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-rw-r--r--devtools/create_project/create_project.cpp165
-rw-r--r--devtools/create_project/create_project.h43
2 files changed, 151 insertions, 57 deletions
diff --git a/devtools/create_project/create_project.cpp b/devtools/create_project/create_project.cpp
index e013377241..ad3160d778 100644
--- a/devtools/create_project/create_project.cpp
+++ b/devtools/create_project/create_project.cpp
@@ -81,22 +81,6 @@ std::string unifyPath(const std::string &path);
* @param exe Name of the executable.
*/
void displayHelp(const char *exe);
-
-/**
- * Structure for describing an FSNode. This is a very minimalistic
- * description, which includes everything we need.
- * It only contains the name of the node and whether it is a directory
- * or not.
- */
-struct FSNode {
- FSNode() : name(), isDirectory(false) {}
- FSNode(const std::string &n, bool iD) : name(n), isDirectory(iD) {}
-
- std::string name; ///< Name of the file system node
- bool isDirectory; ///< Whether it is a directory or not
-};
-
-typedef std::list<FSNode> FileList;
} // End of anonymous namespace
enum ProjectType {
@@ -128,7 +112,7 @@ int main(int argc, char *argv[]) {
setup.filePrefix = setup.srcDir;
setup.outputDir = '.';
- setup.engines = parseConfigure(setup.srcDir);
+ setup.engines = parseEngines(setup.srcDir);
if (setup.engines.empty()) {
std::cout << "WARNING: No engines found in configure file or configure file missing in \"" << setup.srcDir << "\"\n";
@@ -672,47 +656,51 @@ void displayHelp(const char *exe) {
}
/**
- * Try to parse a given line and create an engine definition
- * out of the result.
- *
- * This may take *any* input line, when the line is not used
- * to define an engine the result of the function will be "false".
+ * Parse the configure.engine file of a given engine directory and return a
+ * list of all defined engines.
*
- * Note that the contents of "engine" are undefined, when this
- * function returns "false".
+ * @param engineDir The directory of the engine.
+ * @return The list of all defined engines.
+ */
+EngineDescList parseEngineConfigure(const std::string &engineDir);
+
+/**
+ * Compares two FSNode entries in a strict-weak fashion based on the name.
*
- * @param line Text input line.
- * @param engine Reference to an object, where the engine information
- * is to be stored in.
- * @return "true", when parsing succeeded, "false" otherwise.
+ * @param left The first operand.
+ * @param right The second operand.
+ * @return "true" when the name of the left operand is strictly smaller than
+ * the name of the second operand. "false" otherwise.
*/
-bool parseEngine(const std::string &line, EngineDesc &engine);
+bool compareFSNode(const CreateProjectTool::FSNode &left, const CreateProjectTool::FSNode &right);
} // End of anonymous namespace
-EngineDescList parseConfigure(const std::string &srcDir) {
- std::string configureFile = srcDir + "/engines/configure.engines";
+EngineDescList parseEngines(const std::string &srcDir) {
+ using CreateProjectTool::FileList;
+ using CreateProjectTool::listDirectory;
- std::ifstream configure(configureFile.c_str());
- if (!configure)
- return EngineDescList();
+ EngineDescList engineList;
- std::string line;
- EngineDescList engines;
+ FileList engineFiles = listDirectory(srcDir + "/engines/");
- for (;;) {
- std::getline(configure, line);
- if (configure.eof())
- break;
+ // Sort file list alphabetically this allows for a nicer order in
+ // --list-engines output, for example.
+ engineFiles.sort(&compareFSNode);
- if (configure.fail())
- error("Failed while reading from " + configureFile);
+ for (FileList::const_iterator i = engineFiles.begin(), end = engineFiles.end(); i != end; ++i) {
+ // Each engine requires its own sub directory thus we will skip all
+ // non directory file nodes here.
+ if (!i->isDirectory) {
+ continue;
+ }
- EngineDesc desc;
- if (parseEngine(line, desc))
- engines.push_back(desc);
+ // Retrieve all engines defined in this sub directory and add them to
+ // the list of all engines.
+ EngineDescList list = parseEngineConfigure(srcDir + "/engines/" + i->name);
+ engineList.splice(engineList.end(), list);
}
- return engines;
+ return engineList;
}
bool isSubEngine(const std::string &name, const EngineDescList &engines) {
@@ -777,6 +765,21 @@ StringList getEngineDefines(const EngineDescList &engines) {
}
namespace {
+/**
+ * Try to parse a given line and create an engine definition
+ * out of the result.
+ *
+ * This may take *any* input line, when the line is not used
+ * to define an engine the result of the function will be "false".
+ *
+ * Note that the contents of "engine" are undefined, when this
+ * function returns "false".
+ *
+ * @param line Text input line.
+ * @param engine Reference to an object, where the engine information
+ * is to be stored in.
+ * @return "true", when parsing succeeded, "false" otherwise.
