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-rw-r--r--scumm/scummvm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 3694bb1c4c..da5025081b 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -470,7 +470,7 @@ int Scumm::scummLoop(int delta)
if (_saveLoadFlag == 1) {
success = saveState(_saveLoadSlot, _saveLoadCompatible);
if (!success)
- errMsg = "Failed so save game state to file:\n\n%s";
+ errMsg = "Failed to save game state to file:\n\n%s";
// Ender: Disabled for small_header games, as
// can overwrite game variables (eg, Zak256 cashcards)
if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER))
@@ -478,7 +478,7 @@ int Scumm::scummLoop(int delta)
} else {
success = loadState(_saveLoadSlot, _saveLoadCompatible);
if (!success)
- errMsg = "Failed so load game state from file:\n\n%s";
+ errMsg = "Failed to load game state from file:\n\n%s";
// Ender: Disabled for small_header games, as
// can overwrite game variables (eg, Zak256 cashcards)
if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER))