aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/lab/engine.cpp38
-rw-r--r--engines/lab/lab.cpp2
-rw-r--r--engines/lab/lab.h1
-rw-r--r--engines/lab/labfun.h4
-rw-r--r--engines/lab/labmusic.cpp34
-rw-r--r--engines/lab/map.cpp1
-rw-r--r--engines/lab/processroom.cpp42
-rw-r--r--engines/lab/savegame.cpp8
-rw-r--r--engines/lab/special.cpp6
-rw-r--r--engines/lab/text.cpp2
10 files changed, 69 insertions, 69 deletions
diff --git a/engines/lab/engine.cpp b/engines/lab/engine.cpp
index 5de7e8f4e0..50b404a62d 100644
--- a/engines/lab/engine.cpp
+++ b/engines/lab/engine.cpp
@@ -53,7 +53,7 @@ extern bool DoBlack, waitForEffect, stopsound, DoNotDrawMessage, nopalchange;
extern RoomData *_rooms;
extern InventoryData *Inventory;
-extern uint16 NumInv, RoomNum, ManyRooms, HighestCondition, Direction;
+extern uint16 NumInv, ManyRooms, HighestCondition, Direction;
CloseDataPtr CPtr;
CrumbData BreadCrumbs[MAX_CRUMBS];
@@ -528,7 +528,7 @@ bool LabEngine::doUse(uint16 CurInv) {
stopDiff();
CurFileName = " ";
CPtr = NULL;
- doMap(RoomNum);
+ doMap(_roomNum);
VGASetPal(initcolors, 8);
drawMessage(NULL);
drawPanel();
@@ -647,7 +647,7 @@ void LabEngine::mainGameLoop() {
VGASetPal(initcolors, 8);
CPtr = NULL;
- RoomNum = 1;
+ _roomNum = 1;
Direction = NORTH;
_resource->readRoomData("LAB:Doors");
@@ -693,7 +693,7 @@ void LabEngine::mainGameLoop() {
Test = getPictName(&CPtr);
if (noupdatediff) {
- _roomsFound->inclElement(RoomNum); /* Potentially entered another room */
+ _roomsFound->inclElement(_roomNum); /* Potentially entered another room */
ForceDraw = (strcmp(Test, CurFileName) != 0) || ForceDraw;
noupdatediff = false;
@@ -702,7 +702,7 @@ void LabEngine::mainGameLoop() {
else if (strcmp(Test, CurFileName) != 0) {
interfaceOff();
- _roomsFound->inclElement(RoomNum); /* Potentially entered another room */
+ _roomsFound->inclElement(_roomNum); /* Potentially entered another room */
CurFileName = Test;
if (CPtr) {
@@ -965,18 +965,18 @@ from_crumbs:
mayShowCrumbIndicator();
WSDL_UpdateScreen();
} else if (GadID == 7) {
- OldRoomNum = RoomNum;
+ OldRoomNum = _roomNum;
if (doGoForward(&CPtr)) {
- if (OldRoomNum == RoomNum)
+ if (OldRoomNum == _roomNum)
DoBlack = true;
} else {
DoBlack = true;
processArrow(&Direction, GadID - 6);
- if (OldRoomNum != RoomNum) {
+ if (OldRoomNum != _roomNum) {
drawStaticMessage(kTextGoForward);
- _roomsFound->inclElement(RoomNum); /* Potentially entered a new room */
+ _roomsFound->inclElement(_roomNum); /* Potentially entered a new room */
CurFileName = " ";
ForceDraw = true;
} else {
@@ -991,15 +991,15 @@ from_crumbs:
FollowingCrumbs = false;
}
} else {
- if (RoomNum == OldRoomNum) { // didn't get there?
+ if (_roomNum == OldRoomNum) { // didn't get there?
FollowingCrumbs = false;
}
}
- } else if (DroppingCrumbs && OldRoomNum != RoomNum) {
+ } else if (DroppingCrumbs && OldRoomNum != _roomNum) {
// If in surreal maze, turn off DroppingCrumbs.
// Note: These numbers were generated by parsing the
// "Maps" file, which is why they are hard-coded. Bleh!
