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-rw-r--r--sword1/logic.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/sword1/logic.cpp b/sword1/logic.cpp
index e9854d51a1..6f273104e2 100644
--- a/sword1/logic.cpp
+++ b/sword1/logic.cpp
@@ -98,8 +98,7 @@ void Logic::newScreen(uint32 screen) {
_scriptVars[GEORGE_WALKING] = 0;
}
SwordEngine::_systemVars.justRestoredGame = 0;
- if (_scriptVars[CURRENT_MUSIC])
- _music->startMusic(_scriptVars[CURRENT_MUSIC], 1);
+ _music->startMusic(_scriptVars[CURRENT_MUSIC], 1);
} else { // if we haven't just restored a game, set George to stand, etc
compact->o_screen = _scriptVars[NEW_SCREEN]; //move the mega/player at this point between screens
fnStandAt(compact, PLAYER, _scriptVars[CHANGE_X], _scriptVars[CHANGE_Y], _scriptVars[CHANGE_DIR], _scriptVars[CHANGE_STANCE], 0,0);