diff options
-rw-r--r-- | engines/lab/engine.cpp | 38 | ||||
-rw-r--r-- | engines/lab/lab.cpp | 2 | ||||
-rw-r--r-- | engines/lab/lab.h | 1 | ||||
-rw-r--r-- | engines/lab/labfun.h | 4 | ||||
-rw-r--r-- | engines/lab/labmusic.cpp | 34 | ||||
-rw-r--r-- | engines/lab/map.cpp | 1 | ||||
-rw-r--r-- | engines/lab/processroom.cpp | 42 | ||||
-rw-r--r-- | engines/lab/savegame.cpp | 8 | ||||
-rw-r--r-- | engines/lab/special.cpp | 6 | ||||
-rw-r--r-- | engines/lab/text.cpp | 2 |
10 files changed, 69 insertions, 69 deletions
diff --git a/engines/lab/engine.cpp b/engines/lab/engine.cpp index 5de7e8f4e0..50b404a62d 100644 --- a/engines/lab/engine.cpp +++ b/engines/lab/engine.cpp @@ -53,7 +53,7 @@ extern bool DoBlack, waitForEffect, stopsound, DoNotDrawMessage, nopalchange; extern RoomData *_rooms; extern InventoryData *Inventory; -extern uint16 NumInv, RoomNum, ManyRooms, HighestCondition, Direction; +extern uint16 NumInv, ManyRooms, HighestCondition, Direction; CloseDataPtr CPtr; CrumbData BreadCrumbs[MAX_CRUMBS]; @@ -528,7 +528,7 @@ bool LabEngine::doUse(uint16 CurInv) { stopDiff(); CurFileName = " "; CPtr = NULL; - doMap(RoomNum); + doMap(_roomNum); VGASetPal(initcolors, 8); drawMessage(NULL); drawPanel(); @@ -647,7 +647,7 @@ void LabEngine::mainGameLoop() { VGASetPal(initcolors, 8); CPtr = NULL; - RoomNum = 1; + _roomNum = 1; Direction = NORTH; _resource->readRoomData("LAB:Doors"); @@ -693,7 +693,7 @@ void LabEngine::mainGameLoop() { Test = getPictName(&CPtr); if (noupdatediff) { - _roomsFound->inclElement(RoomNum); /* Potentially entered another room */ + _roomsFound->inclElement(_roomNum); /* Potentially entered another room */ ForceDraw = (strcmp(Test, CurFileName) != 0) || ForceDraw; noupdatediff = false; @@ -702,7 +702,7 @@ void LabEngine::mainGameLoop() { else if (strcmp(Test, CurFileName) != 0) { interfaceOff(); - _roomsFound->inclElement(RoomNum); /* Potentially entered another room */ + _roomsFound->inclElement(_roomNum); /* Potentially entered another room */ CurFileName = Test; if (CPtr) { @@ -965,18 +965,18 @@ from_crumbs: mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else if (GadID == 7) { - OldRoomNum = RoomNum; + OldRoomNum = _roomNum; if (doGoForward(&CPtr)) { - if (OldRoomNum == RoomNum) + if (OldRoomNum == _roomNum) DoBlack = true; } else { DoBlack = true; processArrow(&Direction, GadID - 6); - if (OldRoomNum != RoomNum) { + if (OldRoomNum != _roomNum) { drawStaticMessage(kTextGoForward); - _roomsFound->inclElement(RoomNum); /* Potentially entered a new room */ + _roomsFound->inclElement(_roomNum); /* Potentially entered a new room */ CurFileName = " "; ForceDraw = true; } else { @@ -991,15 +991,15 @@ from_crumbs: FollowingCrumbs = false; } } else { - if (RoomNum == OldRoomNum) { // didn't get there? + if (_roomNum == OldRoomNum) { // didn't get there? FollowingCrumbs = false; } } - } else if (DroppingCrumbs && OldRoomNum != RoomNum) { + } else if (DroppingCrumbs && OldRoomNum != _roomNum) { // If in surreal maze, turn off DroppingCrumbs. // Note: These numbers were generated by parsing the // "Maps" file, which is why they are hard-coded. Bleh! - if (RoomNum >= 245 && RoomNum <= 280) { + if (_roomNum >= 245 && _roomNum <= 280) { FollowingCrumbs = false; DroppingCrumbs = false; NumCrumbs = 0; @@ -1007,7 +1007,7 @@ from_crumbs: } else { bool intersect = false; for (int idx = 0; idx < NumCrumbs; idx++) { - if (BreadCrumbs[idx].RoomNum == RoomNum) { + if (BreadCrumbs[idx].RoomNum == _roomNum) { NumCrumbs = idx + 1; BreadCrumbs[NumCrumbs].RoomNum = 0; intersect = true; @@ -1020,7 +1020,7 @@ from_crumbs: memcpy(&BreadCrumbs[0], &BreadCrumbs[1], NumCrumbs * sizeof BreadCrumbs[0]); } - BreadCrumbs[NumCrumbs].RoomNum = RoomNum; + BreadCrumbs[NumCrumbs].RoomNum = _roomNum; BreadCrumbs[NumCrumbs++].Direction = Direction; } } @@ -1175,11 +1175,11 @@ from_crumbs: eatMessages(); if (ActionMode == 0) { /* Take something. */ - if (doActionRule(Common::Point(curPos.x, curPos.y), ActionMode, RoomNum, &CPtr)) + if (doActionRule(Common::Point(curPos.x, curPos.y), ActionMode, _roomNum, &CPtr)) CurFileName = NewFileName; else if (takeItem(curPos.x, curPos.y, &CPtr)) drawStaticMessage(kTextTakeItem); - else if (doActionRule(curPos, TAKEDEF - 1, RoomNum, &CPtr)) + else if (doActionRule(curPos, TAKEDEF - 1, _roomNum, &CPtr)) CurFileName = NewFileName; else if (doActionRule(curPos, TAKE - 1, 0, &CPtr)) CurFileName = NewFileName; @@ -1188,7 +1188,7 @@ from_crumbs: } else if ((ActionMode == 1) /* Manipulate an object */ || (ActionMode == 2) /* Open up a "door" */ || (ActionMode == 3)) { /* Close a "door" */ - if (doActionRule(curPos, ActionMode, RoomNum, &CPtr)) + if (doActionRule(curPos, ActionMode, _roomNum, &CPtr)) CurFileName = NewFileName; else if (!doActionRule(curPos, ActionMode, 0, &CPtr)) { if (curPos.y < (VGAScaleY(149) + SVGACord(2))) @@ -1224,7 +1224,7 @@ from_crumbs: mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else if (Class == DELTAMOVE) { - VPtr = getViewData(RoomNum, Direction); + VPtr = getViewData(_roomNum, Direction); OldCPtr = VPtr->closeUps; if (HCPtr == NULL) { @@ -1400,7 +1400,7 @@ int followCrumbs() { BreadCrumbs[NumCrumbs--].RoomNum = 0; // Is the current crumb this room? If not, logic error. - if (RoomNum != BreadCrumbs[NumCrumbs].RoomNum) { + if (g_lab->_roomNum != BreadCrumbs[NumCrumbs].RoomNum) { NumCrumbs = 0; BreadCrumbs[0].RoomNum = 0; DroppingCrumbs = false; diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp index 9ad51fd4a7..6d7ed00b4c 100644 --- a/engines/lab/lab.cpp +++ b/engines/lab/lab.cpp @@ -73,11 +73,13 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc) _nextKeyOut = 0; _isHiRes = false; + _roomNum = -1; _event = nullptr; _resource = nullptr; _music = nullptr; + //const Common::FSNode gameDataDir(ConfMan.get("path")); //SearchMan.addSubDirectoryMatching(gameDataDir, "game"); //SearchMan.addSubDirectoryMatching(gameDataDir, "game/pict"); diff --git a/engines/lab/lab.h b/engines/lab/lab.h index e7c230368f..3c621137a9 100644 --- a/engines/lab/lab.h +++ b/engines/lab/lab.h @@ -103,6 +103,7 @@ public: Resource *_resource; Music *_music; + int _roomNum; byte *_currentDsplayBuffer; Common::Point _mousePos; diff --git a/engines/lab/labfun.h b/engines/lab/labfun.h index 57d5817c71..d20db110a0 100644 --- a/engines/lab/labfun.h +++ b/engines/lab/labfun.h @@ -256,8 +256,8 @@ bool saveRestoreGame(); /*----- From saveGame.c ----*/ /*--------------------------*/ -bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, int slot, Common::String desc); -bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, int slot); +bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc); +bool loadGame(uint16 *Direction, uint16 *Quarters, int