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-rw-r--r--queen/graphics.cpp1
-rw-r--r--queen/graphics.h2
-rw-r--r--queen/logic.cpp36
-rw-r--r--queen/logic.h3
-rw-r--r--queen/structs.h6
-rw-r--r--queen/walk.cpp458
-rw-r--r--queen/walk.h54
7 files changed, 461 insertions, 99 deletions
diff --git a/queen/graphics.cpp b/queen/graphics.cpp
index 65afe85871..e7ba5d0f84 100644
--- a/queen/graphics.cpp
+++ b/queen/graphics.cpp
@@ -1017,6 +1017,7 @@ void Graphics::update() {
bobDrawAll();
textDrawAll();
displayScreen();
+ g_engine->_system->delay_msecs(100);
}
diff --git a/queen/graphics.h b/queen/graphics.h
index ee0c97dab6..cc81b9a827 100644
--- a/queen/graphics.h
+++ b/queen/graphics.h
@@ -173,7 +173,7 @@ private:
uint32 indexes[MAX_BANK_SIZE];
uint8 *data;
};
-
+public:
//! unbanked bob frames
BobFrame _frames[MAX_FRAMES_NUMBER];
diff --git a/queen/logic.cpp b/queen/logic.cpp
index 8a5ae0e67a..41f7782459 100644
--- a/queen/logic.cpp
+++ b/queen/logic.cpp
@@ -27,7 +27,7 @@ namespace Queen {
Logic::Logic(Resource *resource)
: _maxAnimatedFrame(0), _maxStaticFrame(0), _resource(resource) {
_jas = _resource->loadFile("QUEEN.JAS", 20);
-
+ _joe.x = _joe.y = 0;
initialise();
}
@@ -440,6 +440,40 @@ uint16 Logic::findFrame(uint16 obj) {
return framenum;
}
+
+uint16 Logic::objectForPerson(uint16 bobNum) {
+
+ uint16 bobcur = 0;
+ // first object number in the room
+ uint16 cur = _roomData[_currentRoom] + 1;
+ // last object number in the room
+ uint16 last = _roomData[_currentRoom + 1];
+ while (cur <= last) {
+ int16 image = _objectData[cur].image;
+ if (image == -3 || image == -4) {
+ // the object is a bob
+ ++bobcur;
+ }
+ if (bobcur == bobNum) {
+ return cur;
+ }
+ }
+ return 0;
+}
+
+
+WalkOffData *Logic::walkOffPointForObject(uint16 obj) {
+
+ uint16 i;
+ for (i = 1; i <= _numWalkOffs; ++i) {
+ if (_walkOffData[i].entryObj == obj) {
+ return &_walkOffData[i];
+ }
+ }
+ return NULL;
+}
+
+
void Logic::joeFacing(uint16 dir) {
_joe.facing = dir;
}
diff --git a/queen/logic.h b/queen/logic.h
index fc1d42b7ac..86f6831bd0 100644
--- a/queen/logic.h
+++ b/queen/logic.h
@@ -37,6 +37,7 @@ enum Language {
ITALIAN = 'I'
};
+
struct ZoneSlot {
bool valid;
Box box;
@@ -61,6 +62,8 @@ public:
uint16 findBob(uint16 obj); // FIXME: move that to QueenDisplay ?
uint16 findFrame(uint16 obj); // FIXME: move that to QueenDisplay ?
