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-rw-r--r--engines/scumm/actor.cpp16
-rw-r--r--engines/scumm/he/script_v100he.cpp3
-rw-r--r--engines/scumm/he/script_v72he.cpp3
3 files changed, 18 insertions, 4 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index f3c8e2ff6b..52866279b8 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -1348,6 +1348,22 @@ void ScummEngine::processActors() {
}
}
}
+ } else if (_game.heversion >= 90) {
+ for (int j = 0; j < numactors; ++j) {
+ for (int i = 0; i < numactors; ++i) {
+ int sc_actor1 = _sortedActors[j]->_layer;
+ int sc_actor2 = _sortedActors[i]->_layer;
+ if (sc_actor1 < sc_actor2) {
+ SWAP(_sortedActors[i], _sortedActors[j]);
+ } else if (sc_actor1 == sc_actor2) {
+ sc_actor1 = _sortedActors[j]->getPos().y;
+ sc_actor2 = _sortedActors[i]->getPos().y;
+ if (sc_actor1 < sc_actor2) {
+ SWAP(_sortedActors[i], _sortedActors[j]);
+ }
+ }
+ }
+ }
} else {
for (int j = 0; j < numactors; ++j) {
for (int i = 0; i < numactors; ++i) {
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp
index fc27c338b2..60db9adefb 100644
--- a/engines/scumm/he/script_v100he.cpp
+++ b/engines/scumm/he/script_v100he.cpp
@@ -420,8 +420,7 @@ void ScummEngine_v100he::o100_actorOps() {
a->_needRedraw = true;
break;
case 59:
- // HE games use reverse order of layering, so we adjust
- a->_layer = -pop();
+ a->_layer = pop();
a->_needRedraw = true;
break;
case 63:
diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp
index 049fb13cd2..3c55818ece 100644
--- a/engines/scumm/he/script_v72he.cpp
+++ b/engines/scumm/he/script_v72he.cpp
@@ -770,8 +770,7 @@ void ScummEngine_v72he::o72_actorOps() {
a->setTalkCondition(k);
break;
case 43: // HE 90+
- // HE games use reverse order of layering, so we adjust
- a->_layer = -pop();
+ a->_layer = pop();
a->_needRedraw = true;
break;
case 64: