diff options
-rw-r--r-- | engines/tsage/globals.cpp | 22 | ||||
-rw-r--r-- | engines/tsage/globals.h | 3 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 769 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.h | 85 |
5 files changed, 878 insertions, 3 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 540c3b6225..999261a32d 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -380,8 +380,22 @@ void Ringworld2Globals::reset() { _v57C2C = 0; _v58CE2 = 0; Common::fill(&_v565F1[0], &_v565F1[MAX_CHARACTERS], 0); + _speechSubtitles = 0; _insetUp = 0; + Common::fill(&_v565F1[0], &_v565F1[MAX_CHARACTERS], 0); + Common::fill(&_stripManager_lookupList[0], &_stripManager_lookupList[12], 0); + _stripManager_lookupList[0] = 1; + _stripManager_lookupList[1] = 1; + _stripManager_lookupList[2] = 1; + _stripManager_lookupList[3] = 1; + _stripManager_lookupList[4] = 1; + _stripManager_lookupList[5] = 1; + _stripManager_lookupList[8] = 1; + _stripManager_lookupList[9] = 1; + _stripManager_lookupList[10] = 1; + _stripManager_lookupList[11] = 1; + // Reset fields stored in the player class _player._characterIndex = 1; _player._characterScene[1] = 100; @@ -391,13 +405,19 @@ void Ringworld2Globals::reset() { void Ringworld2Globals::synchronize(Serializer &s) { TsAGE2Globals::synchronize(s); + int i; s.syncAsSint16LE(_v5657C); s.syncAsSint16LE(_v565F5); s.syncAsSint16LE(_v57C2C); s.syncAsSint16LE(_v58CE2); - for (int i = 0; i < MAX_CHARACTERS; ++i) + s.syncAsSint16LE(_speechSubtitles); + + for (i = 0; i < MAX_CHARACTERS; ++i) s.syncAsSint16LE(_v565F1[i]); + for (i = 0; i < 12; ++i) + s.syncAsByte(_stripManager_lookupList[i]); + s.syncAsSint16LE(_insetUp); } diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index d644a02e7c..29d5125593 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -243,12 +243,15 @@ class Ringworld2Globals: public TsAGE2Globals { public: ASoundExt _sound1, _sound2, _sound3, _sound4; PlayStream _playStream; + StripProxy _stripProxy; int _insetUp; int _v565F5; int _v5657C; int _v57C2C; int _v58CE2; + int _speechSubtitles; int _v565F1[4]; + byte _stripManager_lookupList[12]; virtual void reset(); virtual void synchronize(Serializer &s); diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 7294b3d726..d0921a1eb3 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -49,7 +49,9 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 200: case 205: case 250: + error("Missing scene %d from group 0", sceneNumber); case 300: + return new Scene300(); case 325: case 400: case 500: diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index cbe1fc7846..4df081d0cb 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -24,6 +24,7 @@ #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/ringworld2/ringworld2_scenes0.h" +#include "tsage/ringworld2/ringworld2_speakers.h" namespace TsAGE { @@ -773,7 +774,7 @@ void Scene125::signal() { case 12: if (_soundCount > 0) --_soundCount; - if (!_soundCount || (R2_GLOBALS._v57C2C == 2)) { + if (!_soundCount || (R2_GLOBALS._speechSubtitles & 2)) { _soundIndex = 0; R2_GLOBALS._playStream.stop(); } else { @@ -1147,7 +1148,7 @@ void Scene125::setDetails(int resNum, int lineNum) { R2_GLOBALS._sceneObjects->draw(); - if ((_soundCount > 0) && (R2_GLOBALS._v57C2C != 2)) { + if ((_soundCount > 0) && (R2_GLOBALS._speechSubtitles & 2)) { _sceneMode = 12; R2_GLOBALS._playStream.play(_soundIndexes[_soundIndex], this); } @@ -1197,6 +1198,770 @@ Common::String Scene125::parseMessage(const Common::String &msg) { return Common::String(msgP); } +/*-------------------------------------------------------------------------- + * Scene 