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-rw-r--r--backends/saves/default/default-saves.cpp22
-rw-r--r--backends/saves/default/default-saves.h3
-rw-r--r--common/savefile.h10
-rw-r--r--engines/agos/saveload.cpp23
-rw-r--r--engines/queen/queen.cpp25
-rw-r--r--engines/saga/saveload.cpp24
-rw-r--r--engines/scumm/dialogs.cpp12
-rw-r--r--engines/scumm/saveload.cpp22
-rw-r--r--engines/touche/saveload.cpp2
-rw-r--r--engines/touche/ui.cpp26
10 files changed, 127 insertions, 42 deletions
diff --git a/backends/saves/default/default-saves.cpp b/backends/saves/default/default-saves.cpp
index 8cda56ded9..2219d1c9dc 100644
--- a/backends/saves/default/default-saves.cpp
+++ b/backends/saves/default/default-saves.cpp
@@ -180,29 +180,19 @@ Common::InSaveFile *DefaultSaveFileManager::openForLoading(const char *filename)
return wrapInSaveFile(sf);
}
-void DefaultSaveFileManager::listSavefiles(const char *prefix , bool *marks, int num) {
+Common::StringList DefaultSaveFileManager::listSavefiles(const char *regex) {
FilesystemNode savePath(getSavePath());
FSList savefiles;
- Common::String search(prefix);
- search = search + '*'; //match all files that start with the given prefix. += causes a strange bug.
+ Common::StringList results;
+ Common::String search(regex);
- assert(marks);
- memset(marks, false, num * sizeof(bool)); //assume no savegames for this title
-
if(savePath.lookupFile(savefiles, savePath, search, false, true)) {
- char slot[2];
- int slotNum;
for(FSList::const_iterator file = savefiles.begin(); file != savefiles.end(); file++) {
- //TODO: check if this is the behavior for all engines
- //Obtain the last 2 digits of the filename, since they correspond to the save slot
- slot[0] = file->getName()[file->getName().size()-2];
- slot[1] = file->getName()[file->getName().size()-1];
-
- slotNum = atoi(slot);
- if(slotNum >= 0 && slotNum < num)
- marks[slotNum] = true; //mark this slot as valid
+ results.push_back(file->getPath());
}
}
+
+ return results;
}
#endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
diff --git a/backends/saves/default/default-saves.h b/backends/saves/default/default-saves.h
index a3e2037a5c..4b525cabc8 100644
--- a/backends/saves/default/default-saves.h
+++ b/backends/saves/default/default-saves.h
@@ -28,12 +28,13 @@
#include "common/stdafx.h"
#include "common/savefile.h"
+#include "common/str.h"
class DefaultSaveFileManager : public Common::SaveFileManager {
public:
virtual Common::OutSaveFile *openForSaving(const char *filename);
virtual Common::InSaveFile *openForLoading(const char *filename);
- virtual void listSavefiles(const char *prefix, bool *marks, int num);
+ virtual Common::StringList listSavefiles(const char *regex);
};
#endif
diff --git a/common/savefile.h b/common/savefile.h
index 612d6ae210..fec6fc697b 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -30,6 +30,7 @@
#include "common/noncopyable.h"
#include "common/scummsys.h"
#include "common/stream.h"
+#include "common/str.h"
namespace Common {
@@ -94,12 +95,11 @@ public:
virtual InSaveFile *openForLoading(const char *filename) = 0;
/**
- * Request a list of available savegames with a given prefix.
- * TODO: Document this better!
- * TODO: Or even replace it with a better API. For example, one that
- * returns a list of strings for all present file names.
+ * Request a list of available savegames with a given regex.
+ * @param regex Regular expression to match. Wildcards like * or ? are available.
+ * returns a list of strings for all present file names.
*/
- virtual void listSavefiles(const char *prefix , bool *marks, int num) = 0;
+ virtual Common::StringList listSavefiles(const char *regex) = 0;
/**
* Get the path to the save game directory.
