[PER_KING], &size); - bandeoffsetout(); - size = (char *)(&_tapes[16]) - (char *)(&_tapes[0]); - CLFile_Write(handle, &_tapes[0], &size); - size = (char *)(&_tabletView[6]) - (char *)(&_tabletView[0]); - CLFile_Write(handle, &_tabletView[0], &size); - size = (char *)(&_gameDialogs[10240]) - (char *)(&_gameDialogs[0]); //TODO: const size 10240 - CLFile_Write(handle, &_gameDialogs[0], &size); + syncGame(s); - delete handle; + delete fh; +} -#undef CLFile_Write +void EdenGame::syncGame(Common::Serializer s) { + saveGlobalPointers(s); + saveGlobalValues(s); - vavaoffsetin(); - lieuoffsetin(); - bandeoffsetin(); + // _gameIcons + // CHECKME: only from #123 to #133? + for (int i = 123; i < 134; i++) { + s.syncAsSint16LE(_gameIcons[i].sx); + s.syncAsSint16LE(_gameIcons[i].sy); + s.syncAsSint16LE(_gameIcons[i].ex); + s.syncAsSint16LE(_gameIcons[i].ey); + s.syncAsUint16LE(_gameIcons[i]._cursorId); + s.syncAsUint16LE(_gameIcons[i]._actionId); + s.syncAsUint16LE(_gameIcons[i]._objectId); + } + + saveCitadelRoomPointers(s); + + // _areasTable + for (int i = 0; i < 12; i++) { + s.syncAsByte(_areasTable[i]._num); + s.syncAsByte(_areasTable[i]._type); + s.syncAsUint16LE(_areasTable[i]._flags); + s.syncAsUint16LE(_areasTable[i]._firstRoomIdx); + s.syncAsByte(_areasTable[i]._citadelLevel); + s.syncAsByte(_areasTable[i]._placeNum); + s.syncAsSint16LE(_areasTable[i]._visitCount); + } + + // _gameRooms + for (int i = 0; i < 423; i++) { + s.syncAsByte(_gameRooms[i]._id); + for (int j = 0; j < 4; j++) + s.syncAsByte(_gameRooms[i]._exits[j]); + s.syncAsByte(_gameRooms[i]._flags); + s.syncAsUint16LE(_gameRooms[i]._bank); + s.syncAsUint16LE(_gameRooms[i]._party); + s.syncAsByte(_gameRooms[i]._level); + s.syncAsByte(_gameRooms[i]._video); + s.syncAsByte(_gameRooms[i]._location); + s.syncAsByte(_gameRooms[i]._backgroundBankNum); + } + + // _Objects + for (int i = 0; i < 42; i++) { + s.syncAsByte(_objects[i]._id); + s.syncAsByte(_objects[i]._flags); + s.syncAsSint16LE(_objects[i]._locations); + s.syncAsUint16LE(_objects[i]._itemMask); + s.syncAsUint16LE(_objects[i]._powerMask); + s.syncAsSint16LE(_objects[i]._count); + } + + for (int i = 0; i < 45; i++) + s.syncAsUint16LE(_objectLocations[i]); + + // _followerList[13] + // CHECKME: Only #13? + s.syncAsByte(_followerList[13]._id); + s.syncAsByte(_followerList[13]._spriteNum); + s.syncAsSint16LE(_followerList[13].sx); + s.syncAsSint16LE(_followerList[13].sy); + s.syncAsSint16LE(_followerList[13].ex); + s.syncAsSint16LE(_followerList[13].ey); + s.syncAsSint16LE(_followerList[13]._spriteBank); + s.syncAsSint16LE(_followerList[13].ff_C); + s.syncAsSint16LE(_followerList[13].ff_E); + + // _persons + for (int i = 0; i < 58; i++) { + s.syncAsUint16LE(_persons[i]._roomNum); + s.syncAsUint16LE(_persons[i]._actionId); + s.syncAsUint16LE(_persons[i]._partyMask); + s.syncAsByte(_persons[i]._id); + s.syncAsByte(_persons[i]._flags); + s.syncAsByte(_persons[i]._roomBankId); + s.syncAsByte(_persons[i]._spriteBank); + s.syncAsUint16LE(_persons[i]._items); + s.syncAsUint16LE(_persons[i]._powers); + s.syncAsByte(_persons[i]._targetLoc); + s.syncAsByte(_persons[i]._lastLoc); + s.syncAsByte(_persons[i]._speed); + s.syncAsByte(_persons[i]._steps); + } + + saveTapePointers(s); + + // _tapes + for (int i = 0; i < MAX_TAPES; i++) { + s.syncAsSint16LE(_tapes[i]._textNum); + s.syncAsSint16LE(_tapes[i]._party); + s.syncAsSint16LE(_tapes[i]._roomNum); + s.syncAsSint16LE(_tapes[i]._backgroundBankNum); + } + + // _tabletView + // CHECKME: Only 6 out of 12? + for (int i = 0; i < 6; i++) + s.syncAsByte(_tabletView[i]); - debug("* Game saved to %s", name); + // _gameDialogs + for (int i = 0; i < 10240; i++) + s.syncAsByte(_gameDialogs[i]); } void EdenGame::loadrestart() { + _quitFlag3 = true; +/* assert(0); //TODO: this won't work atm - all snapshots are BE int32 offs = 0; int32 size; @@ -6457,112 +6526,270 @@ void EdenGame::loadrestart() { size = (char *)(&_gameDialogs[10240]) - (char *)(&_gameDialogs[0]); //TODO: const size 10240 loadpartoffile(2495, &_gameDialogs[0], offs, size); _gameLoaded = true; + */ } void EdenGame::loadgame(char *name) { - Common::InSaveFile *handle = g_system->getSavefileManager()->openForLoading(name); - if (!handle) + Common::InSaveFile *fh = g_system->getSavefileManager()->openForLoading(name); + if (!fh) return; -#define CLFile_Read(h, ptr, size) \ - h->read(ptr, *size); - - int32 size = (char *)(&_globals->_saveEnd) - (char *)(_globals); - CLFile_Read(handle, _globals, &size); - vavaoffsetin(); - size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]); - CLFile_Read(handle, &_gameIcons[123], &size); - size = (char *)(&_areasTable[12]) - (char *)(&_areasTable[0]); - CLFile_Read(handle, &_areasTable[0], &size); - lieuoffsetin(); - size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]); - CLFile_Read(handle, &_gameRooms[0], &size); - size = (char *)(&_objects[42]) - (char *)(&_objects[0]); - CLFile_Read(handle, &_objects[0], &size); - size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]); - CLFile_Read(handle, &_objectLocations[0], &size); - size = (char *)(&_followerList[14]) - (char *)(&_followerList[13]); - CLFile_Read(handle, &_followerList[13], &size); - size = (char *)(&_persons[55]) - (char *)(&_persons[0]); - CLFile_Read(handle, &_persons[0], &size); - size = (char *)(&_tapes[16]) - (char *)(&_tapes[0]); - CLFile_Read(handle, &_tapes[0], &size); - bandeoffsetin(); - size = (char *)(&_tabletView[6]) - (char *)(&_tabletView[0]); - CLFile_Read(handle, &_tabletView[0], &size); - size = (char *)(&_gameDialogs[10240]) - (char *)(&_gameDialogs[0]); //TODO: const size 10240 - CLFile_Read(handle, &_gameDialogs[0], &size); - - delete handle; -#undef CLFile_Read + Common::Serializer s(fh, nullptr); + syncGame(s); -// CLFile_Close(handle); + delete fh; _gameLoaded = true; - debug("* Game loaded from %s", name); } -#define NULLPTR (void*)0xFFFFFF -#define OFSOUT(val, base, typ) if (val) (val) = (typ*)((char*)(val) - (size_t)(base)); else (val) = (typ*)NULLPTR; +#define NULLPTR 0xFFFFFF +#define IDXOUT(val, base, typ, idx) if (val) (idx) = ((byte*)val - (byte*)base) / sizeof(typ); else (idx) = NULLPTR; #define OFSIN(val, base, typ) if ((void*)(val) != NULLPTR) (val) = (typ*)((char*)(val) + (size_t)(base)); else (val) = 0; -void