diff options
| -rw-r--r-- | engines/sword2/sword2.cpp | 12 | 
1 files changed, 8 insertions, 4 deletions
| diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 3cdab2bd2b..58958c509a 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -334,10 +334,14 @@ void Sword2Engine::syncSoundSettings() {  	// Our own settings dialog can mute the music, speech and sound effects  	// individually. ScummVM's settings dialog has one master mute setting. -	if (ConfMan.getBool("mute")) { -		ConfMan.setBool("music_mute", true); -		ConfMan.setBool("speech_mute", true); -		ConfMan.setBool("sfx_mute", true); +	if (ConfMan.hasKey("mute")) { +		ConfMan.setBool("music_mute", ConfMan.getBool("mute")); +		ConfMan.setBool("speech_mute", ConfMan.getBool("mute")); +		ConfMan.setBool("sfx_mute", ConfMan.getBool("mute")); + +		if (!ConfMan.getBool("mute")) // it is false +			// So remove it in order to let individual volumes work +			ConfMan.removeKey("mute", ConfMan.getActiveDomainName());  	}  	_sound->muteMusic(ConfMan.getBool("music_mute")); | 