+ uint16 objectForPerson(uint16 bobnum);
+ WalkOffData *walkOffPointForObject(uint16 obj);
Area *area(int room, int num);
Area *currentRoomArea(int num);
diff --git a/queen/structs.h b/queen/structs.h
index b45b1ff37b..4eea8176fc 100644
--- a/queen/structs.h
+++ b/queen/structs.h
@@ -29,11 +29,11 @@ struct Box {
uint16 x1, y1, x2, y2;
int16 xDiff() const {
- return (int16)(x1 - x2);
+ return (int16)(x2 - x1);
}
int16 yDiff() const {
- return (int16)(y1 - y2);
+ return (int16)(y2 - y1);
}
bool intersects(uint16 x, uint16 y, uint16 w, uint16 h) const {
@@ -55,7 +55,7 @@ struct Area {
uint16 calcScale(int16 y) const {
uint16 dy = box.y2 - box.y1;
- uint16 ds = topScaleFactor - bottomScaleFactor;
+ int16 ds = (int16)(topScaleFactor - bottomScaleFactor);
uint16 scale = ((((y - box.y1) * 100) / dy) * ds) / 100 + bottomScaleFactor;
if (scale == 0) {
scale = 100;
diff --git a/queen/walk.cpp b/queen/walk.cpp
index 87475a7548..17fcb3f2c5 100644
--- a/queen/walk.cpp
+++ b/queen/walk.cpp
@@ -26,7 +26,7 @@
namespace Queen {
-MovePersonData Walk::_moveData[] = {
+const MovePersonData Walk::_moveData[] = {
{"COMPY", -1, -6, 1, 6, 0, 0, 0, 0,12,12,1,14},
{"DEINO", -1, -8, 1, 8, 0, 0, 0, 0,11,11,1,10},
{"FAYE", -1, -6, 1, 6,13,18, 7,12,19,22,2, 5},
@@ -51,12 +51,15 @@ MovePersonData Walk::_moveData[] = {
};
+
Walk::Walk(Logic *logic, Graphics *graphics)
: _logic(logic), _graphics(graphics) {
}
-uint16 Walk::joeFace(uint16 prevFacing) {
+uint16 Walk::joeFace() {
+
+ debug(9, "Walk::joeFace() - curFace = %d, prevFace = %d", _logic->joeFacing(), _joePrevFacing);
BobSlot *pbs = _graphics->bob(0);
uint16 frame;
if (_logic->currentRoom() == 108) {
@@ -65,17 +68,29 @@ uint16 Walk::joeFace(uint16 prevFacing) {
else {
frame = 33;
if (_logic->joeFacing() == DIR_FRONT) {
+ if (_joePrevFacing == DIR_BACK) {
+ pbs->frameNum = 33 + FRAMES_JOE_XTRA;
+ _graphics->update();
+ }
frame = 34;
}
- if (_logic->joeFacing() == DIR_BACK) {
+ else if (_logic->joeFacing() == DIR_BACK) {
+ if (_joePrevFacing == DIR_FRONT) {
+ pbs->frameNum = 33 + FRAMES_JOE_XTRA;
+ _graphics->update();
+ }
frame = 35;
}
- // FIXME: handle prevFacing
+ else if ((_logic->joeFacing() == DIR_LEFT && _joePrevFacing == DIR_RIGHT)
+ || (_logic->joeFacing() == DIR_RIGHT && _joePrevFacing == DIR_LEFT)) {
+ pbs->frameNum = 34 + FRAMES_JOE_XTRA;
+ _graphics->update();
+ }
pbs->frameNum = frame + FRAMES_JOE_XTRA;
pbs->scale = _logic->joeScale();
pbs->xflip = (_logic->joeFacing() == DIR_LEFT);
_graphics->update();
- // joePrevFacing = joeFacing;
+ _joePrevFacing = _logic->joeFacing();
switch (frame) {
case 33: frame = 1; break;
case 34: frame = 3; break;
@@ -88,71 +103,88 @@ uint16 Walk::joeFace(uint16 prevFacing) {
}
-void Walk::joeMoveBlock() {
- warning("Walk::moveJoeBlock() unimplemented");
+void Walk::joeMoveBlock(int facing) {
+ warning("Walk::moveJoeBlock() partially implemented");
+ _graphics->bob(0)->animating = false;
+// CAN=-2;
+ // Make Joe face the right direction
+ _logic->joeFacing(facing);
+ joeFace();
+
+ // TODO: cutaway calls
}
-void Walk::animatePersonPrepare() {