slot); bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header); /*--------------------------*/ diff --git a/engines/lab/labmusic.cpp b/engines/lab/labmusic.cpp index 843a866e26..3f8017d011 100644 --- a/engines/lab/labmusic.cpp +++ b/engines/lab/labmusic.cpp @@ -43,8 +43,6 @@ namespace Lab { #define CLOWNROOM 123 #define DIMROOM 80 -extern uint16 RoomNum; // TODO: Move into a class - Music::Music(LabEngine *vm) : _vm(vm) { _file = 0; _tFile = 0; @@ -70,9 +68,9 @@ Music::Music(LabEngine *vm) : _vm(vm) { /* it from the Audio device. */ /*****************************************************************************/ void Music::updateMusic() { - g_lab->WSDL_ProcessInput(0); + _vm->WSDL_ProcessInput(0); - g_lab->_event->updateMouse(); + _vm->_event->updateMouse(); if (_musicOn && getPlayingBufferCount() < MAXBUFFERS) { // NOTE: We need to use malloc(), cause this will be freed with free() @@ -89,7 +87,7 @@ void Music::updateMusic() { } byte soundFlags = Audio::FLAG_LITTLE_ENDIAN; - if (g_lab->getPlatform() == Common::kPlatformWindows) + if (_vm->getPlatform() == Common::kPlatformWindows) soundFlags |= Audio::FLAG_16BITS; else soundFlags |= Audio::FLAG_UNSIGNED; @@ -97,7 +95,7 @@ void Music::updateMusic() { _queuingAudioStream->queueBuffer(musicBuffer, MUSICBUFSIZE, DisposeAfterUse::YES, soundFlags); if (startMusic) - g_lab->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _queuingAudioStream); + _vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _queuingAudioStream); } } @@ -113,7 +111,7 @@ void Music::playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data) { SampleSpeed = 4000; byte soundFlags = Audio::FLAG_LITTLE_ENDIAN; - if (g_lab->getPlatform() == Common::kPlatformWindows) + if (_vm->getPlatform() == Common::kPlatformWindows) soundFlags |= Audio::FLAG_16BITS; else soundFlags |= Audio::FLAG_UNSIGNED; @@ -121,16 +119,16 @@ void Music::playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data) { Audio::SeekableAudioStream *audioStream = Audio::makeRawStream((const byte *)Data, Length, SampleSpeed, soundFlags, DisposeAfterUse::NO); uint loops = (_loopSoundEffect) ? 0 : 1; Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, loops); - g_lab->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, loopingAudioStream); + _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, loopingAudioStream); } void Music::stopSoundEffect() { if (isSoundEffectActive()) - g_lab->_mixer->stopHandle(_sfxHandle); + _vm->_mixer->stopHandle(_sfxHandle); } bool Music::isSoundEffectActive() const { - return g_lab->_mixer->isSoundHandleActive(_sfxHandle); + return _vm->_mixer->isSoundHandleActive(_sfxHandle); } void Music::fillbuffer(byte *musicBuffer) { @@ -196,10 +194,10 @@ bool Music::initMusic() { void Music::freeMusic() { _musicOn = false; - g_lab->_mixer->stopHandle(_musicHandle); + _vm->_mixer->stopHandle(_musicHandle); _queuingAudioStream = NULL; - g_lab->_mixer->stopHandle(_sfxHandle); + _vm->_mixer->stopHandle(_sfxHandle); delete _file; _file = NULL; @@ -214,7 +212,7 @@ void Music::pauseBackMusic() { _musicOn = false; stopSoundEffect(); - g_lab->_mixer->pauseHandle(_musicHandle, true); + _vm->_mixer->pauseHandle(_musicHandle, true); _musicPaused = true; } @@ -228,7 +226,7 @@ void Music::resumeBackMusic() { stopSoundEffect(); _musicOn = true; - g_lab->_mixer->pauseHandle(_musicHandle, false); + _vm->_mixer->pauseHandle(_musicHandle, false); updateMusic(); _musicPaused = false; @@ -255,17 +253,17 @@ void Music::setMusic(bool on) { /* Checks the music that should be playing in a particular room. */ /******************************************************************************/ void Music::checkRoomMusic() { - if ((_lastMusicRoom == RoomNum) || !