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-rw-r--r--gui/ListWidget.cpp53
-rw-r--r--gui/ListWidget.h8
-rw-r--r--gui/ScrollBarWidget.cpp6
-rw-r--r--gui/dialog.cpp39
-rw-r--r--gui/dialog.h3
-rw-r--r--newgui.h4
-rw-r--r--scummvm.cpp14
-rw-r--r--util.cpp5
-rw-r--r--util.h10
9 files changed, 96 insertions, 46 deletions
diff --git a/gui/ListWidget.cpp b/gui/ListWidget.cpp
index 612c8e4d32..2f697acbaa 100644
--- a/gui/ListWidget.cpp
+++ b/gui/ListWidget.cpp
@@ -27,8 +27,13 @@
/*
* TODO:
- * - Allow escape to abort changes
- * - Add key repeat (for backspace, etc)
+ * - Abort changes when ESC is pressed or the selection changes
+ * - When the editing of a string is ended by return, we might consider sending
+ * a message. Return means that the edit was confirmed. Hence the SaveDialog
+ * could immediatly do the save in a trivial fashion.
+ * - Handle double clicks: either start editing of the selected item, or
+ * send a cmd to our target (i.e. as specified via setCmd or setDoubleCmd)
+ * This will allow a double click in the load dialog to immediatly load the game
*/
@@ -37,13 +42,13 @@
ListWidget::ListWidget(Dialog *boss, int x, int y, int w, int h)
- : Widget(boss, x, y, w - kScrollBarWidth, h)
+ : Widget(boss, x, y, w - kScrollBarWidth, h), CommandSender(boss)
{
_flags = WIDGET_ENABLED | WIDGET_CLEARBG | WIDGET_RETAIN_FOCUS | WIDGET_WANT_TICKLE;
_type = kListWidget;
_numberingMode = kListNumberingOne;
_entriesPerPage = (_h - 4) / LINE_HEIGHT;
- _currentPos = 3;
+ _currentPos = 0;
_selectedItem = -1;
_scrollBar = new ScrollBarWidget(boss, _x + _w, _y, kScrollBarWidth, _h);
_scrollBar->setTarget(this);
@@ -53,38 +58,20 @@ ListWidget::ListWidget(Dialog *boss, int x, int y, int w, int h)
_editable = true;
_editMode = false;
+}
- // FIXME - fill in dummy data for now
- _list.push_back("A simple game?");
- _list.push_back("This space for rent!");
- _list.push_back("To be or not to be...");
- _list.push_back("It's not easy come up with dummy text :-)");
- _list.push_back("Foo bar baz");
- _list.push_back("Empty slots follow:");
- _list.push_back("");
- _list.push_back("");
- _list.push_back("Now again a filled slot");
- _list.push_back("We need some more text!");
- _list.push_back("Because only this way...");
- _list.push_back("...can you see the scrollbar...");
- _list.push_back("...and verify that it works!");
- _list.push_back("One");
- _list.push_back("Two");
- _list.push_back("Three");
- _list.push_back("Four");
- _list.push_back("The End");
-
+ListWidget::~ListWidget()
+{
+}
+void ListWidget::scrollBarRecalc()
+{
_scrollBar->_numEntries = _list.size();
_scrollBar->_entriesPerPage = _entriesPerPage;
_scrollBar->_currentPos = _currentPos;
_scrollBar->recalc();
}
-ListWidget::~ListWidget()
-{
-}
-
void ListWidget::handleMouseDown(int x, int y, int button)
{
int oldSelectedItem = _selectedItem;
@@ -220,19 +207,19 @@ void ListWidget::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
void ListWidget::drawWidget(bool hilite)
{
- NewGui *gui = _boss->getGui();
- int i, pos;
- String buffer;
+ NewGui *gui = _boss->getGui();
+ int i, pos, len = _list.size();
+ ScummVM::String buffer;
// Draw the list items
- // FIXME - this is just a temporary demo hack
- for (i = 0, pos = _currentPos; i < _entriesPerPage; i++, pos++) {
+ for (i = 0, pos = _currentPos; i < _entriesPerPage && pos < len; i++, pos++) {
if (_numberingMode == kListNumberingZero || _numberingMode == kListNumberingOne) {
char temp[10];
sprintf(temp, "%2d. ", (pos + _numberingMode));
buffer = temp;
} else
buffer = "";
+
buffer += _list[pos];
gui->drawString(buffer, _x+5, _y+2 + LINE_HEIGHT * i, _w - 10,
diff --git a/gui/ListWidget.h b/gui/ListWidget.h
index 0fcee722ec..bdb00fd7be 100644
--- a/gui/ListWidget.h
+++ b/gui/ListWidget.h
@@ -33,7 +33,8 @@ enum {
};
/* ListWidget */
-class ListWidget : public Widget, public CommandReceiver {
