diff options
-rw-r--r-- | engines/cryo/eden.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index c4a76a47a2..bf8fbe4e4a 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -2012,7 +2012,7 @@ void EdenGame::loadCharacter(perso_t *perso) { ptr += READ_LE_UINT16(ptr) - 2; _globals->_persoSpritePtr = baseptr; _globals->_persoSpritePtr2 = baseptr + READ_LE_UINT16(ptr); - debug("load perso: b6 len is %ld", _globals->_persoSpritePtr2 - _globals->_persoSpritePtr); + debug("load perso: b6 len is %d", (int)(_globals->_persoSpritePtr2 - _globals->_persoSpritePtr)); } else { useBank(_globals->_characterImageBank); _characterBankData = _bankData; @@ -3182,7 +3182,7 @@ void EdenGame::dialautooff() { void EdenGame::follow() { if (_globals->_roomCharacterType == PersonFlags::pfType12) { - debug("follow: hiding person %ld", _globals->_roomCharacterPtr - _persons); + debug("follow: hiding person %d", (int)(_globals->_roomCharacterPtr - _persons)); _globals->_roomCharacterPtr->_flags |= PersonFlags::pf80; _globals->_roomCharacterPtr->_roomNum = 0; _globals->_gameFlags |= GameFlags::gfFlag8; @@ -5845,7 +5845,7 @@ void EdenGame::perso_ici(int16 action) { // Original name: setpersohere void EdenGame::setCharacterHere() { - debug("setCharacterHere, perso is %ld", _globals->_characterPtr - _persons); + debug("setCharacterHere, perso is %d", (int)(_globals->_characterPtr - _persons)); _globals->_partyOutside = 0; _globals->_party = 0; _globals->_roomCharacterPtr = nullptr; @@ -5871,7 +5871,7 @@ void EdenGame::faire_suivre(int16 roomNum) { // Original name: suis_moi5 void EdenGame::AddCharacterToParty() { - debug("adding person %ld to party", _globals->_characterPtr - _persons); + debug("adding person %d to party", (int)(_globals->_characterPtr - _persons)); _globals->_characterPtr->_flags |= PersonFlags::pfInParty; _globals->_characterPtr->_roomNum = _globals->_roomNum; _globals->_party |= _globals->_characterPtr->_partyMask; @@ -5888,7 +5888,7 @@ void EdenGame::addToParty(int16 index) { // Original name: reste_ici5 void EdenGame::removeCharacterFromParty() { - debug("removing person %ld from party", _globals->_characterPtr - _persons); + debug("removing person %d from party", (int)(_globals->_characterPtr - _persons)); _globals->_characterPtr->_flags &= ~PersonFlags::pfInParty; _globals->_partyOutside |= _globals->_characterPtr->_partyMask; _globals->_party &= ~_globals->_characterPtr->_partyMask; |