- if (RoomNum >= 245 && RoomNum <= 280) {
+ if (_roomNum >= 245 && _roomNum <= 280) {
FollowingCrumbs = false;
DroppingCrumbs = false;
NumCrumbs = 0;
@@ -1007,7 +1007,7 @@ from_crumbs:
} else {
bool intersect = false;
for (int idx = 0; idx < NumCrumbs; idx++) {
- if (BreadCrumbs[idx].RoomNum == RoomNum) {
+ if (BreadCrumbs[idx].RoomNum == _roomNum) {
NumCrumbs = idx + 1;
BreadCrumbs[NumCrumbs].RoomNum = 0;
intersect = true;
@@ -1020,7 +1020,7 @@ from_crumbs:
memcpy(&BreadCrumbs[0], &BreadCrumbs[1], NumCrumbs * sizeof BreadCrumbs[0]);
}
- BreadCrumbs[NumCrumbs].RoomNum = RoomNum;
+ BreadCrumbs[NumCrumbs].RoomNum = _roomNum;
BreadCrumbs[NumCrumbs++].Direction = Direction;
}
}
@@ -1175,11 +1175,11 @@ from_crumbs:
eatMessages();
if (ActionMode == 0) { /* Take something. */
- if (doActionRule(Common::Point(curPos.x, curPos.y), ActionMode, RoomNum, &CPtr))
+ if (doActionRule(Common::Point(curPos.x, curPos.y), ActionMode, _roomNum, &CPtr))
CurFileName = NewFileName;
else if (takeItem(curPos.x, curPos.y, &CPtr))
drawStaticMessage(kTextTakeItem);
- else if (doActionRule(curPos, TAKEDEF - 1, RoomNum, &CPtr))
+ else if (doActionRule(curPos, TAKEDEF - 1, _roomNum, &CPtr))
CurFileName = NewFileName;
else if (doActionRule(curPos, TAKE - 1, 0, &CPtr))
CurFileName = NewFileName;
@@ -1188,7 +1188,7 @@ from_crumbs:
} else if ((ActionMode == 1) /* Manipulate an object */ ||
(ActionMode == 2) /* Open up a "door" */ ||
(ActionMode == 3)) { /* Close a "door" */
- if (doActionRule(curPos, ActionMode, RoomNum, &CPtr))
+ if (doActionRule(curPos, ActionMode, _roomNum, &CPtr))
CurFileName = NewFileName;
else if (!doActionRule(curPos, ActionMode, 0, &CPtr)) {
if (curPos.y < (VGAScaleY(149) + SVGACord(2)))
@@ -1224,7 +1224,7 @@ from_crumbs:
mayShowCrumbIndicator();
WSDL_UpdateScreen();
} else if (Class == DELTAMOVE) {
- VPtr = getViewData(RoomNum, Direction);
+ VPtr = getViewData(_roomNum, Direction);
OldCPtr = VPtr->closeUps;
if (HCPtr == NULL) {
@@ -1400,7 +1400,7 @@ int followCrumbs() {
BreadCrumbs[NumCrumbs--].RoomNum = 0;
// Is the current crumb this room? If not, logic error.