+void Walk::animateJoePrepare() {
// queen.c l.2748-2788
- int i;
+ uint16 i;
for (i = 1; i <= _walkDataCount; ++i) {
- MovePersonAnim *mpa = &_moveAnim[i];
WalkData *pwd = &_walkData[i];
- mpa->wx = pwd->dx;
- mpa->wy = pwd->dy;
- mpa->walkingArea = _logic->currentRoomArea(pwd->area); // &_roomAreas[ pwd->area ];
- if (mpa->wx < 0) {
- mpa->setFrames(11, 16 + FRAMES_JOE_XTRA, DIR_LEFT);
+ if (pwd->dx < 0) {
+ pwd->anim.set(11, 16 + FRAMES_JOE_XTRA, DIR_LEFT);
}
else {
- mpa->setFrames(11, 16 + FRAMES_JOE_XTRA, DIR_RIGHT);
+ pwd->anim.set(11, 16 + FRAMES_JOE_XTRA, DIR_RIGHT);
}
- int16 k = ABS(mpa->wy);
- int16 ds = mpa->walkingArea->scaleDiff();
+ int16 k = ABS(pwd->dy);
+ int16 ds = pwd->area->scaleDiff();
if (ds > 0) {
- k *= ((k * ds) / mpa->walkingArea->box.yDiff()) / 2;
+ k *= ((k * ds) / pwd->area->box.yDiff()) / 2;
}
- if (ABS(mpa->wx) < k) {
- if ((mpa->wy < 0 && ds < 0) || (mpa->wy > 0 && ds > 0)) {
- mpa->setFrames(17 + FRAMES_JOE_XTRA, 22 + FRAMES_JOE_XTRA, DIR_FRONT);
+ if (ABS(pwd->dx) < k) {
+ printf("pwd->dy=%d ds=%d\n", pwd->dy, ds);
+ if (pwd->dy < 0) {
+ if (ds < 0) {
+ pwd->anim.set(17 + FRAMES_JOE_XTRA, 22 + FRAMES_JOE_XTRA, DIR_FRONT);
+ }
+ else {
+ pwd->anim.set(23 + FRAMES_JOE_XTRA, 28 + FRAMES_JOE_XTRA, DIR_BACK);
+ }
}
- else {
- mpa->setFrames(23 + FRAMES_JOE_XTRA, 28 + FRAMES_JOE_XTRA, DIR_BACK);
+ else if (pwd->dy > 0) {
+ if (ds < 0) {
+ pwd->anim.set(23 + FRAMES_JOE_XTRA, 28 + FRAMES_JOE_XTRA, DIR_BACK);
+ }
+ else {
+ pwd->anim.set(17 + FRAMES_JOE_XTRA, 22 + FRAMES_JOE_XTRA, DIR_FRONT);
+ }
}
}
}
}
-void Walk::animatePerson() {
+void Walk::animateJoe() {
// queen.c l.2789-2835
uint16 lastDirection = 0;
uint16 i;
BobSlot *pbs = _graphics->bob(0);
- _logic->joeFacing(_moveAnim[1].facing);
- _logic->joeScale(_moveAnim[1].walkingArea->calcScale(pbs->y));
- joeFace(_logic->joeFacing());
+ _logic->joeFacing(_walkData[1].anim.facing);
+ _logic->joeScale(_walkData[1].area->calcScale(pbs->y));
+ joeFace();
bool interrupted = false;
for (i = 1; i <= _walkDataCount && !interrupted; ++i) {
- MovePersonAnim *mpa = &_moveAnim[i];
- if (mpa->walkingArea->mapNeighbours < 0) {
- joeMoveBlock();
+
+ WalkData *pwd = &_walkData[i];
+
+ if (pwd->area->mapNeighbours < 0) {
+ joeMoveBlock(pwd->anim.facing);
return;
}
- if (lastDirection != mpa->facing) {
- _graphics->bobAnimNormal(0, mpa->firstFrame, mpa->lastFrame, 1, false, false);
+ if (lastDirection != pwd->anim.facing) {
+ _graphics->bobAnimNormal(0, pwd->anim.firstFrame, pwd->anim.lastFrame, 1, false, false);
}
- uint16 scale = _logic->findScale(pbs->x, pbs->y);
- _graphics->bobMove(0, pbs->x + mpa->wx, pbs->y + mpa->wy, scale * 6 / 100);
+
+ uint16 moveSpeed = _logic->findScale(pbs->x, pbs->y) * 6 / 100;
+ _graphics->bobMove(0, pbs->x + pwd->dx, pbs->y + pwd->dy, moveSpeed);
pbs->xflip = (pbs->xdir < 0);
while (pbs->moving) {
// adjust Joe's movespeed according to scale
- pbs->scale = mpa->walkingArea->calcScale(pbs->y);
+ pbs->scale = pwd->area->calcScale(pbs->y);
_logic->joeScale(pbs->scale);
if (pbs->xmajor) {
pbs->speed = pbs->scale * 6 / 100;
