diff options
-rw-r--r-- | sword1/logic.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/sword1/logic.cpp b/sword1/logic.cpp index e9854d51a1..6f273104e2 100644 --- a/sword1/logic.cpp +++ b/sword1/logic.cpp @@ -98,8 +98,7 @@ void Logic::newScreen(uint32 screen) { _scriptVars[GEORGE_WALKING] = 0; } SwordEngine::_systemVars.justRestoredGame = 0; - if (_scriptVars[CURRENT_MUSIC]) - _music->startMusic(_scriptVars[CURRENT_MUSIC], 1); + _music->startMusic(_scriptVars[CURRENT_MUSIC], 1); } else { // if we haven't just restored a game, set George to stand, etc compact->o_screen = _scriptVars[NEW_SCREEN]; //move the mega/player at this point between screens fnStandAt(compact, PLAYER, _scriptVars[CHANGE_X], _scriptVars[CHANGE_Y], _scriptVars[CHANGE_DIR], _scriptVars[CHANGE_STANCE], 0,0); |