300 - Bridge + * + *--------------------------------------------------------------------------*/ + +void Scene300::Action1::signal() { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: + setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == 1) ? + (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); + _actionIndex = 2; + break; + case 1: + setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == 1) ? + (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); + _actionIndex = 0; + break; + case 2: + if (!R2_GLOBALS._playStream.isPlaying()) + _actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1); + break; + default: + break; + } +} + +void Scene300::Action2::signal() { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: + setAction(&scene->_sequenceManager3, this, 302, &scene->_seeker, NULL); + _actionIndex = 2; + break; + case 1: + setAction(&scene->_sequenceManager3, this, 303, &scene->_seeker, NULL); + _actionIndex = 2; + break; + case 2: + if (!R2_GLOBALS._playStream.isPlaying()) + _actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1); + + setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(119)); + break; + default: + break; + } +} + +void Scene300::Action3::signal() { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: + setAction(&scene->_sequenceManager3, this, 304, &scene->_miranda, NULL); + _actionIndex = 2; + break; + case 1: + setAction(&scene->_sequenceManager3, this, 305, &scene->_miranda, NULL); + _actionIndex = 2; + break; + case 2: + if (!R2_GLOBALS._playStream.isPlaying()) + _actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1); + + setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(119)); + break; + default: + break; + } +} + + +void Scene300::Action4::signal() { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + if (!R2_GLOBALS._playStream.isPlaying()) { + scene->_object7.setStrip2(R2_GLOBALS._randomSource.getRandomNumber(2)); + scene->_object7.setFrame(1); + + scene->_object9.setStrip2(3); + scene->_object9.setFrame(1); + } + + setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(479)); +} + +/*--------------------------------------------------------------------------*/ + +bool Scene300::QuinnWorkstation::startAction(CursorType action, Event &event) { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex != 1) + SceneItem::display2(300, 46); + else if (R2_GLOBALS.getFlag(44)) { + R2_GLOBALS._player.setAction(NULL); + R2_GLOBALS._sceneManager.changeScene(325); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 306; + scene->setAction(&scene->_sequenceManager1, scene, 306, &R2_GLOBALS._player, NULL); + } + return true; + + case CURSOR_LOOK: + if (R2_GLOBALS._player._characterIndex == 1) { + SceneItem::display2(300, 47); + return true; + } + break; + + default: + break; + } + + return NamedHotspot::startAction(action, event); +} + +bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event) { + switch (action) { + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex != 3) + SceneItem::display2(300, 49); + else + R2_GLOBALS._sceneManager.changeScene(325); + return true; + + case CURSOR_LOOK: + if (R2_GLOBALS._player._characterIndex == 3) { + SceneItem::display2(300, 47); + return true; + } + break; + + default: + break; + } + + return NamedHotspot::startAction(action, event); +} + +bool Scene300::SeekerWorkstation::startAction(CursorType action, Event &event) { + switch (action) { + case CURSOR_LOOK: + if (R2_GLOBALS._player._characterIndex == 2) { + SceneItem::display2(300, 47); + return true; + } + break; + + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex != 2) + SceneItem::display2(300, 48); + else + R2_GLOBALS._sceneManager.changeScene(325); + return true; + + default: + break; + } + + return NamedHotspot::startAction(action, event); +} + +/*--------------------------------------------------------------------------*/ + +bool Scene300::Miranda::startAction(CursorType action, Event &event) { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_TALK: + if (R2_GLOBALS._player._characterIndex == 1) { + + } else { + scene->_sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_WALK); // TODO: Determine correct cursor + + if (!R2_GLOBALS.getFlag(44)) + scene->_field412 = 174 + R2_GLOBALS._randomSource.getRandomNumber(2); + else if (!R2_GLOBALS.getFlag(55)) + scene->_field412 = 211; + else + scene->_field412 = 438; + } + return true; + + case R2_OPTO_DISK: + SceneItem::display2(300, 54); + return true; + + case R2_2: + if (!R2_GLOBALS.getFlag(2) || !R2_GLOBALS.getFlag(3) || (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1)) + SceneItem::display2(300, 55); + else { + R2_GLOBALS._player.disableControl(); + scene->_field412 = R2_GLOBALS.getFlag(4) ? 121 : 120; + scene->_sceneMode = 309; + scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); + } + return true; + + default: + break; + } + + return SceneActor::startAction(action, event); +} + +bool Scene300::Seeker::startAction(CursorType action, Event &event) { + return false; +} + +bool Scene300::Quinn::startAction(CursorType action, Event &event) { + return false; +} + +/*--------------------------------------------------------------------------*/ + +Scene300::Scene300(): SceneExt() { + _field412 = 0; + _rotation = NULL; +} + +void Scene300::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + SYNC_POINTER(_rotation); +} + +void Scene300::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(300); + _sound1.play(23); + setZoomPercents(75, 93, 120, 100); + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._sceneManager._previousScene = 1000; + R2_GLOBALS._player._characterIndex = 1; + } + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_quinnLSpeaker); + _stripManager.addSpeaker(&_seekerLSpeaker); + _stripManager.addSpeaker(&_tealSpeaker); + _stripManager.addSpeaker(&_soldierSpeaker); + + _rotation = R2_GLOBALS._scenePalette.addRotation(237, 254, -1); + _rotation->setDelay(3); + _rotation->_countdown = 1; + + if (R2_GLOBALS.getFlag(51) && !R2_GLOBALS.getFlag(25)) { + _object1.postInit(); + _object1.setup(301, 7, 2); + _object1.setPosition(Common::Point(65, 24)); + + _object2.postInit(); + _object2.setup(301, 8, 2); + _object2.setPosition(Common::Point(254, 24)); + } + + _doorway.postInit(); + _doorway.setVisage(300); + _doorway.setPosition(Common::Point(159, 79)); + + _object3.postInit(); + _object3.setup(300, 4, 1); + _object3.setPosition(Common::Point(84, 48)); + _object3.animate(ANIM_MODE_2, NULL); + _object3._numFrames = 5; + + _object4.postInit(); + _object4.setup(300, 5, 1); + _object4.setPosition(Common::Point(236, 48)); + + _object4.animate(ANIM_MODE_2, NULL); + + _protocolDisplay.postInit(); + _protocolDisplay.setup(300, 6, 1); + _protocolDisplay.setPosition(Common::Point(287, 71)); + _protocolDisplay.animate(ANIM_MODE_7, NULL); + _protocolDisplay._numFrames = 5; + + _object6.postInit(); + _object6.setup(300, 7, 1); + _object6.setPosition(Common::Point(214, 37)); + _object6.animate(ANIM_MODE_2, NULL); + _object6._numFrames = 3; + + _object7.postInit(); + _object7.setup(301, 1, 1); + _object7.setPosition(Common::Point(39, 97)); + _object7.fixPriority(124); + _object7.animate(ANIM_MODE_2, NULL); + _object7._numFrames = 5; + _object7.setAction(&_action4); + + _object8.postInit(); + _object8.setup(300, 8, 1); + _object8.setPosition(Common::Point(105, 37)); + _object8.animate(ANIM_MODE_2, NULL); + _object8._numFrames = 5; + + _object9.postInit(); + _object9.setup(301, 6, 1); + _object9.setPosition(Common::Point(274, 116)); + _object9.fixPriority(143); + _object9.animate(ANIM_MODE_2, NULL); + _object9._numFrames = 5; + + _quinnWorkstation1.setDetails(Rect(243, 148, 315, 167), 300, 30, 31, 32, 1, NULL); + _mirandaWorkstation1.setDetails(Rect(4, 128, 69, 167), 300, 33, 31, 35, 1, NULL); + + switch (R2_GLOBALS._player._characterIndex) { + case 1: + _miranda.postInit(); + _miranda.setup(302, 2, 1); + _miranda.setPosition(Common::Point(47, 128)); + _miranda.setAction(&_action3); + _miranda.setDetails(300, 39, 40, 41, 1, NULL); + + if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) { + _seeker.postInit(); + _seeker.setVisage(302); + _seeker.setPosition(Common::Point(158, 108)); + _seeker.fixPriority(130); + _seeker.setAction(&_action2); + _seeker.setDetails(300, 42, 43, 44, 1, NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + break; + + case 2: + _miranda.postInit(); + _miranda.setup(302, 2, 1); + _miranda.setPosition(Common::Point(47, 128)); + _miranda.setAction(&_action3); + _miranda.setDetails(300, 39, 40, 41, 1, NULL); + + if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) { + _quinn.postInit(); + _quinn.setup(302, 3, 1); + _quinn.setPosition(Common::Point(271, 150)); + _quinn.setAction(&_action1); + _quinn.setDetails(300, 50, 51, 52, 1, NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setup(302, 1, 3); + R2_GLOBALS._player.setPosition(Common::Point(158, 108)); + R2_GLOBALS._player.fixPriority(130); + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + + case 3: + if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) { + _seeker.postInit(); + _seeker.setVisage(302); + _seeker.setPosition(Common::Point(158, 108)); + _seeker.fixPriority(130); + _seeker.setAction(&_action2); + _seeker.setDetails(300, 42, 43, 44, 1, NULL); + } + + if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) { + _quinn.postInit(); + _quinn.setup(302, 3, 1); + _quinn.setPosition(Common::Point(271, 150)); + _quinn.setAction(&_action1); + _quinn.setDetails(300, 50, 51, 52, 1, NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setup(302, 2, 1); + R2_GLOBALS._player.setPosition(Common::Point(47, 128)); + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + + default: + break; + } + + _seekerWorkstation.setDetails(Rect(101, 95, 217, 143), 300, 36, 31, 35, 1, NULL); + _quinnWorkstation2.setDetails(Rect(224, 102, 315, 143), 300, 30, 31, 32, 1, NULL); + _mirandaWorkstation2.setDetails(Rect(4, 83, 84, 124), 300, 33, 31, 35, 1, NULL); + _hull.setDetails(11, 300, 6, -1, -1); + _statusDisplays.setDetails(12, 300, 9, 10, -1); + _damageControl.setDetails(13, 300, 12, -1, -1); + _manualOverrides.setDetails(14, 300, 15, -1, 17); + _scanners1.setDetails(Rect(126, 15, 183, 25), 300, 18, -1, 20, 1, NULL); + _scanners2.setDetails(Rect(126, 80, 183, 90), 300, 18, -1, 20, 1, NULL); + _protocolDisplay.setDetails(300, 27, -1, 29, 1, NULL); + _indirectLighting1.setDetails(Rect(74, 71, 122, 89), 300, 21, -1, -1, 1, NULL); + _indirectLighting2.setDetails(Rect(197, 71, 245, 89), 300, 21, -1, -1, 1, NULL); + _lighting.setDetails(Rect(129, 3, 190, 14), 300, 24, -1, -1, 1, NULL); + _doorway.setDetails(300, 3, -1, 5, 1, NULL); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 300, 0, -1, -1, 1, NULL); + + switch (R2_GLOBALS._player._characterIndex) { + case 1: + _sceneMode = 300; + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 250: + setAction(&_sequenceManager1, this, 300, &R2_GLOBALS._player, &_doorway, NULL); + break; + case 325: + if (!R2_GLOBALS.getFlag(44) || R2_GLOBALS.getFlag(25)) + setAction(&_sequenceManager1, this, 309, &R2_GLOBALS._player, NULL); + else { + R2_GLOBALS.setFlag(60); + R2_GLOBALS._player.setup(302, 3, 1); + R2_GLOBALS._player.setPosition(Common::Point(271, 150)); + R2_GLOBALS._player.setAction(&_action1); + + if (R2_GLOBALS.getFlag(55)) { + if (R2_GLOBALS.getFlag(57)) { + R2_GLOBALS.clearFlag(60); + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Find correct cursor + _sceneMode = 16; + _stripManager.start(404, this); + } else { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } + } else { + if (R2_GLOBALS.getFlag(45)) { + R2_GLOBALS.clearFlag(60); + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Find correct cursor + _sceneMode = 12; + _stripManager.start3(204, this, R2_GLOBALS._stripManager_lookupList); + } else { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } + } + } + break; + case 1000: + R2_GLOBALS.setFlag(60); + R2_GLOBALS._player.setup(302, 3, 1); + R2_GLOBALS._player.setPosition(Common::Point(271, 150)); + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Cursor #2 + + if (R2_GLOBALS.getFlag(51)) { + _sceneMode = 13; + _stripManager.start3(300, this, R2_GLOBALS._stripManager_lookupList); + } else { + _sceneMode = 11; + _stripManager.start3(200, this, R2_GLOBALS._stripManager_lookupList); + } + break; + + case 1100: + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.setPosition(Common::Point(160, 95)); + _field412 = 400; + _sceneMode = 309; + setAction(&_sequenceManager1, this, 309, &R2_GLOBALS._player, NULL); + break; + + case 1500: + R2_GLOBALS.clearFlag(60); + R2_GLOBALS._player.setup(302, 3, 1); + R2_GLOBALS._player.setPosition(Common::Point(271, 150)); + _sceneMode = 17; + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Cursor #2 + _stripManager.start(413, this); + break; + + default: + if (R2_GLOBALS.getFlag(60)) { + R2_GLOBALS._player.setup(302, 3, 1); + R2_GLOBALS._player.setPosition(Common::Point(271, 150)); + R2_GLOBALS._player.setAction(&_action1); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } else { + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(200, 150)); + R2_GLOBALS._player.enableControl(); + } + break; + } + break; + + case 3: + if (R2_GLOBALS._sceneManager._previousScene == 1500) { + R2_GLOBALS._player._fieldBC = 3150; + R2_GLOBALS._player._characterScene[3] = 3150; + R2_GLOBALS._player._effect = 0; + R2_GLOBALS._player.setAction(NULL); + R2_GLOBALS._player.disableControl(); + + _quinn.postInit(); + _quinn.setVisage(10); + _quinn.setPosition(Common::Point(10, 10)); + _quinn.hide(); + + _seeker.postInit(); + _seeker.setVisage(20); + _seeker.setPosition(Common::Point(20, 20)); + _seeker.hide(); + + _teal.postInit(); + _soldier.postInit(); + _object12.postInit(); + + R2_GLOBALS._sound1.play(107); + _sceneMode = 308; + + setAction(&_sequenceManager1, this, 308, &R2_GLOBALS._player, &_teal, &_soldier, &_object12, &_doorway, NULL); + } + break; + default: + break; + } +} + +void Scene300::remove() { + R2_GLOBALS._player.setAction(NULL); + SceneExt::remove(); +} + +void Scene300::signal() { + switch (_sceneMode) { + case 10: + switch (_stripManager._field2E8) { + case 0: + R2_GLOBALS._sound1.changeSound(10); + R2_GLOBALS.setFlag(38); + break; + case 1: + R2_GLOBALS.setFlag(3); + break; + case 2: + R2_GLOBALS.setFlag(4); + break; + case 3: + R2_GLOBALS.setFlag(13); + if (R2_GLOBALS._stripManager_lookupList[1] == 6) + R2_GLOBALS.setFlag(40); + break; + case 4: + if (R2_GLOBALS._stripManager_lookupList[1] == 6) + R2_GLOBALS.setFlag(40); + break; + case 5: + R2_GLOBALS._sceneManager.changeScene(1000); + break; + default: + break; + } + + _stripManager._field2E8 = 0; + switch (_field412) { + case 400: + R2_GLOBALS._player.disableControl(); + _sceneMode = 15; + setAction(&_sequenceManager1, this, 306, &R2_GLOBALS._player, NULL); + break; + case 181: + R2_GLOBALS._player.setStrip(6); + // Deliberate fall-through + default: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + + if ((R2_GLOBALS._player._characterIndex != 1) || R2_GLOBALS.getFlag(44)) + R2_GLOBALS._player._canWalk = false; + break; + } + break; + + case 11: + R2_GLOBALS.setFlag(44); + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + + case 12: + R2_GLOBALS._player.setAction(NULL); + R2_GLOBALS._sceneManager.changeScene(1010); + break; + + case 13: + R2_GLOBALS._player.disableControl(); + _seeker.changeZoom(-1); + _sceneMode = 313; + _seeker.setAction(NULL); + setAction(&_sequenceManager1, this, 313, &R2_GLOBALS._player, &_seeker, NULL); + break; + + case 14: + if (_seeker._action) + R2_GLOBALS._player.disableControl(); + _sceneMode = 314; + break; + + case 15: + R2_GLOBALS.setFlag(55); + R2_GLOBALS.setFlag(38); + R2_GLOBALS.setFlag(44); + R2_GLOBALS.setFlag(51); + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Cursor 2 + _sceneMode = 16; + _stripManager.start3(401, this, R2_GLOBALS._stripManager_lookupList); + break; + + case 16: + if (_stripManager._field2E8 == 1) { + R2_GLOBALS._player.setAction(NULL); + R2_GLOBALS._sceneManager.changeScene(1000); + } else { + R2_GLOBALS._player.setAction(&_action1); + R2_GLOBALS._player.enableControl(CURSOR_TALK); + } + break; + + case 17: + R2_GLOBALS._player.disableControl(); + _sceneMode = 316; + _seeker.changeZoom(-1); + _seeker.setAction(&_sequenceManager3, this, 316, &_seeker, &_doorway, NULL); + R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 307, &R2_GLOBALS._player, NULL); + break; + + case 18: + R2_GLOBALS._player.disableControl(); + _sceneMode = 317; + setAction(&_sequenceManager1, this, 317, &_teal, &_doorway, NULL); + break; + + case 19: + R2_GLOBALS._player.disableControl(); + _sceneMode = 318; + setAction(&_sequenceManager1, this, 318, &R2_GLOBALS._player, &_teal, &_soldier, &_object12, NULL); + break; + + case 20: + R2_GLOBALS._player._characterIndex = 1; + R2_GLOBALS._sceneManager.changeScene(1500); + break; + + case 300: + case 307: + R2_GLOBALS._player.enableControl(); + break; + + case 301: + R2_GLOBALS._sceneManager.changeScene(250); + break; + + case 306: + R2_GLOBALS._sceneManager.changeScene(325); + break; + + case 308: + _sceneMode = 18; + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Cursor 2 + _stripManager.start(418, this); + break; + + case 310: + R2_GLOBALS._player.setStrip(5); + // Deliberate fall-through + case 309: + signal309(); + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Cursor 2 + _sceneMode = 10; + _stripManager.start3(_field412, this, R2_GLOBALS._stripManager_lookupList); + break; + + case 313: + _sceneMode = 14; + R2_GLOBALS._player._effect = 0; + _seeker.setAction(&_sequenceManager3, this, 314, &_seeker, &_doorway, NULL); + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Cursor 2 + _stripManager.start(301, this); + break; + + case 314: + R2_GLOBALS._player.disableControl(); + _sceneMode = 315; + R2_GLOBALS._player._effect = 1; + setAction(&_sequenceManager1, this, 315, &R2_GLOBALS._player, &_doorway, NULL); + break; + + case 315: + R2_GLOBALS._sceneManager.changeScene(1100); + break; + + case 316: + R2_GLOBALS._player._characterScene[2] = 500; + _seeker.remove(); + R2_GLOBALS._player.enableControl(/* TODO: Cursor #3 */); + break; + + case 317: + _sceneMode = 19; + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Cursor 2 + _stripManager.start(419, this); + break; + + case 318: + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_USE); // TODO: Cursor 2 + _stripManager.start(420, this); + break; + + default: + break; + } +} + +void Scene300::signal309() { + if (R2_GLOBALS.getFlag(2)) + R2_GLOBALS._stripManager_lookupList[0] = (R2_INVENTORY.getObjectScene(R2_2) == 1) ? 3 : 2; + + if (R2_GLOBALS.getFlag(4)) + R2_GLOBALS._stripManager_lookupList[0] = 4; + + if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1) + R2_GLOBALS._stripManager_lookupList[0] = 5; + + if (R2_GLOBALS.getFlag(13)) { + R2_GLOBALS._stripManager_lookupList[0] = 6; + R2_GLOBALS._stripManager_lookupList[2] = 2; + } + + if (R2_GLOBALS.getFlag(39)) + R2_GLOBALS._stripManager_lookupList[1] = 2; + + if (R2_GLOBALS.getFlag(5)) + R2_GLOBALS._stripManager_lookupList[1] = 3; + + if (R2_GLOBALS.getFlag(6)) + R2_GLOBALS._stripManager_lookupList[1] = 4; + + if (R2_GLOBALS.getFlag(8)) + R2_GLOBALS._stripManager_lookupList[1] = 5; + + if (R2_GLOBALS.getFlag(9)) { + R2_GLOBALS._stripManager_lookupList[1] = 6; + R2_GLOBALS._stripManager_lookupList[3] = 2; + } + + if (R2_GLOBALS.getFlag(48)) + R2_GLOBALS._stripManager_lookupList[4] = 2; + + if (R2_GLOBALS.getFlag(49)) + R2_GLOBALS._stripManager_lookupList[4] = 3; +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index 38710a7cbc..c207118372 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -31,6 +31,7 @@ #include "tsage/globals.h" #include "tsage/sound.h" #include "tsage/ringworld2/ringworld2_logic.h" +#include "tsage/ringworld2/ringworld2_speakers.h" namespace TsAGE { @@ -156,6 +157,90 @@ public: Common::String parseMessage(const Common::String &msg); }; +class Scene300: public SceneExt { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + + /* Items */ + class QuinnWorkstation: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class MirandaWorkstation: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class SeekerWorkstation: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Miranda: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Seeker: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Quinn: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3, _sequenceManager4; + ASoundExt _sound1; + SpeakerMiranda300 _mirandaSpeaker; + SpeakerSeeker300 _seekerSpeaker; + SpeakerSeekerL _seekerLSpeaker; + SpeakerQuinn300 _quinnSpeaker; + SpeakerQuinnL _quinnLSpeaker; + SpeakerTeal300 _tealSpeaker; + SpeakerSoldier300 _soldierSpeaker; + + NamedHotspot _background, _hull, _statusDisplays, _damageControl, _manualOverrides; + NamedHotspot _scanners1, _scanners2, _indirectLighting1, _indirectLighting2, _lighting; + QuinnWorkstation _quinnWorkstation1, _quinnWorkstation2; + SeekerWorkstation _seekerWorkstation; + MirandaWorkstation _mirandaWorkstation1, _mirandaWorkstation2; + SceneActor _object1, _object2, _object3, _object4, _protocolDisplay; + SceneActor _object6, _object7, _object8, _object9; + SceneActor _teal, _soldier, _object12, _doorway; + Miranda _miranda; + Seeker _seeker; + Quinn _quinn; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + PaletteRotation *_rotation; + int _field412; + + Scene300(); + void signal309(); + + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + } // End of namespace Ringworld2 } // End of namespace TsAGE |