- if (RoomNum != BreadCrumbs[NumCrumbs].RoomNum) {
+ if (g_lab->_roomNum != BreadCrumbs[NumCrumbs].RoomNum) {
NumCrumbs = 0;
BreadCrumbs[0].RoomNum = 0;
DroppingCrumbs = false;
diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp
index 9ad51fd4a7..6d7ed00b4c 100644
--- a/engines/lab/lab.cpp
+++ b/engines/lab/lab.cpp
@@ -73,11 +73,13 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
_nextKeyOut = 0;
_isHiRes = false;
+ _roomNum = -1;
_event = nullptr;
_resource = nullptr;
_music = nullptr;
+
//const Common::FSNode gameDataDir(ConfMan.get("path"));
//SearchMan.addSubDirectoryMatching(gameDataDir, "game");
//SearchMan.addSubDirectoryMatching(gameDataDir, "game/pict");
diff --git a/engines/lab/lab.h b/engines/lab/lab.h
index e7c230368f..3c621137a9 100644
--- a/engines/lab/lab.h
+++ b/engines/lab/lab.h
@@ -103,6 +103,7 @@ public:
Resource *_resource;
Music *_music;
+ int _roomNum;
byte *_currentDsplayBuffer;
Common::Point _mousePos;
diff --git a/engines/lab/labfun.h b/engines/lab/labfun.h
index 57d5817c71..d20db110a0 100644
--- a/engines/lab/labfun.h
+++ b/engines/lab/labfun.h
@@ -256,8 +256,8 @@ bool saveRestoreGame();
/*----- From saveGame.c ----*/
/*--------------------------*/
-bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, int slot, Common::String desc);
-bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, int slot);
+bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc);
+bool loadGame(uint16 *Direction, uint16 *Quarters, int slot);
bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
/*--------------------------*/
diff --git a/engines/lab/labmusic.cpp b/engines/lab/labmusic.cpp
index 843a866e26..3f8017d011 100644
--- a/engines/lab/labmusic.cpp
+++ b/engines/lab/labmusic.cpp
@@ -43,8 +43,6 @@ namespace Lab {
#define CLOWNROOM 123
#define DIMROOM 80
-extern uint16 RoomNum; // TODO: Move into a class
-
Music::Music(LabEngine *vm) : _vm(vm) {
_file = 0;
_tFile = 0;
@@ -70,9 +68,9 @@ Music::Music(LabEngine *vm) : _vm(vm) {
/* it from the Audio device. */
/*****************************************************************************/
void Music::updateMusic() {
- g_lab->WSDL_ProcessInput(0);
+ _vm->WSDL_ProcessInput(0);
- g_lab->_event->updateMouse();
+ _vm->_event->updateMouse();
if (_musicOn && getPlayingBufferCount() < MAXBUFFERS) {
// NOTE: We need to use malloc(), cause this will be freed with free()
@@ -89,7 +87,7 @@ void Music::updateMusic() {
}
byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
- if (g_lab->getPlatform() == Common::kPlatformWindows)
+ if (_vm->getPlatform() == Common::kPlatformWindows)
soundFlags |= Audio::FLAG_16BITS;
else
soundFlags |= Audio::FLAG_UNSIGNED;
@@ -97,7 +95,7 @@ void Music::updateMusic() {
_queuingAudioStream->queueBuffer(musicBuffer, MUSICBUFSIZE, DisposeAfterUse::YES, soundFlags);
if (startMusic)
- g_lab->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _queuingAudioStream);
+ _vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _queuingAudioStream);
}
}
@@ -113,7 +111,7 @@ void Music::playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data) {
SampleSpeed = 4000;
byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
- if (g_lab->getPlatform() == Common::kPlatformWindows)
+ if (_vm->getPlatform() == Common::kPlatformWindows)
soundFlags |= Audio::FLAG_16BITS;
else
soundFlags |= Audio::FLAG_UNSIGNED;
@@ -121,16 +119,16 @@ void Music::playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data) {
Audio::SeekableAudioStream *audioStream = Audio::makeRawStream((const byte *)Data, Length, SampleSpeed, soundFlags, DisposeAfterUse::NO);
uint loops = (_loopSoundEffect) ? 0 : 1;
Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, loops);