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index 32b767073a..61c640d7c5 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -38,13 +38,29 @@ namespace AGOS {
int AGOSEngine::countSaveGames() {
Common::InSaveFile *f;
+ Common::StringList filenames;
uint i = 1;
+ char slot[3];
+ int slotNum;
bool marks[256];
char *prefix = genSaveName(998);
- prefix[strlen(prefix)-3] = '\0';
- _saveFileMan->listSavefiles(prefix, marks, 256);
-
+ prefix[strlen(prefix)-3] = '*';
+ prefix[strlen(prefix)-2] = '\0';
+ memset(marks, false, 256 * sizeof(bool)); //assume no savegames for this title
+ filenames = _saveFileMan->listSavefiles(prefix);
+
+ for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
+ //Obtain the last 3 digits of the filename, since they correspond to the save slot
+ slot[0] = file->c_str()[file->size()-3];
+ slot[1] = file->c_str()[file->size()-2];
+ slot[2] = file->c_str()[file->size()-1];
+
+ slotNum = atoi(slot);
+ if(slotNum >= 0 && slotNum < 256)
+ marks[slotNum] = true; //mark this slot as valid
+ }
+
while (i < 256) {
if (marks[i] &&
(f = _saveFileMan->openForLoading(genSaveName(i)))) {
@@ -53,6 +69,7 @@ int AGOSEngine::countSaveGames() {
} else
break;
}
+
return i;
}
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index c1e909ffdb..7ba89b7af9 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -317,11 +317,28 @@ void QueenEngine::makeGameStateName(uint16 slot, char *buf) {
}
void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
- char filename[20];
- makeGameStateName(0, filename);
- filename[strlen(filename) - 2] = 0;
+ char prefix[20];
+ makeGameStateName(0, prefix);
+ prefix[strlen(prefix) - 2] = '*';
+ prefix[strlen(prefix) - 1] = 0;
bool marks[SAVESTATE_MAX_NUM];
- _saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX_NUM);
+ char slot[2];
+ int slotNum;
+ Common::StringList filenames;
+
+ memset(marks, false, SAVESTATE_MAX_NUM * sizeof(bool)); //assume no savegames for this title
+ filenames = _saveFileMan->listSavefiles(prefix);
+
+ for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
+ //Obtain the last 2 digits of the filename, since they correspond to the save slot
+ slot[0] = file->c_str()[file->size()-2];
+ slot[1] = file->c_str()[file->size()-1];
+
+ slotNum = atoi(slot);
+ if(slotNum >= 0 && slotNum < SAVESTATE_MAX_NUM)
+ marks[slotNum] = true; //mark this slot as valid
+ }
+
for (int i = 0; i < SAVESTATE_MAX_NUM; ++i) {
if (marks[i]) {
GameStateHeader header;
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp
index c93ace81b3..bb3164a79c 100644
--- a/engines/saga/saveload.cpp
+++ b/engines/saga/saveload.cpp
@@ -112,14 +112,32 @@ uint SagaEngine::getNewSaveSlotNumber() {
}
void SagaEngine::fillSaveList() {
+ assert(_saveMarks);
+
int i;
Common::InSaveFile *in;
+ Common::StringList filenames;
+ char slot[2];
+ int slotNum;
char *name;
name = calcSaveFileName(MAX_SAVES);
- name[strlen(name) - 2] = 0;
- _saveFileMan->listSavefiles(name, _saveMarks, MAX_SAVES);
-
+ name[strlen(name) - 2] = '*';
+ name[strlen(name) - 1] = 0;
+
+ memset(_saveMarks, false, MAX_SAVES * sizeof(bool)); //assume no savegames for this title
+ filenames = _saveFileMan->listSavefiles(name);
+
+ for(Common::StringList::iterator file = filenames.begin(); file != filenames.end(); file++){
+ //Obtain the last 2 digits of the filename, since they correspond to the save slot
+ slot[0] = file->c_str()[file->size()-2];
+ slot[1] = file->c_str()[file->size()-1];
+
+ slotNum = atoi(slot);
+ if(slotNum >= 0 && slotNum < MAX_SAVES)
+ _saveMarks[slotNum] = true; //mark this slot as valid
+ }
+
_saveFilesMaxCount = 0;
for (i = 0; i < MAX_SAVES; i++) {
if (_saveMarks[i]) {
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 16fe72531b..85a72cb090 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -427,10 +427,10 @@ void SaveLoadChooser::updateInfos() {