@@ -170,7 +202,7 @@ void Walk::animatePerson() {
pbs->moving = false;
}
}
- lastDirection = mpa->facing;
+ lastDirection = pwd->anim.facing;
}
// if (!cutQuit) {
pbs->animating = false;
@@ -179,6 +211,142 @@ void Walk::animatePerson() {
}
+void Walk::animatePersonPrepare(const MovePersonData *mpd, const Person *pp) {
+ // queen.c l.2469-2572
+ int i;
+ for (i = 1; i <= _walkDataCount; ++i) {
+
+ WalkData *pwd = &_walkData[i];
+
+ if (pwd->dx < 0) {
+ pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_LEFT);
+ }
+ else if (pwd->dx > 0) {
+ pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_RIGHT);
+ }
+ else {
+ if (ABS(mpd->walkLeft1) == ABS(mpd->walkRight1)) {
+ pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_RIGHT);
+ }
+ else {
+ // we have specific moves for this actor, see what direction they were last facing
+ if (pp->direction == -3) {
+ // previously facing right
+ pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_LEFT);
+ }
+ else {
+ // previously facing left
+ pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_RIGHT);
+ }
+ }
+ }
+
+ int16 k = ABS(pwd->dy);
+ int16 ds = pwd->area->scaleDiff();
+ if (ds > 0) {
+ k *= ((k * ds) / pwd->area->box.yDiff()) / 2;
+ }
+
+ if(ABS(pwd->dx) < k) {
+ if (pwd->dy < 0) {
+ if (mpd->walkBack1 > 0) {
+ pwd->anim.set(mpd->walkBack1, mpd->walkBack2, DIR_BACK);
+ }
+ else if (pwd->dx < 0) {
+ pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_BACK);
+ }
+ else {
+ pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_BACK);
+ }
+ }
+ else if (pwd->dy > 0) {
+ if (mpd->walkFront1 > 0) {
+ pwd->anim.set(mpd->walkFront1, mpd->walkFront2, DIR_FRONT);
+ }
+ else if(ABS(mpd->walkLeft1) == ABS(mpd->walkRight1)) {
+ if (pwd->dx < 0) {
+ pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_FRONT);
+ }
+ else {
+ pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_FRONT);
+ }
+ }
+ else {
+ // we have a special move for left/right, so select that instead!
+ if (pp->direction == -3) {
+ // previously facing right
+ pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_FRONT);
+ }
+ else {
+ // previously facing left
+ pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_FRONT);
+ }
+ }
+ }
+ }
+ }
+}
+
+
+void Walk::animatePerson(const MovePersonData *mpd, const Person *pp) {
+ // queen.c l.2572-2651
+
+ BobSlot *pbs = _graphics->bob(pp->bobNum);
+
+ // check to see which way person should be facing
+ if (mpd->walkLeft1 == mpd->walkRight1) {
+ pbs->xflip = (pp->direction == -3);
+ }
+ else {
+ // they have special walk for left and right, so don't flip
+ pbs->xflip = false;
+ }
+
+ uint16 i;
+ for (i = 1; i <= _walkDataCount; ++i) {
+// MovePersonAnim *mpa = &_moveAnim[i];
+ WalkData *pwd = &_walkData[i];
+ // unpack necessary frames for bob animation
+ uint16 dstFrame = pp->image;
+ uint16 srcFrame = ABS(pwd->anim.firstFrame);
+ while (srcFrame <= ABS(pwd->anim.lastFrame)) {
+ _graphics->bankUnpack(srcFrame, dstFrame, pp->bankNum);
+ ++dstFrame;
+ ++srcFrame;
+ }
+ // pass across bobs direction ONLY if walk is a mirror flip!