_musicOn) + if ((_lastMusicRoom == _vm->_roomNum) || !_musicOn) return; - if (RoomNum == CLOWNROOM) + if (_vm->_roomNum == CLOWNROOM) changeMusic("Music:Laugh"); - else if (RoomNum == DIMROOM) + else if (_vm->_roomNum == DIMROOM) changeMusic("Music:Rm81"); else if (_doReset) resetMusic(); - _lastMusicRoom = RoomNum; + _lastMusicRoom = _vm->_roomNum; } /*****************************************************************************/ diff --git a/engines/lab/map.cpp b/engines/lab/map.cpp index ac612fb881..859d1ffa2f 100644 --- a/engines/lab/map.cpp +++ b/engines/lab/map.cpp @@ -49,7 +49,6 @@ static TextFont bmf; extern uint16 Direction; extern CloseDataPtr CPtr; -extern uint16 RoomNum; /*****************************************************************************/ /* Converts an Amiga palette (up to 16 colors) to a VGA palette, then sets */ diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp index bc62aacaf9..8453fe65bb 100644 --- a/engines/lab/processroom.cpp +++ b/engines/lab/processroom.cpp @@ -47,7 +47,7 @@ namespace Lab { RoomData *_rooms; InventoryData *Inventory; -uint16 NumInv, RoomNum, ManyRooms, HighestCondition, Direction; +uint16 NumInv, ManyRooms, HighestCondition, Direction; const char *NewFileName; extern bool DoNotDrawMessage, IsBM, noupdatediff, QuitLab, MusicOn, DoBlack, LongWinInFront; @@ -124,7 +124,7 @@ static CloseData *getObject(uint16 x, uint16 y, CloseDataPtr LCPtr) { ViewData *VPtr; if (LCPtr == NULL) { - VPtr = getViewData(RoomNum, Direction); + VPtr = getViewData(g_lab->_roomNum, Direction); LCPtr = VPtr->closeUps; } @@ -173,7 +173,7 @@ static CloseDataPtr findCPtrMatch(CloseDataPtr Main, CloseDataPtr List) { /* Returns the current picture name. */ /*****************************************************************************/ char *getPictName(CloseDataPtr *LCPtr) { - ViewData *ViewPtr = getViewData(RoomNum, Direction); + ViewData *ViewPtr = getViewData(g_lab->_roomNum, Direction); if (*LCPtr != NULL) { *LCPtr = findCPtrMatch(*LCPtr, ViewPtr->closeUps); @@ -196,8 +196,8 @@ void LabEngine::drawDirection(CloseDataPtr LCPtr) { Common::String message; - if (_rooms[RoomNum]._roomMsg) { - message += _rooms[RoomNum]._roomMsg; + if (_rooms[_roomNum]._roomMsg) { + message += _rooms[_roomNum]._roomMsg; message += ", "; } @@ -221,18 +221,18 @@ bool processArrow(uint16 *direction, uint16 Arrow) { if (Arrow == 1) { /* Forward */ if (*direction == NORTH) - room = _rooms[RoomNum]._northDoor; + room = _rooms[g_lab->_roomNum]._northDoor; else if (*direction == SOUTH) - room = _rooms[RoomNum]._southDoor; + room = _rooms[g_lab->_roomNum]._southDoor; else if (*direction == EAST) - room = _rooms[RoomNum]._eastDoor; + room = _rooms[g_lab->_roomNum]._eastDoor; else if (*direction == WEST) - room = _rooms[RoomNum]._westDoor; + room = _rooms[g_lab->_roomNum]._westDoor; if (room == 0) return false; else - RoomNum = room; + g_lab->_roomNum = room; } else if (Arrow == 0) { /* Left */ if (*direction == NORTH) *direction = WEST; @@ -265,7 +265,7 @@ void setCurClose(Common::Point