diff options
| -rw-r--r-- | engines/wintermute/base/base_game.cpp | 2 | ||||
| -rw-r--r-- | engines/wintermute/base/base_keyboard_state.cpp | 5 | ||||
| -rw-r--r-- | engines/wintermute/base/base_keyboard_state.h | 17 | 
3 files changed, 15 insertions, 9 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp index 7bdcbedb52..0d6897ce4f 100644 --- a/engines/wintermute/base/base_game.cpp +++ b/engines/wintermute/base/base_game.cpp @@ -3729,7 +3729,7 @@ bool BaseGame::handleKeypress(Common::Event *event, bool printable) {  // TODO  	if (_focusedWindow) { -		if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) { +		if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->isCurrentPrintable())) {  			/*if (event->type != SDL_TEXTINPUT) {*/  			if (_gameRef->_focusedWindow->canHandleEvent("Keypress")) {  				_gameRef->_focusedWindow->applyEvent("Keypress"); diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp index da7baafd2d..e12583b5a4 100644 --- a/engines/wintermute/base/base_keyboard_state.cpp +++ b/engines/wintermute/base/base_keyboard_state.cpp @@ -258,6 +258,11 @@ bool BaseKeyboardState::isAltDown() {  }  ////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::isCurrentPrintable() const { +	return _currentPrintable; +} + +//////////////////////////////////////////////////////////////////////////  uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {  	if (event->type != Common::EVENT_KEYDOWN) {  		return 0; diff --git a/engines/wintermute/base/base_keyboard_state.h b/engines/wintermute/base/base_keyboard_state.h index dfd0efdec0..b62ece02b7 100644 --- a/engines/wintermute/base/base_keyboard_state.h +++ b/engines/wintermute/base/base_keyboard_state.h @@ -39,14 +39,6 @@ namespace Wintermute {  class BaseKeyboardState : public BaseScriptable {  public: -	uint32 _currentKeyData; -	uint32 _currentCharCode; -	bool _currentPrintable; - -	bool _currentShift; -	bool _currentAlt; -	bool _currentControl; -  	DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable)  	BaseKeyboardState(BaseGame *inGame);  	virtual ~BaseKeyboardState(); @@ -57,6 +49,7 @@ public:  	static bool isShiftDown();  	static bool isControlDown();  	static bool isAltDown(); +	bool isCurrentPrintable() const;  	// scripting interface  	virtual ScValue *scGetProperty(const Common::String &name); @@ -65,6 +58,14 @@ public:  	virtual const char *scToString();  private: +	bool _currentPrintable; +	uint32 _currentKeyData; +	uint32 _currentCharCode; +	 +	bool _currentShift; +	bool _currentAlt; +	bool _currentControl; +  	uint8 *_keyStates;  	uint32 keyCodeToVKey(Common::Event *event);  	Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend  | 
