diff options
-rw-r--r-- | engines/wintermute/Base/BGame.cpp | 4 | ||||
-rw-r--r-- | engines/wintermute/Base/BQuickMsg.cpp | 8 | ||||
-rw-r--r-- | engines/wintermute/Base/BQuickMsg.h | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp index eeb50e4f0d..3054bc9151 100644 --- a/engines/wintermute/Base/BGame.cpp +++ b/engines/wintermute/Base/BGame.cpp @@ -2776,8 +2776,8 @@ HRESULT CBGame::displayQuickMsg() { // display
for (i = 0; i < _quickMessages.GetSize(); i++) {
- _systemFont->drawText((byte *)_quickMessages[i]->GetText(), 0, posY, _renderer->_width);
- posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->GetText(), _renderer->_width);
+ _systemFont->drawText((byte *)_quickMessages[i]->getText(), 0, posY, _renderer->_width);
+ posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->getText(), _renderer->_width);
}
return S_OK;
}
diff --git a/engines/wintermute/Base/BQuickMsg.cpp b/engines/wintermute/Base/BQuickMsg.cpp index e425368929..cee37a0222 100644 --- a/engines/wintermute/Base/BQuickMsg.cpp +++ b/engines/wintermute/Base/BQuickMsg.cpp @@ -33,9 +33,9 @@ namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
-CBQuickMsg::CBQuickMsg(CBGame *inGame, const char *Text): CBBase(inGame) {
- _text = new char [strlen(Text) + 1];
- if (_text) strcpy(_text, Text);
+CBQuickMsg::CBQuickMsg(CBGame *inGame, const char *text): CBBase(inGame) {
+ _text = new char [strlen(text) + 1];
+ if (_text) strcpy(_text, text);
_startTime = Game->_currentTime;
}
@@ -47,7 +47,7 @@ CBQuickMsg::~CBQuickMsg() { //////////////////////////////////////////////////////////////////////////
-char *CBQuickMsg::GetText() {
+char *CBQuickMsg::getText() {
return _text;
}
diff --git a/engines/wintermute/Base/BQuickMsg.h b/engines/wintermute/Base/BQuickMsg.h index 3f03ef21fc..46f44b291f 100644 --- a/engines/wintermute/Base/BQuickMsg.h +++ b/engines/wintermute/Base/BQuickMsg.h @@ -35,7 +35,7 @@ namespace WinterMute { class CBQuickMsg : public CBBase {
public:
- char *GetText();
+ char *getText();
uint32 _startTime;
char *_text;
CBQuickMsg(CBGame *inGame, const char *Text);
|