+ if (ABS(mpd->walkLeft1) == ABS(mpd->walkRight1)) {
+ _graphics->bobAnimNormal(pp->bobNum, pp->image, dstFrame - 1, mpd->animSpeed, false, pbs->xflip);
+ }
+ else {
+ _graphics->bobAnimNormal(pp->bobNum, pp->image, dstFrame - 1, mpd->animSpeed, false, false);
+ }
+
+ // move other actors at correct speed relative to scale
+ uint16 moveSpeed = _logic->findScale(pbs->x, pbs->y) * mpd->moveSpeed / 100;
+ _graphics->bobMove(pp->bobNum, pbs->x + pwd->dx, pbs->y + pwd->dy, moveSpeed);
+
+ // flip if one set of frames for actor
+ if (mpd->walkLeft1 < 0 || ABS(mpd->walkLeft1) == ABS(mpd->walkRight1)) {
+ pbs->xflip = pwd->dx < 0;
+ }
+
+ while (pbs->moving) {
+ _graphics->update();
+ uint16 scale = pwd->area->calcScale(pbs->y);
+ pbs->scale = scale;
+ if (pbs->xmajor) {
+ pbs->speed = scale * mpd->moveSpeed / 100;
+ }
+ else {
+ pbs->speed = scale * (mpd->moveSpeed / 2) / 100;
+ }
+// if (cutQuit)
+ }
+ }
+}
+
+
void Walk::joeSetup() {
int i;
@@ -196,51 +364,187 @@ void Walk::joeSetup() {
_logic->joeFacing(DIR_FRONT);
}
-void Walk::joeMove(int direction, uint16 oldx, uint16 oldy, uint16 newx, uint16 newy, bool inCutaway) {
+
+void Walk::joeSetupInRoom(int state, uint16 scale, uint16 entryObj) {
+ // queen.c SETUP_HERO() + l.633-640
+
+ uint16 oldx;
+ uint16 oldy;
+ WalkOffData *pwo = NULL;
+ ObjectData *pod = _logic->objectData(entryObj);
+ if (pod == NULL) {
+ error("Walk::joeSetupInRoom() - No object data for obj %d", entryObj);
+ }
+
+ if (state == 3 || _logic->joeX() != 0 || _logic->joeY()) {
+ oldx = _logic->joeX();
+ oldy = _logic->joeY();
+ }
+ else {
+ // find the walk off point for the entry object and make
+ // Joe walking to that point
+ pwo = _logic->walkOffPointForObject(entryObj);
+ if (pwo != NULL) {
+ oldx = pwo->x;
+ oldy = pwo->y;
+ }
+ else {
+ // no walk off point, use object position
+ oldx = pod->x;
+ oldy = pod->y;
+ }
+ }
+
+ debug(9, "Walk::joeSetupInRoom() - oldx=%d, oldy=%d", oldx, oldy);
+
+ if (scale > 0 && scale < 100) {
+ _logic->joeScale(scale);
+ }
+ else {
+ uint16 area = _logic->zoneInArea(ZONE_ROOM, oldx, oldy);
+ if (area > 0) {
+ _logic->joeScale(_logic->currentRoomArea(area)->calcScale(oldy));
+ }
+ else {
+ _logic->joeScale(100);
+ }
+ }
+
+ // TODO: cutawayJoeFacing
+
+ // check to see which way Joe entered room
+ // TODO: JoeFacing with _objectData[entryObj].state
+ _logic->joeFacing(DIR_FRONT);
+
+ _joePrevFacing = _logic->joeFacing();
+ BobSlot *pbs = _graphics->bob(0);
+ pbs->scale = _logic->joeScale();
+
+ // TODO: room 108 specific
+
+ joeFace();
+ pbs->active = true;
+ pbs->x = oldx;
+ pbs->y = oldy;
+ pbs->frameNum = 29 + FRAMES_JOE_XTRA;
+ _logic->joeX(0);
+ _logic->joeY(0);
+
+ if (pwo != NULL) {
+ // entryObj has a walk off point, then walk from there to object x,y
+// joeMove(0, pod->x, pod->y, false);
+ }
+}
+
+
+void Walk::joeMove(int direction, uint16 endx, uint16 endy, bool inCutaway) {
// CAN=0
initWalkData();
