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-rw-r--r--engines/agos/charset.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/engines/agos/charset.cpp b/engines/agos/charset.cpp
index 40b0a84390..e8eb35586d 100644
--- a/engines/agos/charset.cpp
+++ b/engines/agos/charset.cpp
@@ -539,19 +539,7 @@ void AGOSEngine::justifyOutPut(byte chr) {
doOutput(&chr, 1);
clsCheck(_textWindow);
} else if (chr == 0 || chr == ' ' || chr == 10) {
- bool fit;
-
- // Note that in FF, _printCharCurPos may be greater than
- // _printCharMaxPos. In Simon, that is probably prevented by
- // testing if _printCharCurPos == _printCharMaxPos below.
-
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- fit = _printCharMaxPos > _printCharCurPos + _printCharPixelCount;
- } else {
- fit = _printCharMaxPos - _printCharCurPos >= _printCharPixelCount;
- }
-
- if (fit) {
+ if (_printCharMaxPos - _printCharCurPos >= _printCharPixelCount) {
_printCharCurPos += _printCharPixelCount;
doOutput(_lettersToPrintBuf, _numLettersToPrint);