#pragma mark -
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
- // Get savegame names
- Common::StringList l;
+ // Get savegame descriptions
+ Common::StringList descriptions;
char name[32];
- uint i = saveMode ? 1 : 0;
+ uint i = saveMode ? 1 : 0; //the autosave is on slot #0
bool avail_saves[81];
scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
@@ -439,10 +439,10 @@ Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
scumm->getSavegameName(i, name);
else
name[0] = 0;
- l.push_back(name);
+ descriptions.push_back(name);
}
-
- return l;
+
+ return descriptions;
}
MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 9d0d0ad654..3f638946c4 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -384,10 +384,28 @@ void ScummEngine::makeSavegameName(char *out, int slot, bool temporary) {
}
void ScummEngine::listSavegames(bool *marks, int num) {
+ assert(marks);
+
char prefix[256];
+ char slot[2];
+ int slotNum;
+ Common::StringList filenames;
+
makeSavegameName(prefix, 99, false);
- prefix[strlen(prefix)-2] = 0;
- _saveFileMan->listSavefiles(prefix, marks, num);
+ prefix[strlen(prefix)-2] = '*';
+ prefix[strlen(prefix)-1] = 0;
+ memset(marks, false, num * sizeof(bool)); //assume no savegames for this title
+ filenames = _saveFileMan->listSavefiles(prefix);
+
+ for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
+ //Obtain the last 2 digits of the filename, since they correspond to the save slot
+ slot[0] = file->c_str()[file->size()-2];
+ slot[1] = file->c_str()[file->size()-1];
+
+ slotNum = atoi(slot);
+ if(slotNum >= 0 && slotNum < num)
+ marks[slotNum] = true; //mark this slot as valid
+ }
}
bool ScummEngine::getSavegameName(int slot, char *desc) {
diff --git a/engines/touche/saveload.cpp b/engines/touche/saveload.cpp
index b219001c49..c37c06aacb 100644
--- a/engines/touche/saveload.cpp
+++ b/engines/touche/saveload.cpp
@@ -398,7 +398,7 @@ void ToucheEngine::readGameStateDescription(int num, char *description, int len)
void ToucheEngine::generateGameStateFileName(int num, char *dst, int len, bool prefixOnly) const {
if (prefixOnly) {
- snprintf(dst, len, "%s.", _targetName.c_str());
+ snprintf(dst, len, "%s.*", _targetName.c_str());
} else {
snprintf(dst, len, "%s.%d", _targetName.c_str(), num);
}
diff --git a/engines/touche/ui.cpp b/engines/touche/ui.cpp
index 15dc64aaf2..4d7100d4d0 100644
--- a/engines/touche/ui.cpp
+++ b/engines/touche/ui.cpp
@@ -370,9 +370,33 @@ void ToucheEngine::handleOptions(int forceDisplay) {
setupMenu(menuData.mode, &menuData);
curMode = menuData.mode;
if (menuData.mode == kMenuLoadStateMode || menuData.mode == kMenuSaveStateMode) {
+ assert(menuData.saveLoadMarks);
+
char gameStateFileName[16];
generateGameStateFileName(999, gameStateFileName, 15, true);
- _saveFileMan->listSavefiles(gameStateFileName, menuData.saveLoadMarks, 100);
+ char slot[2];
+ int slotNum;
+ Common::StringList filenames;
+
+ memset(menuData.saveLoadMarks, false, 100 * sizeof(bool)); //assume no savegames for this title
+ filenames = _saveFileMan->listSavefiles(gameStateFileName);
+
+ for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
+ //Obtain the last 1 or 2 digits of the filename, since they correspond to the save slot
+ //This engine can save games either with one or two digits, hence the additional if statement
+ slot[0] = file->c_str()[file->size()-2];
+ slot[1] = file->c_str()[file->size()-1];
+
+ if(!atoi(&slot[0])){
+ slotNum = atoi(&slot[1]);
+ } else {
+ slotNum = atoi(slot);
+ }
+
+ if(slotNum >= 0 && slotNum < 100)
+ menuData.saveLoadMarks[slotNum] = true; //mark this slot as valid
+ }
+
for (int i = 0; i < 100; ++i) {
menuData.saveLoadDescriptionsTable[i][0] = 0;
if (menuData.saveLoadMarks[i]) {