diff options
-rw-r--r-- | common/debugger.h | 2 | ||||
-rw-r--r-- | queen/queen.cpp | 2 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 2 | ||||
-rw-r--r-- | simon/simon.cpp | 2 | ||||
-rw-r--r-- | sky/sky.cpp | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/common/debugger.h b/common/debugger.h index 1da3ad7319..767c212396 100644 --- a/common/debugger.h +++ b/common/debugger.h @@ -23,7 +23,7 @@ namespace GUI { class ConsoleDialog; -}; +} namespace Common { diff --git a/queen/queen.cpp b/queen/queen.cpp index 8c09ffe510..758dc8bcac 100644 --- a/queen/queen.cpp +++ b/queen/queen.cpp @@ -83,7 +83,7 @@ Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) { return new Queen::QueenEngine(detector, syst); } -REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames); +REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames) namespace Queen { diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 6d12016322..1a9d2984bc 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -2868,4 +2868,4 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { return engine; } -REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_gameList, Engine_SCUMM_create, Engine_SCUMM_detectGames); +REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_gameList, Engine_SCUMM_create, Engine_SCUMM_detectGames) diff --git a/simon/simon.cpp b/simon/simon.cpp index 18a7687240..16220b38b0 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -102,7 +102,7 @@ Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) { return new Simon::SimonEngine(detector, syst); } -REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_gameList, Engine_SIMON_create, Engine_SIMON_detectGames); +REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_gameList, Engine_SIMON_create, Engine_SIMON_detectGames) namespace Simon { diff --git a/sky/sky.cpp b/sky/sky.cpp index 71c055ae53..ef9a19c846 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -106,7 +106,7 @@ Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) { return new SkyEngine(detector, syst); } -REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames); +REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames) void **SkyEngine::_itemList[300]; |