- g_lab->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, loopingAudioStream);
+ _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, loopingAudioStream);
}
void Music::stopSoundEffect() {
if (isSoundEffectActive())
- g_lab->_mixer->stopHandle(_sfxHandle);
+ _vm->_mixer->stopHandle(_sfxHandle);
}
bool Music::isSoundEffectActive() const {
- return g_lab->_mixer->isSoundHandleActive(_sfxHandle);
+ return _vm->_mixer->isSoundHandleActive(_sfxHandle);
}
void Music::fillbuffer(byte *musicBuffer) {
@@ -196,10 +194,10 @@ bool Music::initMusic() {
void Music::freeMusic() {
_musicOn = false;
- g_lab->_mixer->stopHandle(_musicHandle);
+ _vm->_mixer->stopHandle(_musicHandle);
_queuingAudioStream = NULL;
- g_lab->_mixer->stopHandle(_sfxHandle);
+ _vm->_mixer->stopHandle(_sfxHandle);
delete _file;
_file = NULL;
@@ -214,7 +212,7 @@ void Music::pauseBackMusic() {
_musicOn = false;
stopSoundEffect();
- g_lab->_mixer->pauseHandle(_musicHandle, true);
+ _vm->_mixer->pauseHandle(_musicHandle, true);
_musicPaused = true;
}
@@ -228,7 +226,7 @@ void Music::resumeBackMusic() {
stopSoundEffect();
_musicOn = true;
- g_lab->_mixer->pauseHandle(_musicHandle, false);
+ _vm->_mixer->pauseHandle(_musicHandle, false);
updateMusic();
_musicPaused = false;
@@ -255,17 +253,17 @@ void Music::setMusic(bool on) {
/* Checks the music that should be playing in a particular room. */
/******************************************************************************/
void Music::checkRoomMusic() {
- if ((_lastMusicRoom == RoomNum) || !_musicOn)
+ if ((_lastMusicRoom == _vm->_roomNum) || !_musicOn)
return;
- if (RoomNum == CLOWNROOM)
+ if (_vm->_roomNum == CLOWNROOM)
changeMusic("Music:Laugh");
- else if (RoomNum == DIMROOM)
+ else if (_vm->_roomNum == DIMROOM)
changeMusic("Music:Rm81");
else if (_doReset)
resetMusic();
- _lastMusicRoom = RoomNum;
+ _lastMusicRoom = _vm->_roomNum;
}
/*****************************************************************************/
diff --git a/engines/lab/map.cpp b/engines/lab/map.cpp
index ac612fb881..859d1ffa2f 100644
--- a/engines/lab/map.cpp
+++ b/engines/lab/map.cpp
@@ -49,7 +49,6 @@ static TextFont bmf;
extern uint16 Direction;
extern CloseDataPtr CPtr;
-extern uint16 RoomNum;
/*****************************************************************************/
/* Converts an Amiga palette (up to 16 colors) to a VGA palette, then sets */
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp
index bc62aacaf9..8453fe65bb 100644
--- a/engines/lab/processroom.cpp
+++ b/engines/lab/processroom.cpp
@@ -47,7 +47,7 @@ namespace Lab {
RoomData *_rooms;
InventoryData *Inventory;
-uint16 NumInv, RoomNum, ManyRooms, HighestCondition, Direction;
+uint16 NumInv, ManyRooms, HighestCondition, Direction;
const char *NewFileName;
extern bool DoNotDrawMessage, IsBM, noupdatediff, QuitLab, MusicOn, DoBlack, LongWinInFront;
@@ -124,7 +124,7 @@ static CloseData *getObject(uint16 x, uint16 y, CloseDataPtr LCPtr) {
ViewData *VPtr;
if (LCPtr == NULL) {
- VPtr = getViewData(RoomNum, Direction);
+ VPtr = getViewData(g_lab->_roomNum, Direction);
LCPtr = VPtr->closeUps;
}
@@ -173,7 +173,7 @@ static CloseDataPtr findCPtrMatch(CloseDataPtr Main, CloseDataPtr List) {
/* Returns the current picture name. */
/*****************************************************************************/
char *getPictName(CloseDataPtr *LCPtr) {
- ViewData *ViewPtr = getViewData(RoomNum, Direction);
+ ViewData *ViewPtr = getViewData(g_lab->_roomNum, Direction);
if (*LCPtr != NULL) {
*LCPtr = findCPtrMatch(*LCPtr, ViewPtr->closeUps);
@@ -196,8 +196,8 @@ void LabEngine::drawDirection(CloseDataPtr LCPtr) {
Common::String message;
- if (_rooms[RoomNum]._roomMsg) {
- message += _rooms[RoomNum]._roomMsg;
+ if (_rooms[_roomNum]._roomMsg) {