EdenGame::vavaoffsetout() { - OFSOUT(_globals->_dialogPtr, _gameDialogs, Dialog); - OFSOUT(_globals->_nextDialogPtr, _gameDialogs, Dialog); - OFSOUT(_globals->_narratorDialogPtr, _gameDialogs, Dialog); - OFSOUT(_globals->_lastDialogPtr, _gameDialogs, Dialog); - OFSOUT(_globals->_tapePtr, _tapes, tape_t); - OFSOUT(_globals->_nextRoomIcon, _gameIcons, Icon); - OFSOUT(_globals->_roomPtr, _gameRooms, Room); - OFSOUT(_globals->_citaAreaFirstRoom, _gameRooms, Room); - OFSOUT(_globals->_areaPtr, _areasTable, Area); - OFSOUT(_globals->_lastAreaPtr, _areasTable, Area); - OFSOUT(_globals->_curAreaPtr, _areasTable, Area); - OFSOUT(_globals->_characterPtr, _persons, perso_t); - OFSOUT(_globals->_roomCharacterPtr, _persons, perso_t); -} - -void EdenGame::vavaoffsetin() { - OFSIN(_globals->_dialogPtr, _gameDialogs, Dialog); - OFSIN(_globals->_nextDialogPtr, _gameDialogs, Dialog); - OFSIN(_globals->_narratorDialogPtr, _gameDialogs, Dialog); - OFSIN(_globals->_lastDialogPtr, _gameDialogs, Dialog); - OFSIN(_globals->_tapePtr, _tapes, tape_t); - OFSIN(_globals->_nextRoomIcon, _gameIcons, Icon); - OFSIN(_globals->_roomPtr, _gameRooms, Room); - OFSIN(_globals->_citaAreaFirstRoom, _gameRooms, Room); - OFSIN(_globals->_areaPtr, _areasTable, Area); - OFSIN(_globals->_lastAreaPtr, _areasTable, Area); - OFSIN(_globals->_curAreaPtr, _areasTable, Area); - OFSIN(_globals->_characterPtr, _persons, perso_t); - OFSIN(_globals->_roomCharacterPtr, _persons, perso_t); -} - -void EdenGame::lieuoffsetout() { - for (int i = 0; i < 12; i++) - OFSOUT(_areasTable[i]._citadelRoomPtr, _gameRooms, Room); -} - -void EdenGame::lieuoffsetin() { - for (int i = 0; i < 12; i++) - OFSIN(_areasTable[i]._citadelRoomPtr, _gameRooms, Room); -} - -void EdenGame::bandeoffsetout() { - for (int i = 0; i < 16; i++) { - OFSOUT(_tapes[i]._perso, _persons, perso_t); - OFSOUT(_tapes[i]._dialog, _gameDialogs, Dialog); - } -} +void EdenGame::saveGlobalPointers(Common::Serializer s) { + uint32 dialogIdx, nextDialogIdx, narratorDialogIdx, lastDialogIdx, tapeIdx, nextRoomIconIdx, roomIdx; + uint32 citaAreaFirstRoomIdx, areaIdx, lastAreaIdx, curAreaIdx, characterIdx, roomCharacterIdx; + + if (s.isSaving()) { + IDXOUT(_globals->_dialogPtr, _gameDialogs, Dialog, dialogIdx); + IDXOUT(_globals->_nextDialogPtr, _gameDialogs, Dialog, nextDialogIdx); + IDXOUT(_globals->_narratorDialogPtr, _gameDialogs, Dialog, narratorDialogIdx); + IDXOUT(_globals->_lastDialogPtr, _gameDialogs, Dialog, lastDialogIdx); + IDXOUT(_globals->_tapePtr, _tapes, tape_t, tapeIdx); + IDXOUT(_globals->_nextRoomIcon, _gameIcons, Icon, nextRoomIconIdx); + IDXOUT(_globals->_roomPtr, _gameRooms, Room, roomIdx); + IDXOUT(_globals->_citaAreaFirstRoom, _gameRooms, Room, citaAreaFirstRoomIdx); + IDXOUT(_globals->_areaPtr, _areasTable, Area, areaIdx); + IDXOUT(_globals->_lastAreaPtr, _areasTable, Area, lastAreaIdx); + IDXOUT(_globals->_curAreaPtr, _areasTable, Area, curAreaIdx); + IDXOUT(_globals->_characterPtr, _persons, perso_t, characterIdx); + IDXOUT(_globals->_roomCharacterPtr, _persons, perso_t, roomCharacterIdx); + } + + s.syncAsUint32LE(dialogIdx); + s.syncAsUint32LE(nextDialogIdx); + s.syncAsUint32LE(narratorDialogIdx); + s.syncAsUint32LE(lastDialogIdx); + s.syncAsUint32LE(tapeIdx); + s.syncAsUint32LE(nextRoomIconIdx); + s.syncAsUint32LE(roomIdx); + s.syncAsUint32LE(citaAreaFirstRoomIdx); + s.syncAsUint32LE(areaIdx); + s.syncAsUint32LE(lastAreaIdx); + s.syncAsUint32LE(curAreaIdx); + s.syncAsUint32LE(characterIdx); + s.syncAsUint32LE(roomCharacterIdx); + + if (s.isLoading()) { + _globals->_dialogPtr = (dialogIdx == NULLPTR) ? nullptr : (Dialog *)getElem(_gameDialogs, dialogIdx); + _globals->_nextDialogPtr = (nextDialogIdx == NULLPTR) ? nullptr : (Dialog *)getElem(_gameDialogs, nextDialogIdx); + _globals->_narratorDialogPtr = (narratorDialogIdx == NULLPTR) ? nullptr : (Dialog *)getElem(_gameDialogs, narratorDialogIdx); + _globals->_lastDialogPtr = (lastDialogIdx == NULLPTR) ? nullptr : (Dialog *)getElem(_gameDialogs, lastDialogIdx); + _globals->_tapePtr = (tapeIdx == NULLPTR) ? nullptr : &_tapes[tapeIdx]; + _globals->_nextRoomIcon = (nextRoomIconIdx == NULLPTR) ? nullptr : &_gameIcons[nextRoomIconIdx]; + _globals->_roomPtr = (roomIdx == NULLPTR) ? nullptr : &_gameRooms[roomIdx]; + _globals->_citaAreaFirstRoom = (citaAreaFirstRoomIdx == NULLPTR) ? nullptr : &_gameRooms[citaAreaFirstRoomIdx]; + _globals->_areaPtr = (areaIdx == NULLPTR) ? nullptr : &_areasTable[areaIdx]; + _globals->_lastAreaPtr = (lastAreaIdx == NULLPTR) ? nullptr : &_areasTable[lastAreaIdx]; + _globals->_curAreaPtr = (curAreaIdx == NULLPTR) ? nullptr : &_areasTable[curAreaIdx]; + _globals->_characterPtr = (characterIdx == NULLPTR) ? nullptr : &_persons[characterIdx]; + _globals->_roomCharacterPtr = (roomCharacterIdx == NULLPTR) ? nullptr : &_persons[roomCharacterIdx]; + } +} + +void EdenGame::saveGlobalValues(Common::Serializer s) { + s.syncAsByte(_globals->_areaNum); + s.syncAsByte(_globals->_areaVisitCount); + s.syncAsByte(_globals->_menuItemIdLo); + s.syncAsByte(_globals->_menuItemIdHi); + s.syncAsUint16LE(_globals->_randomNumber); + s.syncAsUint16LE(_globals->_gameTime); + s.syncAsUint16LE(_globals->_gameDays); + s.syncAsUint16LE(_globals->_chrono); + s.syncAsUint16LE(_globals->_eloiDepartureDay); + s.syncAsUint16LE(_globals->_roomNum); + s.syncAsUint16LE(_globals->_newRoomNum); + s.syncAsUint16LE(_globals->_phaseNum); + s.syncAsUint16LE(_globals->_metPersonsMask1); + s.syncAsUint16LE(_globals->_party); + s.syncAsUint16LE(_globals->_partyOutside); + s.syncAsUint16LE(_globals->_metPersonsMask2); + s.syncAsUint16LE(_globals->_var1C); + s.syncAsUint16LE(_globals->_phaseActionsCount); + s.syncAsUint16LE(_globals->_curAreaFlags); + s.syncAsUint16LE(_globals->_curItemsMask); + s.syncAsUint16LE(_globals->_curPowersMask); + s.syncAsUint16LE(_globals->_curPersoItems); + s.syncAsUint16LE(_globals->_curCharacterPowers); + s.syncAsUint16LE(_globals->_wonItemsMask); + s.syncAsUint16LE(_globals->_wonPowersMask); + s.syncAsUint16LE(_globals->_stepsToFindAppleFast); + s.syncAsUint16LE(_globals->_stepsToFindAppleNormal); + s.syncAsUint16LE(_globals->_roomPersoItems); + s.syncAsUint16LE(_globals->_roomCharacterPowers); + s.syncAsUint16LE(_globals->_gameFlags); + s.syncAsUint16LE(_globals->_curVideoNum); + s.syncAsUint16LE(_globals->_morkusSpyVideoNum1); + s.syncAsUint16LE(_globals->_morkusSpyVideoNum2); + s.syncAsUint16LE(_globals->_morkusSpyVideoNum3); + s.syncAsUint16LE(_globals->_morkusSpyVideoNum4); + s.syncAsByte(_globals->_newMusicType); + s.syncAsByte(_globals->_var43); + s.syncAsByte(_globals->_videoSubtitleIndex); + s.syncAsByte(_globals->_partyInstruments); + s.syncAsByte(_globals->_monkGotRing); + s.syncAsByte(_globals->_chronoFlag); + s.syncAsByte(_globals->_curRoomFlags); + s.syncAsByte(_globals->_endGameFlag); + s.syncAsByte(_globals->_lastInfo); + + byte autoDialog; + if (s.isSaving()) + autoDialog = _globals->_autoDialog ? 