+ uint16 oldx = _graphics->bob(0)->x;
+ uint16 oldy = _graphics->bob(0)->y;
+
_logic->joeWalk(1);
uint16 oldPos = _logic->zoneInArea(ZONE_ROOM, oldx, oldy);
- uint16 newPos = _logic->zoneInArea(ZONE_ROOM, newx, newy);
+ uint16 newPos = _logic->zoneInArea(ZONE_ROOM, endx, endy);
- debug(9, "Walk::joeMove(%d, %d, %d, %d, %d), old = %d, new = %d", direction, oldx, oldy, newx, newy, oldPos, newPos);
+ debug(9, "Walk::joeMove(%d, %d, %d, %d, %d), old = %d, new = %d", direction, oldx, oldy, endx, endy, oldPos, newPos);
// if in cutaway, allow Joe to walk anywhere
if(newPos == 0 && inCutaway) {
- incWalkData(oldx, oldy, newx, newy, oldPos);
+ incWalkData(oldx, oldy, endx, endy, oldPos);
}
else {
- calc(oldPos, newPos, oldx, oldy, newx, newy);
+ calc(oldPos, newPos, oldx, oldy, endx, endy);
}
if (_walkDataCount > 0) {
//MOVE_JOE2:
- animatePersonPrepare();
- animatePerson();
+ animateJoePrepare();
+ animateJoe();
}
else {
-// SPEAK(JOE_RESPstr[4],"JOE",find_cd_desc(4))
+// SPEAK(JOE_RESPstr[4],"JOE",find_cd_desc(4));
}
//MOVE_JOE_EXIT:
if (direction > 0) {
_logic->joeFacing(direction);
}
-// joePrevFacing = _logic->joeFacing();
- joeFace(0);
+ _joePrevFacing = _logic->joeFacing();
+ joeFace();
}
-void Walk::personMove(const char* name, uint16 endx, uint16 endy, uint16 image, int dir) {
- warning("Walk::personMove() unimplemented");
+
+void Walk::personMove(Person* pp, uint16 endx, uint16 endy) {
+
+ // CAN = 0;
+ initWalkData();
+
+ uint16 oldx = _graphics->bob(pp->bobNum)->x;
+ uint16 oldy = _graphics->bob(pp->bobNum)->y;
+
+ uint16 oldPos = _logic->zoneInArea(ZONE_ROOM, oldx, oldy);
+ uint16 newPos = _logic->zoneInArea(ZONE_ROOM, endx, endy);
+
+ debug(9, "Walk::personMove(%d, %d, %d, %d, %d), old = %d, new = %d", pp->direction, oldx, oldy, endx, endy, oldPos, newPos);
+
+ calc(oldPos, newPos, oldx, oldy, endx, endy);
+
+ // find MovePersonData associated to Person
+ const MovePersonData *mpd = _moveData;
+ while (mpd->name[0] != '*') {
+ if (scumm_stricmp(mpd->name, pp->name) == 0) {
+ break;
+ }
+ ++mpd;
+ }
+ if (mpd->name[0] == '*') {
+ error("Walk::personMove() - Unknown person : '%s'", pp->name);
+ }
+
+ if (_walkDataCount > 0) {
+ animatePersonPrepare(mpd, pp);
+ animatePerson(mpd, pp);
+ }
+
+ uint16 standingFrame = 0;
+ if (pp->bobNum <= 3) {
+ standingFrame = 29 + FRAMES_JOE_XTRA + pp->bobNum;
+ }
+ else {
+ warning("Walk::personMove() - Wrong bob number : %d", pp->bobNum);
+ }
+ // make other person face the right direction
+ BobSlot *pbs = _graphics->bob(pp->bobNum);
+ pbs->endx = endx;
+ pbs->endy = endy;
+ pbs->animating = false;
+ pbs->scale = _walkData[_walkDataCount].area->calcScale(endy);
+ if (_walkData[_walkDataCount].anim.facing == DIR_BACK) {
+ _graphics->bankUnpack(mpd->backStandingFrame, standingFrame, pp->bankNum);
+ }
+ else {
+ _graphics->bankUnpack(mpd->frontStandingFrame, standingFrame, pp->bankNum);
+ }
+ uint16 obj = _logic->objectForPerson(pp->bobNum);