+ message += _rooms[_roomNum]._roomMsg;
message += ", ";
}
@@ -221,18 +221,18 @@ bool processArrow(uint16 *direction, uint16 Arrow) {
if (Arrow == 1) { /* Forward */
if (*direction == NORTH)
- room = _rooms[RoomNum]._northDoor;
+ room = _rooms[g_lab->_roomNum]._northDoor;
else if (*direction == SOUTH)
- room = _rooms[RoomNum]._southDoor;
+ room = _rooms[g_lab->_roomNum]._southDoor;
else if (*direction == EAST)
- room = _rooms[RoomNum]._eastDoor;
+ room = _rooms[g_lab->_roomNum]._eastDoor;
else if (*direction == WEST)
- room = _rooms[RoomNum]._westDoor;
+ room = _rooms[g_lab->_roomNum]._westDoor;
if (room == 0)
return false;
else
- RoomNum = room;
+ g_lab->_roomNum = room;
} else if (Arrow == 0) { /* Left */
if (*direction == NORTH)
*direction = WEST;
@@ -265,7 +265,7 @@ void setCurClose(Common::Point pos, CloseDataPtr *cptr, bool useAbsoluteCoords)
uint16 x1, y1, x2, y2;
if (*cptr == NULL) {
- VPtr = getViewData(RoomNum, Direction);
+ VPtr = getViewData(g_lab->_roomNum, Direction);
LCPtr = VPtr->closeUps;
} else
LCPtr = (*cptr)->SubCloseUps;
@@ -300,7 +300,7 @@ bool takeItem(uint16 x, uint16 y, CloseDataPtr *cptr) {
CloseDataPtr LCPtr;
if (*cptr == NULL) {
- VPtr = getViewData(RoomNum, Direction);
+ VPtr = getViewData(g_lab->_roomNum, Direction);
LCPtr = VPtr->closeUps;
} else if ((*cptr)->CloseUpType < 0) {
g_lab->_conditions->inclElement(abs((*cptr)->CloseUpType));
@@ -443,7 +443,7 @@ static void doActions(Action * APtr, CloseDataPtr *LCPtr) {
continue;
}
- RoomNum = APtr->Param1;
+ g_lab->_roomNum = APtr->Param1;
Direction = APtr->Param2 - 1;
*LCPtr = NULL;
DoBlack = true;
@@ -611,7 +611,7 @@ static bool doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr LCPtr, Clo
action++;
if (LCPtr) {
- RuleList *rules = _rooms[RoomNum]._rules;
+ RuleList *rules = _rooms[g_lab->_roomNum]._rules;
if ((rules == NULL) && (roomNum == 0)) {
g_lab->_resource->readViews(roomNum);
@@ -700,13 +700,13 @@ bool doOperateRule(int16 x, int16 y, int16 ItemNum, CloseDataPtr *LCPtr) {
TLCPtr = getObject(x, y, *LCPtr);
- if (doOperateRuleSub(ItemNum, RoomNum, TLCPtr, LCPtr, false))
+ if (doOperateRuleSub(ItemNum, g_lab->_roomNum, TLCPtr, LCPtr, false))
return true;
- else if (doOperateRuleSub(ItemNum, RoomNum, *LCPtr, LCPtr, false))
+ else if (doOperateRuleSub(ItemNum, g_lab->_roomNum, *LCPtr, LCPtr, false))
return true;
- else if (doOperateRuleSub(ItemNum, RoomNum, TLCPtr, LCPtr, true))
+ else if (doOperateRuleSub(ItemNum, g_lab->_roomNum, TLCPtr, LCPtr, true))
return true;
- else if (doOperateRuleSub(ItemNum, RoomNum, *LCPtr, LCPtr, true))
+ else if (doOperateRuleSub(ItemNum, g_lab->_roomNum, *LCPtr, LCPtr, true))
return true;
else {
NewFileName = CurFileName;
@@ -728,7 +728,7 @@ bool doOperateRule(int16 x, int16 y, int16 ItemNum, CloseDataPtr *LCPtr) {
/* Goes thru the rules if the user tries to go forward. */
/*****************************************************************************/
bool doGoForward(CloseDataPtr *LCPtr) {
- RuleList *rules = _rooms[RoomNum]._rules;
+ RuleList *rules = _rooms[g_lab->_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if (((*rule)->RuleType == GOFORWARD) && ((*rule)->Param1 == (Direction + 1))) {
@@ -749,7 +749,7 @@ bool doTurn(uint16 from, uint16 to, CloseDataPtr *LCPtr) {
from++;
to++;
- RuleList *rules = _rooms[RoomNum]._rules;
+ RuleList *rules = _rooms[g_lab->_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if (((*rule)->RuleType == TURN) ||
@@ -769,7 +769,7 @@ bool doTurn(uint16 from, uint16 to, CloseDataPtr *LCPtr) {
/* Goes thru the rules if the user tries to go to the main view */
/*****************************************************************************/
bool doMainView(CloseDataPtr *LCPtr) {
