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-rw-r--r--engines/sci/sound/music.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index 85088a882b..912b4da5e3 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -172,7 +172,9 @@ void SciMusic::soundInitSnd(MusicEntry *pSnd) {
// If MIDI device is selected but there is no digital track in sound resource
// try to use adlib's digital sample if possible
- if (_bMultiMidi && (!track || track->digitalChannelNr == -1)) {
+ // Also, if the track couldn't be found, load the digital track, as some games
+ // depend on this (e.g. the Longbow demo)
+ if (!track || (_bMultiMidi && track->digitalChannelNr == -1)) {
SoundResource::Track *digital = pSnd->soundRes->getDigitalTrack();
if (digital)
track = digital;