+ if (_walkData[_walkDataCount].dx < 0) {
+ _logic->objectData(obj)->image = -3;
+ pbs->xflip = true;
+ }
+ else {
+ _logic->objectData(obj)->image = -4;
+ pbs->xflip = false;
+ }
+ pbs->frameNum = standingFrame;
}
void Walk::calc(uint16 oldPos, uint16 newPos, uint16 oldx, uint16 oldy, uint16 x, uint16 y) {
- // if newPos is outside of an AREA then travers Y axis until an AREA is found
+ // if newPos is outside of an AREA then traverse Y axis until an AREA is found
if (newPos == 0) {
newPos = findAreaPosition(&x, &y, true);
}
@@ -261,7 +565,7 @@ void Walk::calc(uint16 oldPos, uint16 newPos, uint16 oldx, uint16 oldy, uint16 x
for (i = 2; i <= _areaListCount; ++i) {
uint16 a1 = _areaList[i - 1];
uint16 a2 = _areaList[i];
- const Area *pa1 = _logic->currentRoomArea(a1); //&_roomAreas[ a1 ];
+ const Area *pa1 = _logic->currentRoomArea(a1);
const Area *pa2 = _logic->currentRoomArea(a2);
uint16 x1 = calcC(pa1->box.x1, pa1->box.x2, pa2->box.x1, pa2->box.x2, px);
uint16 y1 = calcC(pa1->box.y1, pa1->box.y2, pa2->box.y1, pa2->box.y2, py);
@@ -275,50 +579,54 @@ void Walk::calc(uint16 oldPos, uint16 newPos, uint16 oldx, uint16 oldy, uint16 x
uint16 Walk::calcC(uint16 c1, uint16 c2, uint16 c3, uint16 c4, uint16 lastc) {
+
uint16 s1 = MAX(c1, c3);
uint16 s2 = MIN(c2, c4);
- uint16 c = (s1 + s2) / 2;
+ uint16 c;
if ((lastc >= s1 && lastc <= s2) || (lastc >= s2 && lastc <= s1)) {
c = lastc;
}
+ else {
+ c = (s1 + s2) / 2;
+ }
return c;
}
int16 Walk::findAreaPosition(uint16 *x, uint16 *y, bool recalibrate) {
+
uint16 i;
uint16 pos = 1;
+ uint32 minDist = ~0;
const Box *b = &_logic->currentRoomArea(1)->box;
- uint16 tx = b->x1;
- uint16 bx = b->x2;
- uint16 ty = b->y1;
- uint16 by = b->y2;
- uint16 prevClosestFace = 640;
for (i = 1; i <= _logic->currentRoomAreaMax(); ++i) {
+
b = &_logic->currentRoomArea(i)->box;
+
uint16 dx1 = ABS(b->x1 - *x);
uint16 dx2 = ABS(b->x2 - *x);
uint16 dy1 = ABS(b->y1 - *y);
uint16 dy2 = ABS(b->y2 - *y);
uint16 csx = MIN(dx1, dx2);
uint16 csy = MIN(dy1, dy2);
- uint16 curClosestFace = 640;
- // check to see if X lies in X range
- if (*x >= b->x1 && *x <= b->x2) {
- // it is, so record closest Y face distance
- curClosestFace = csy;
- }
- else if (*y >= b->y1 && *y <= b->y2) {
- // record, closest X face distance
- curClosestFace = csx;
- }
- if (curClosestFace < prevClosestFace) {
- tx = dx1;
- ty = dy1;
- bx = dx2;
- by = dy2;
+
+ bool inX = (*x >= b->x1) && (*x <= b->x2);
+ bool inY = (*y >= b->y1) && (*y <= b->y2);
+
+ uint32 dist = minDist;
+ if (!inX && !inY) {
+ dist = csx * csx + csy * csy;
+ }
+ else if (inX) {
+ dist = csy * csy;
+ }
+ else if (inY) {
+ dist = csx * csx;
+ }
+
+ if (dist < minDist) {
+ minDist = dist;
pos = i;
- prevClosestFace = curClosestFace;
}
}
// we now have the closest area near X,Y, so we can recalibrate
@@ -397,6 +705,7 @@ bool Walk::calcPath(uint16 oldArea, uint16 newArea) {
void Walk::initWalkData() {
+
_walkDataCount = 0;
memset(_walkData, 0, sizeof(_walkData));