+class ListWidget : public Widget, public CommandReceiver, public CommandSender {
+ typedef ScummVM::StringList StringList;
protected:
StringList _list;
bool _editable;
@@ -48,9 +49,10 @@ public:
ListWidget(Dialog *boss, int x, int y, int w, int h);
virtual ~ListWidget();
- void setList(const StringList& list) { _list = list; }
+ void setList(const StringList& list) { _list = list; scrollBarRecalc(); }
const StringList& getList() const { return _list; }
int getSelected() const { return _selectedItem; }
+ const ScummVM::String& getSelectedString() const { return _list[_selectedItem]; }
void setNumberingMode(int numberingMode) { _numberingMode = numberingMode; }
virtual void handleMouseDown(int x, int y, int button);
@@ -58,6 +60,8 @@ public:
virtual void handleKeyUp(char key, int modifiers);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
+ void scrollBarRecalc();
+
protected:
void drawWidget(bool hilite);
void lostFocusWidget();
diff --git a/gui/ScrollBarWidget.cpp b/gui/ScrollBarWidget.cpp
index c83c6f224c..02503c97db 100644
--- a/gui/ScrollBarWidget.cpp
+++ b/gui/ScrollBarWidget.cpp
@@ -29,6 +29,8 @@
* - Auto-repeat: if one clicks & holds on one of the arrows, then after a
* brief delay, it should start to contiously scroll
* - Allow for a horizontal scrollbar, too?
+ * - If there are less items than fit on one pages, no scrolling can be done
+ * and we thus should not highlight the arrows/slider.
*/
#define UP_DOWN_BOX_HEIGHT 10
@@ -172,8 +174,8 @@ void ScrollBarWidget::checkBounds(int old_pos)
void ScrollBarWidget::recalc()
{
_sliderHeight = (_h - 2 * UP_DOWN_BOX_HEIGHT) * _entriesPerPage / _numEntries;
- if (_sliderHeight < 4)
- _sliderHeight = 4;
+ if (_sliderHeight < UP_DOWN_BOX_HEIGHT)
+ _sliderHeight = UP_DOWN_BOX_HEIGHT;
_sliderPos =
UP_DOWN_BOX_HEIGHT + (_h - 2 * UP_DOWN_BOX_HEIGHT - _sliderHeight + 1) * _currentPos / (_numEntries -
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index 03b19b5062..d0bd4dfe2b 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -24,6 +24,7 @@
#include "newgui.h"
#include "dialog.h"
#include "widget.h"
+#include "scumm.h"
#include "ListWidget.h"
Dialog::~Dialog()
@@ -248,6 +249,15 @@ enum {
kQuitCmd = 'QUIT'
};
+/*
+ * TODO
+ * - Maybe go back to the old way of differentiating between the save and the load mode?
+ * This would include that in the load mode the list is not editable.
+ * - Currently the savegame list is only loaded once when the dialog is created. Instead,
+ * it should be loaded whenever the dialog is opened. Might want to add an open()
+ * method to Dialog for that.
+ */
+
SaveLoadDialog::SaveLoadDialog(NewGui *gui)
: Dialog (gui, 30, 20, 260, 124)
{
@@ -269,16 +279,41 @@ SaveLoadDialog::SaveLoadDialog(NewGui *gui)
// FIXME - test
_savegameList = new ListWidget(this, 10, 40, 180, 74);
+
+ // Get savegame names
+ ScummVM::StringList l;
+ char name[32];
+ Scumm *s = _gui->getScumm();
+
+ for (int i = 0; i <= 80; i++) { // 80 I got from old gui
+ s->getSavegameName(i, name);
+ l.push_back(name);
+ }
+
+ ((ListWidget *)_savegameList)->setList(l);
}
void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kSaveCmd:
- //printf("Saving game in slot %d\n", _savegameList->getSelected());
+ if (_savegameList->getSelectedString()[0] != 0) {
+ Scumm *s = _gui->getScumm();
+ s->_saveLoadSlot = _savegameList->getSelected();
+ s->_saveLoadCompatible = false;
+ s->_saveLoadFlag = 1; // 1 for save, I assume (Painelf)
+ strcpy(s->_saveLoadName, _savegameList->getSelectedString());
+ close();
+ }
break;
case kLoadCmd:
- //printf("Loading game in slot %d\n", _savegameList->getSelected());
+ if (_savegameList->getSelectedString()[0] != 0) {
+ Scumm *s = _gui->getScumm();
+ s->_saveLoadSlot = _savegameList->getSelected();
+ s->_saveLoadCompatible = false;
+ s->_saveLoadFlag = 2; // 2 for load. Magic number anyone?