+ */
bool parseEngine(const std::string &line, EngineDesc &engine) {
// Format:
// add_engine engine_name "Readable Description" enable_default ["SubEngineList"]
@@ -799,6 +802,36 @@ bool parseEngine(const std::string &line, EngineDesc &engine) {
return true;
}
+
+EngineDescList parseEngineConfigure(const std::string &engineDir) {
+ std::string configureFile = engineDir + "/configure.engine";
+
+ std::ifstream configure(configureFile.c_str());
+ if (!configure)
+ return EngineDescList();
+
+ std::string line;
+ EngineDescList engines;
+
+ for (;;) {
+ std::getline(configure, line);
+ if (configure.eof())
+ break;
+
+ if (configure.fail())
+ error("Failed while reading from " + configureFile);
+
+ EngineDesc desc;
+ if (parseEngine(line, desc))
+ engines.push_back(desc);
+ }
+
+ return engines;
+}
+
+bool compareFSNode(const CreateProjectTool::FSNode &left, const CreateProjectTool::FSNode &right) {
+ return left.name < right.name;
+}
} // End of anonymous namespace
TokenList tokenize(const std::string &input, char separator) {
@@ -1048,13 +1081,6 @@ bool compareNodes(const FileNode *l, const FileNode *r) {
}
}
-/**
- * Returns a list of all files and directories in the specified
- * path.
- *
- * @param dir Directory which should be listed.
- * @return List of all children.
- */
FileList listDirectory(const std::string &dir) {
FileList result;
#ifdef USE_WIN32_API
@@ -1242,6 +1268,12 @@ void ProjectProvider::createProject(BuildSetup &setup) {
// Create other misc. build files
createOtherBuildFiles(setup);
+
+ // In case we create the main ScummVM project files we will need to
+ // generate engines/plugins_table.h too.
+ if (!setup.tests && !setup.devTools) {
+ createEnginePluginsTable(setup);
+ }
}
ProjectProvider::UUIDMap ProjectProvider::createUUIDMap(const BuildSetup &setup) const {
@@ -1569,6 +1601,33 @@ void ProjectProvider::createModuleList(const std::string &moduleDir, const Strin
error("Malformed file " + moduleMkFile);
}
+void ProjectProvider::createEnginePluginsTable(const BuildSetup &setup) {
+ const std::string enginePluginsTableFile = setup.outputDir + "/engines/plugins_table.h";
+ std::ofstream enginePluginsTable(enginePluginsTableFile.c_str());
+ if (!enginePluginsTable) {
+ error("Could not open \"" + enginePluginsTableFile + "\" for writing");
+ }
+
+ enginePluginsTable << "/* This file is automatically generated by create_project */\n"
+ << "/* DO NOT EDIT MANUALLY */\n"
+ << "// This file is being included by \"base/plugins.cpp\"\n";
+
+ for (EngineDescList::const_iterator i = setup.engines.begin(), end = setup.engines.end(); i != end; ++i) {
+ // We ignore all sub engines here because they require no special
+ // handling.
+ if (isSubEngine(i->name, setup.engines)) {
+ continue;
+ }
+
+ // Make the engine name all uppercase.
+ std::string engineName;
+ std::transform(i->name.begin(), i->name.end(), std::back_inserter(engineName), toupper);
+
+ enginePluginsTable << "#if PLUGIN_ENABLED_STATIC(" << engineName << ")\n"
+ << "LINK_PLUGIN(" << engineName << ")\n"
+ << "#endif\n";
+ }
+}
} // End of anonymous namespace
void error(const std::string &message) {
diff --git a/devtools/create_project/create_project.h b/devtools/create_project/create_project.h
index 2f27cc2f61..69ed551151 100644
--- a/devtools/create_project/create_project.h
+++ b/devtools/create_project/create_project.h
@@ -102,16 +102,17 @@ struct EngineDesc {
typedef std::list<EngineDesc> EngineDescList;
/**
- * This function parses the project configure file and creates a list
- * of available engines.
+ * This function parses the project directory and creates a list of
+ * available engines.
*
* It will also automatically setup the default build state (enabled
- * or disabled) to the state specified in the "configure" file.
+ * or disabled) to the state specified in the individual configure.engine
+ * files.
*
* @param srcDir Path to the root of the project source.
* @return List of available engines.
*/
-EngineDescList parseConfigure(const std::string &srcDir);
+EngineDescList parseEngines(const std::string &srcDir);
/**
* Checks whether the specified engine is a sub engine. To determine this
@@ -263,6 +264,22 @@ void NORETURN_PRE error(const std::string &message) NORETURN_POST;
namespace CreateProjectTool {
/**
+ * Structure for describing an FSNode. This is a very minimalistic
+ * description, which includes everything we need.
+ * It only contains the name of the node and whether it is a directory
+ * or not.
+ */
+struct FSNode {
+ FSNode() : name(), isDirectory(false) {}
+ FSNode(const std::string &n, bool iD) : name(n), isDirectory(iD) {}
+
+ std::string name; ///< Name of the file system node
+ bool isDirectory; ///< Whether it is a directory or not
+};
+
+typedef std::list<FSNode> FileList;
+
+/**
* Gets a proper sequence of \t characters for the given
* indentation level.
*
@@ -315,6 +332,15 @@ bool producesObjectFile(const std::string &fileName);
std::string toString(int num);
/**
+ * Returns a list of all files and directories in the specified
+ * path.
+ *
+ * @param dir Directory which should be listed.
+ * @return List of all children.
+ */
+FileList listDirectory(const std::string &dir);
+
+/**
* Structure representing a file tree. This contains two
* members: name and children. "name" holds the name of
* the node. "children" does contain all the node's children.
@@ -474,6 +500,15 @@ protected:
* @return A new UUID as string.
*/
std::string createUUID() const;
+
+private:
+ /**
+ * This creates the engines/plugins_table.h file required for building
+ * ScummVM.
+ *
+ * @param setup Description of the desired build.
+ */
+ void createEnginePluginsTable(const BuildSetup &setup);
};
} // End of CreateProjectTool namespace