_areaStrikeCount = 0;
@@ -415,10 +724,11 @@ void Walk::incWalkData(uint16 px, uint16 py, uint16 x, uint16 y, uint16 area) {
WalkData *pwd = &_walkData[_walkDataCount];
pwd->dx = x - px;
pwd->dy = y - py;
- pwd->area = area;
+ pwd->area = _logic->currentRoomArea(area); //area;
// pwd->sign = ((pwd->dx < 0) ? -1 : ((pwd->dx > 0) ? 1 : 0)) ;
}
}
+
} // End of namespace Queen
diff --git a/queen/walk.h b/queen/walk.h
index b95c5bfb95..43911cf199 100644
--- a/queen/walk.h
+++ b/queen/walk.h
@@ -31,21 +31,12 @@ namespace Queen {
#define MAX_AREAS 11
-struct WalkData {
-// int16 sign; // never used
- int16 dx, dy;
- int16 area;
-};
-
struct MovePersonAnim {
- int16 wx;
- int16 wy;
- uint16 firstFrame;
- uint16 lastFrame;
+ int16 firstFrame;
+ int16 lastFrame;
uint16 facing;
- const Area *walkingArea;
- void setFrames(uint16 ff, uint16 lf, uint16 face) {
+ void set(int16 ff, int16 lf, uint16 face) {
firstFrame = ff;
lastFrame = lf;
facing = face;
@@ -53,6 +44,14 @@ struct MovePersonAnim {
};
+struct WalkData {
+// int16 sign; // never used
+ int16 dx, dy;
+ const Area *area;
+ MovePersonAnim anim;
+};
+
+
struct MovePersonData {
const char *name;
int16 walkLeft1, walkLeft2;
@@ -66,6 +65,15 @@ struct MovePersonData {
};
+struct Person {
+ const char* name;
+ uint16 bobNum; // P_BOB
+ uint16 bankNum; // P_BANK
+ uint16 image; // MOVE_OTHER, CI arg
+ int direction; // MOVE_OTHER, dir arg
+};
+
+
class Logic;
class Graphics;
@@ -74,25 +82,31 @@ public:
Walk(Logic* logic, Graphics* graphics);
+ //! SETUP_JOE(), loads the various bobs needed to animate Joe
void joeSetup();
+
+ //! SETUP_HERO(), places Joe at the right place when entering a room
+ void joeSetupInRoom(int state, uint16 scale, uint16 entryObj);
//! MOVE_JOE()
- void joeMove(int dir, uint16 oldx, uint16 oldy, uint16 newx, uint16 newy, bool inCutaway);
+ void joeMove(int direction, uint16 endx, uint16 endy, bool inCutaway);
//! FACE_JOE()
- uint16 joeFace(uint16 prevFacing);
+ uint16 joeFace();
//! MOVE_OTHER
- void personMove(const char* name, uint16 endx, uint16 endy, uint16 image, int dir);
+ void personMove(Person* name, uint16 endx, uint16 endy);
private:
- void joeMoveBlock();
+ void joeMoveBlock(int facing);
- void animatePersonPrepare();
+ void animateJoePrepare();
+ void animateJoe();
- void animatePerson();
+ void animatePersonPrepare(const MovePersonData *mpd, const Person* pp);
+ void animatePerson(const MovePersonData *mpd, const Person* pp);
//! CALC_X, CALC_Y
static uint16 calcC(uint16 c1, uint16 c2, uint16 c3, uint16 c4, uint16 lastc);
@@ -118,9 +132,9 @@ private:
//! equivalent to l.2432,2469 MOVE_OTHER() and l.2696,2744 MOVE_JOE()
void calc(uint16 oldPos, uint16 newPos, uint16 oldx, uint16 oldy, uint16 x, uint16 y);
+ static const MovePersonData _moveData[];
- MovePersonAnim _moveAnim[15];
- static MovePersonData _moveData[];
+ uint16 _joePrevFacing;
uint16 _walkDataCount;
WalkData _walkData[16];