pos, CloseDataPtr *cptr, bool useAbsoluteCoords) uint16 x1, y1, x2, y2; if (*cptr == NULL) { - VPtr = getViewData(RoomNum, Direction); + VPtr = getViewData(g_lab->_roomNum, Direction); LCPtr = VPtr->closeUps; } else LCPtr = (*cptr)->SubCloseUps; @@ -300,7 +300,7 @@ bool takeItem(uint16 x, uint16 y, CloseDataPtr *cptr) { CloseDataPtr LCPtr; if (*cptr == NULL) { - VPtr = getViewData(RoomNum, Direction); + VPtr = getViewData(g_lab->_roomNum, Direction); LCPtr = VPtr->closeUps; } else if ((*cptr)->CloseUpType < 0) { g_lab->_conditions->inclElement(abs((*cptr)->CloseUpType)); @@ -443,7 +443,7 @@ static void doActions(Action * APtr, CloseDataPtr *LCPtr) { continue; } - RoomNum = APtr->Param1; + g_lab->_roomNum = APtr->Param1; Direction = APtr->Param2 - 1; *LCPtr = NULL; DoBlack = true; @@ -611,7 +611,7 @@ static bool doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr LCPtr, Clo action++; if (LCPtr) { - RuleList *rules = _rooms[RoomNum]._rules; + RuleList *rules = _rooms[g_lab->_roomNum]._rules; if ((rules == NULL) && (roomNum == 0)) { g_lab->_resource->readViews(roomNum); @@ -700,13 +700,13 @@ bool doOperateRule(int16 x, int16 y, int16 ItemNum, CloseDataPtr *LCPtr) { TLCPtr = getObject(x, y, *LCPtr); - if (doOperateRuleSub(ItemNum, RoomNum, TLCPtr, LCPtr, false)) + if (doOperateRuleSub(ItemNum, g_lab->_roomNum, TLCPtr, LCPtr, false)) return true; - else if (doOperateRuleSub(ItemNum, RoomNum, *LCPtr, LCPtr, false)) + else if (doOperateRuleSub(ItemNum, g_lab->_roomNum, *LCPtr, LCPtr, false)) return true; - else if (doOperateRuleSub(ItemNum, RoomNum, TLCPtr, LCPtr, true)) + else if (doOperateRuleSub(ItemNum, g_lab->_roomNum, TLCPtr, LCPtr, true)) return true; - else if (doOperateRuleSub(ItemNum, RoomNum, *LCPtr, LCPtr, true)) + else if (doOperateRuleSub(ItemNum, g_lab->_roomNum, *LCPtr, LCPtr, true)) return true; else { NewFileName = CurFileName; @@ -728,7 +728,7 @@ bool doOperateRule(int16 x, int16 y, int16 ItemNum, CloseDataPtr *LCPtr) { /* Goes thru the rules if the user tries to go forward. */ /*****************************************************************************/ bool doGoForward(CloseDataPtr *LCPtr) { - RuleList *rules = _rooms[RoomNum]._rules; + RuleList *rules = _rooms[g_lab->_roomNum]._rules; for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { if (((*rule)->RuleType == GOFORWARD) && ((*rule)->Param1 == (Direction + 1))) { @@ -749,7 +749,7 @@ bool doTurn(uint16 from, uint16 to, CloseDataPtr *LCPtr) { from++; to++; - RuleList *rules = _rooms[RoomNum]._rules; + RuleList *rules = _rooms[g_lab->_roomNum]._rules; for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { if (((*rule)->RuleType == TURN) || @@ -769,7 +769,7 @@ bool doTurn(uint16 from, uint16 to, CloseDataPtr *LCPtr) { /* Goes thru the rules if the user tries to go to the main view */ /*****************************************************************************/ bool doMainView(CloseDataPtr *LCPtr) { - RuleList *rules = _rooms[RoomNum]._rules; + RuleList *rules = _rooms[g_lab->_roomNum]._rules; for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { if ((*rule)->RuleType == GOMAINVIEW) { if (checkConditions((*rule)->Condition)) { diff --git a/engines/lab/savegame.cpp b/engines/lab/savegame.cpp index a32971ba5f..b8a59a5f65 100644 --- a/engines/lab/savegame.cpp +++ b/engines/lab/savegame.cpp @@ -132,7 +132,7 @@ bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) { /*****************************************************************************/ /* Writes the game out to disk. */ /*****************************************************************************/ -bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, int slot, Common::String desc) { +bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc) { uint16 i, j; Common::String fileName = g_lab->generateSaveFileName(slot); Common::SaveFileManager *saveFileManager = g_system->getSavefileManager(); @@ -146,7 +146,7 @@ bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, int slot, Commo readPict(getPictName(&CPtr), true); writeSaveGameHeader(file, desc); - file->writeUint16LE(RoomNum); + file->writeUint16LE(g_lab->_roomNum); file->writeUint16LE(Direction); file->writeUint16LE(Quarters); @@ -185,7 +185,7 @@ bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, int slot, Commo /*****************************************************************************/ /* Reads the game from disk. */ /*****************************************************************************/ -bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, int slot) { +bool loadGame(uint16 *Direction, uint16 *Quarters, int slot) { uint16 i, j; Common::String fileName = g_lab->generateSaveFileName(slot); Common::SaveFileManager *saveFileManager = g_system->getSavefileManager(); @@ -196,7 +196,7 @@ bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, int slot) { SaveGameHeader header; readSaveGameHeader(file, header); - *RoomNum = file->readUint16LE(); + g_lab->_roomNum = file->readUint16LE(); *Direction = file->readUint16LE(); *Quarters = file->readUint16LE(); diff --git a/engines/lab/special.cpp b/engines/lab/special.cpp index 7519ad1988..e3d1541814 100644 --- a/engines/lab/special.cpp +++ b/engines/lab/special.cpp @@ -90,7 +90,7 @@ extern BitMap *DispBitMap, *DrawBitMap; extern char diffcmap[3 * 256]; extern CloseDataPtr CPtr; extern InventoryData *Inventory; -extern uint16 RoomNum, Direction; +extern uint16 Direction; #define COMBINATIONUNLOCKED 130 #define BRICKOPEN 115 @@ -828,14 +828,14 @@ bool saveRestoreGame() { desc = dialog->createDefaultSaveDescription(slot); } - isOK = saveGame(RoomNum, Direction, Inventory[QUARTERNUM].Many, slot, desc); + isOK = saveGame(Direction, Inventory[QUARTERNUM].Many, slot, desc); } } else { // Restore GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); int slot = dialog->runModalWithCurrentTarget(); if (slot >= 0) { - isOK = loadGame(&RoomNum, &Direction, &(Inventory[QUARTERNUM].Many), slot); + isOK = loadGame(&Direction, &(Inventory[QUARTERNUM].Many), slot); if (isOK) g_lab->_music->resetMusic(); } diff --git a/engines/lab/text.cpp b/engines/lab/text.cpp index 10e4ac8326..3fc1b1a9c4 100644 --- a/engines/lab/text.cpp +++ b/engines/lab/text.cpp @@ -73,7 +73,7 @@ uint16 textHeight(struct TextFont *tf) { /*****************************************************************************/ /* Draws the text to the screen. */ /*****************************************************************************/ -void text(struct TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars) { +void text(TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars) { byte *VGATop, *VGACur, *VGATemp, *VGATempLine, *cdata; uint32 RealOffset, SegmentOffset; int32 templeft, LeftInSegment; |