1 : 0; + s.syncAsByte(autoDialog); + if (s.isLoading()) + _globals->_autoDialog = (autoDialog == 1); + + s.syncAsByte(_globals->_worldTyranSighted); + s.syncAsByte(_globals->_var4D); + s.syncAsByte(_globals->_var4E); + s.syncAsByte(_globals->_worldGaveGold); + s.syncAsByte(_globals->_worldHasTriceraptors); + s.syncAsByte(_globals->_worldHasVelociraptors); + s.syncAsByte(_globals->_worldHasTyran); + s.syncAsByte(_globals->_var53); + s.syncAsByte(_globals->_var54); + s.syncAsByte(_globals->_var55); + s.syncAsByte(_globals->_gameHours); + s.syncAsByte(_globals->_textToken1); + s.syncAsByte(_globals->_textToken2); + s.syncAsByte(_globals->_eloiHaveNews); + s.syncAsByte(_globals->_dialogFlags); + s.syncAsByte(_globals->_curAreaType); + s.syncAsByte(_globals->_curCitadelLevel); + s.syncAsByte(_globals->_newLocation); + s.syncAsByte(_globals->_prevLocation); + s.syncAsByte(_globals->_curPersoFlags); + s.syncAsByte(_globals->_var60); + s.syncAsByte(_globals->_eventType); + s.syncAsByte(_globals->_var62); + s.syncAsByte(_globals->_curObjectId); + s.syncAsByte(_globals->_curObjectFlags); + s.syncAsByte(_globals->_var65); + s.syncAsByte(_globals->_roomCharacterType); + s.syncAsByte(_globals->_roomCharacterFlags); + s.syncAsByte(_globals->_narratorSequence); + s.syncAsByte(_globals->_var69); + s.syncAsByte(_globals->_var6A); + s.syncAsByte(_globals->_frescoNumber); + s.syncAsByte(_globals->_var6C); + s.syncAsByte(_globals->_var6D); + s.syncAsByte(_globals->_labyrinthDirections); + s.syncAsByte(_globals->_labyrinthRoom); + +/* + CHECKME: *_sentenceBufferPtr +*/ + + s.syncAsByte(_globals->_lastInfoIdx); + s.syncAsByte(_globals->_nextInfoIdx); + +/* + CHECKME + * _persoSpritePtr + * _persoSpritePtr2 + * _curCharacterAnimPtr + * _varC2 +*/ + + s.syncAsSint16LE(_globals->_iconsIndex); + s.syncAsSint16LE(_globals->_curObjectCursor); + s.syncAsSint16LE(_globals->_varCA); + s.syncAsSint16LE(_globals->_varCC); + s.syncAsSint16LE(_globals->_characterImageBank); + s.syncAsUint16LE(_globals->_roomImgBank); + s.syncAsUint16LE(_globals->_characterBackgroundBankIdx); + s.syncAsUint16LE(_globals->_varD4); + s.syncAsUint16LE(_globals->_frescoeWidth); + s.syncAsUint16LE(_globals->_frescoeImgBank); + s.syncAsUint16LE(_globals->_varDA); + s.syncAsUint16LE(_globals->_varDC); + s.syncAsUint16LE(_globals->_roomBaseX); + s.syncAsUint16LE(_globals->_varE0); + s.syncAsUint16LE(_globals->_dialogType); + s.syncAsUint16LE(_globals->_varE4); + s.syncAsUint16LE(_globals->_currMusicNum); + s.syncAsSint16LE(_globals->_textNum); + s.syncAsUint16LE(_globals->_travelTime); + s.syncAsUint16LE(_globals->_varEC); + s.syncAsByte(_globals->_displayFlags); + s.syncAsByte(_globals->_oldDisplayFlags); + s.syncAsByte(_globals->_drawFlags); + s.syncAsByte(_globals->_varF1); + s.syncAsByte(_globals->_varF2); + s.syncAsByte(_globals->_menuFlags); + s.syncAsByte(_globals->_varF4); + s.syncAsByte(_globals->_varF5); + s.syncAsByte(_globals->_varF6); + s.syncAsByte(_globals->_varF7); + s.syncAsByte(_globals->_varF8); + s.syncAsByte(_globals->_varF9); + s.syncAsByte(_globals->_varFA); + s.syncAsByte(_globals->_animationFlags); + s.syncAsByte(_globals->_giveObj1); + s.syncAsByte(_globals->_giveObj2); + s.syncAsByte(_globals->_giveObj3); + s.syncAsByte(_globals->_var100); + s.syncAsByte(_globals->_roomVidNum); + s.syncAsByte(_globals->_mirrorEffect); + s.syncAsByte(_globals->_var103); + s.syncAsByte(_globals->_roomBackgroundBankNum); + s.syncAsByte(_globals->_valleyVidNum); + s.syncAsByte(_globals->_updatePaletteFlag); + s.syncAsByte(_globals->_inventoryScrollPos); + s.syncAsByte(_globals->_objCount); + s.syncAsByte(_globals->_textBankIndex); + s.syncAsByte(_globals->_prefLanguage); + for (int i = 0; i < 2; i++) { + s.syncAsByte(_globals->_prefMusicVol[i]); + s.syncAsByte(_globals->_prefVoiceVol[i]); + s.syncAsByte(_globals->_prefSoundVolume[i]); + } + s.syncAsByte(_globals->_citadelAreaNum); + s.syncAsByte(_globals->_var113); + s.syncAsByte(_globals->_lastPlaceNum); + s.syncAsByte(_globals->_saveEnd); +} + +void EdenGame::saveCitadelRoomPointers(Common::Serializer s) { + uint32 citadelRoomIdx; + for (int i = 0; i < 12; i++) { + if (s.isSaving()) + IDXOUT(_areasTable[i]._citadelRoomPtr, _gameRooms, Room, citadelRoomIdx); + s.syncAsUint32LE(citadelRoomIdx); + if (s.isLoading()) + _areasTable[i]._citadelRoomPtr = (citadelRoomIdx == NULLPTR) ? nullptr : &_gameRooms[citadelRoomIdx]; + } +} + +void EdenGame::saveTapePointers(Common::Serializer s) { + int persoIdx, dialogIdx; -void EdenGame::bandeoffsetin() { for (int i = 0; i < 16; i++) { - OFSIN(_tapes[i]._perso, _persons, perso_t); - OFSIN(_tapes[i]._dialog, _gameDialogs, Dialog); + if (s.isSaving()) { + IDXOUT(_tapes[i]._perso, _persons, perso_t, persoIdx); + IDXOUT(_tapes[i]._dialog, _gameDialogs, Dialog, dialogIdx); + } + + s.syncAsUint32LE(persoIdx); + s.syncAsUint32LE(dialogIdx); + + if (s.isLoading()) { + _tapes[i]._perso = &_persons[persoIdx]; + _tapes[i]._dialog = (dialogIdx == NULLPTR) ? nullptr : (Dialog *)getElem(_gameDialogs, dialogIdx); + } } } -//// cond.c - char EdenGame::testCondition(int16 index) { bool endFl = false; uint16 stack[32]; diff --git a/engines/cryo/eden.h b/engines/cryo/eden.h index bdd1ba89ce..90c28e541a 100644 --- a/engines/cryo/eden.h +++ b/engines/cryo/eden.h @@ -24,6 +24,8 @@ #define CRYO_EDEN_H #include "common/file.h" +#include "common/savefile.h" +#include "common/serializer.h" #include "cryo/sound.h" #include "cryo/defs.h" @@ -461,15 +463,14 @@ private: void phase528(); void phase544(); void phase560(); - void savegame(char *name); + void saveGame(char *name); void loadrestart(); void loadgame(char *name); - void vavaoffsetout(); - void vavaoffsetin(); - void lieuoffsetout(); - void lieuoffsetin(); - void bandeoffsetout(); - void bandeoffsetin(); + void syncGame(Common::Serializer s); + void saveGlobalPointers(Common::Serializer s); + void saveGlobalValues(Common::Serializer s); + void saveCitadelRoomPointers(Common::Serializer s); + void saveTapePointers(Common::Serializer s); char testCondition(int16 index); uint16 operAdd(uint16 v1, uint16 v2); uint16 operSub(uint16 v1, uint16 v2); |