+ close();
+ }
break;
case kPlayCmd:
close();
diff --git a/gui/dialog.h b/gui/dialog.h
index ee92f34e37..c42cb8ee27 100644
--- a/gui/dialog.h
+++ b/gui/dialog.h
@@ -23,6 +23,7 @@
#include "scummsys.h"
#include "widget.h"
+#include "ListWidget.h"
class NewGui;
@@ -83,7 +84,7 @@ public:
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
- Widget* _savegameList;
+ ListWidget* _savegameList;
};
diff --git a/newgui.h b/newgui.h
index d0d3a85fda..f0192d6b43 100644
--- a/newgui.h
+++ b/newgui.h
@@ -45,7 +45,7 @@ public:
void pop() { if (_size > 0) _stack[--_size] = 0; }
};
-typedef List<OSystem::Event> EventList;
+typedef ScummVM::List<OSystem::Event> EventList;
// This class hopefully will replace the old Gui class completly one day
class NewGui {
@@ -69,6 +69,8 @@ public:
NewGui(Scumm *s);
void handleEvent(const OSystem::Event &event) { _eventList.push_back(event); }
+
+ Scumm *getScumm() { return _s; }
protected:
Scumm *_s;
diff --git a/scummvm.cpp b/scummvm.cpp
index 4c8f9aa963..4073484c3d 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -1264,8 +1264,18 @@ void Scumm::waitForTimer(int msec_delay) {
// if newgui is running, copy event to EventList, and let the GUI handle it itself
// we might consider this approach for ScummLoop as well, and clean up the current mess
- if (_newgui->isActive())
+ if (_newgui->isActive()) {
+ if (event.event_code == OSystem::EVENT_MOUSEMOVE) {
+ mouse.x = event.mouse.x;
+ mouse.y = event.mouse.y;
+ _system->set_mouse_pos(event.mouse.x, event.mouse.y);
+#if !defined(__MORPHOS__)
+ _system->update_screen();
+#endif
+ }
_newgui->handleEvent(event);
+ continue;
+ }
switch(event.event_code) {
case OSystem::EVENT_KEYDOWN:
@@ -1285,7 +1295,7 @@ void Scumm::waitForTimer(int msec_delay) {
g_debugger.attach(this);
else if (event.kbd.keycode=='s')
resourceStats();
- } else if (!_newgui->isActive())
+ } else
_keyPressed = event.kbd.ascii; // Normal key press, pass on to the game.
break;
diff --git a/util.cpp b/util.cpp
index 4e068b2fa4..3048cd6fde 100644
--- a/util.cpp
+++ b/util.cpp
@@ -82,6 +82,8 @@ void ClearBlendCache(byte *palette, int weight)
#pragma mark -
+namespace ScummVM {
+
String::String(const char *str)
{
_refCount = new int(1);
@@ -123,7 +125,7 @@ String& String::operator =(const char* str)
_len = len;
memcpy(_str, str, _len + 1);
- } if (_len > 0) {
+ } else if (_len > 0) {
decRefCount();
_refCount = new int(1);
@@ -223,3 +225,4 @@ void String::ensureCapacity(int new_len, bool keep_old)
_str = newStr;
}
+}; // End of namespace ScummVM
diff --git a/util.h b/util.h
index a3684c538e..749b414d4e 100644
--- a/util.h
+++ b/util.h
@@ -23,12 +23,13 @@
#include "scummsys.h"
-
int RGBMatch(byte *palette, int r, int g, int b);
int Blend(int src, int dst, byte *palette);
void ClearBlendCache(byte *palette, int weight);
+namespace ScummVM {
+
template <class T>
class List {
protected:
@@ -117,6 +118,7 @@ protected:
}
};
+
class String {
protected:
int *_refCount;
@@ -148,13 +150,17 @@ protected:
void decRefCount();
};
+
class StringList : public List<String> {
public:
void push_back(const char* str)
{
ensureCapacity(_size + 1);
- _data[_size++] = str;
+ _data[_size] = str;
+ _size++;
}
};
+}; // End of namespace ScummVM
+
#endif