- RuleList *rules = _rooms[RoomNum]._rules;
+ RuleList *rules = _rooms[g_lab->_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if ((*rule)->RuleType == GOMAINVIEW) {
if (checkConditions((*rule)->Condition)) {
diff --git a/engines/lab/savegame.cpp b/engines/lab/savegame.cpp
index a32971ba5f..b8a59a5f65 100644
--- a/engines/lab/savegame.cpp
+++ b/engines/lab/savegame.cpp
@@ -132,7 +132,7 @@ bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {
/*****************************************************************************/
/* Writes the game out to disk. */
/*****************************************************************************/
-bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, int slot, Common::String desc) {
+bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc) {
uint16 i, j;
Common::String fileName = g_lab->generateSaveFileName(slot);
Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
@@ -146,7 +146,7 @@ bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, int slot, Commo
readPict(getPictName(&CPtr), true);
writeSaveGameHeader(file, desc);
- file->writeUint16LE(RoomNum);
+ file->writeUint16LE(g_lab->_roomNum);
file->writeUint16LE(Direction);
file->writeUint16LE(Quarters);
@@ -185,7 +185,7 @@ bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, int slot, Commo
/*****************************************************************************/
/* Reads the game from disk. */
/*****************************************************************************/
-bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, int slot) {
+bool loadGame(uint16 *Direction, uint16 *Quarters, int slot) {
uint16 i, j;
Common::String fileName = g_lab->generateSaveFileName(slot);
Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
@@ -196,7 +196,7 @@ bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, int slot) {
SaveGameHeader header;
readSaveGameHeader(file, header);
- *RoomNum = file->readUint16LE();
+ g_lab->_roomNum = file->readUint16LE();
*Direction = file->readUint16LE();
*Quarters = file->readUint16LE();
diff --git a/engines/lab/special.cpp b/engines/lab/special.cpp
index 7519ad1988..e3d1541814 100644
--- a/engines/lab/special.cpp
+++ b/engines/lab/special.cpp
@@ -90,7 +90,7 @@ extern BitMap *DispBitMap, *DrawBitMap;
extern char diffcmap[3 * 256];
extern CloseDataPtr CPtr;
extern InventoryData *Inventory;
-extern uint16 RoomNum, Direction;
+extern uint16 Direction;
#define COMBINATIONUNLOCKED 130
#define BRICKOPEN 115
@@ -828,14 +828,14 @@ bool saveRestoreGame() {
desc = dialog->createDefaultSaveDescription(slot);
}
- isOK = saveGame(RoomNum, Direction, Inventory[QUARTERNUM].Many, slot, desc);
+ isOK = saveGame(Direction, Inventory[QUARTERNUM].Many, slot, desc);
}
} else {
// Restore
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
int slot = dialog->runModalWithCurrentTarget();
if (slot >= 0) {
- isOK = loadGame(&RoomNum, &Direction, &(Inventory[QUARTERNUM].Many), slot);
+ isOK = loadGame(&Direction, &(Inventory[QUARTERNUM].Many), slot);
if (isOK)
g_lab->_music->resetMusic();
}
diff --git a/engines/lab/text.cpp b/engines/lab/text.cpp
index 10e4ac8326..3fc1b1a9c4 100644
--- a/engines/lab/text.cpp
+++ b/engines/lab/text.cpp
@@ -73,7 +73,7 @@ uint16 textHeight(struct TextFont *tf) {
/*****************************************************************************/
/* Draws the text to the screen. */
/*****************************************************************************/
-void text(struct TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars) {
+void text(TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars) {
byte *VGATop, *VGACur, *VGATemp, *VGATempLine, *cdata;
uint32 RealOffset, SegmentOffset;
int32 templeft, LeftInSegment;