diff options
-rw-r--r-- | engines/sci/engine/seg_manager.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h index c1b492929a..9da7e58770 100644 --- a/engines/sci/engine/seg_manager.h +++ b/engines/sci/engine/seg_manager.h @@ -473,16 +473,16 @@ private: SegmentId findFreeSegment() const; -/** - * This implements our handling of scripts greater than 64K in size. - * They occur sporadically in SCI3 games (and in The Realm (SCI2.1), - * if we ever decide to support it). It works by "stealing" the upper - * two bits of the segment value to use as extra offset bits, making - * the maximum offset 0x3FFFF (262143). This is enough. - * - * The "actual" segment, then, is the segment value with the upper two - * bits masked out. - */ + /** + * This implements our handling of scripts greater than 64K in size. + * They occur sporadically in SCI3 games (and in The Realm (SCI2.1), + * if we ever decide to support it). It works by "stealing" the upper + * two bits of the segment value to use as extra offset bits, making + * the maximum offset 0x3FFFF (262143). This is enough. + * + * The "actual" segment, then, is the segment value with the upper two + * bits masked out. + */ SegmentId getActualSegment(SegmentId seg) const; }; |