diff options
| -rw-r--r-- | engines/fullpipe/constants.h | 1 | ||||
| -rw-r--r-- | engines/fullpipe/fullpipe.h | 1 | ||||
| -rw-r--r-- | engines/fullpipe/lift.cpp | 6 | ||||
| -rw-r--r-- | engines/fullpipe/scenes/scene32.cpp | 14 | 
4 files changed, 22 insertions, 0 deletions
diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h index 674d544f37..a993c80c67 100644 --- a/engines/fullpipe/constants.h +++ b/engines/fullpipe/constants.h @@ -1063,6 +1063,7 @@ namespace Fullpipe {  #define ANI_TESTO_ORANGE 2656  #define MV_TSTG_FLOW 2663  #define MV_TSTO_FLOW 2657 +#define PIC_SC32_LADDER 4296  #define QU_KBK32_START 4982  #define QU_SC32_ENTERLIFT 2827  #define QU_SC32_EXITLIFT 2828 diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index 7c7ac0525e..824ea084f6 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -272,6 +272,7 @@ public:  	void lift_sub1(StaticANIObject *ani);  	void lift_startExitQueue();  	void lift_sub05(ExCommand *ex); +	bool lift_checkButton(const char *varname);  	GameVar *_musicGameVar;  	Audio::SoundHandle _sceneTrackHandle; diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp index ca23d8223a..cb811d610c 100644 --- a/engines/fullpipe/lift.cpp +++ b/engines/fullpipe/lift.cpp @@ -105,4 +105,10 @@ void FullpipeEngine::lift_sub05(ExCommand *ex) {  	warning("STUB: FullpipeEngine::lift_sub05()");  } +bool FullpipeEngine::lift_checkButton(const char *varname) { +	warning("STUB: FullpipeEngine::lift_checkButton(%s)", varname); + +	return false; +} +  } // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene32.cpp b/engines/fullpipe/scenes/scene32.cpp index 90e5e77885..6b6560f3ce 100644 --- a/engines/fullpipe/scenes/scene32.cpp +++ b/engines/fullpipe/scenes/scene32.cpp @@ -97,4 +97,18 @@ void scene32_initScene(Scene *sc) {  	g_fp->initArcadeKeys("SC_32");  } +void scene32_setupMusic() { +	if (g_fp->lift_checkButton(sO_Level6)) +		g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_32"), "MUSIC2", 1); +} + +int scene32_updateCursor() { +	g_fp->updateCursorCommon(); + +	if (g_fp->_objectIdAtCursor == PIC_SC32_LADDER && g_fp->_cursorId == PIC_CSR_ITN) +		g_fp->_cursorId = g_vars->scene32_var09 ? PIC_CSR_GOD : PIC_CSR_GOU; // TODO FIXME doublecheck + +	return g_fp->_cursorId; +} +  } // End of namespace Fullpipe  | 
