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-rw-r--r--engines/cryo/eden.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp
index c4a76a47a2..bf8fbe4e4a 100644
--- a/engines/cryo/eden.cpp
+++ b/engines/cryo/eden.cpp
@@ -2012,7 +2012,7 @@ void EdenGame::loadCharacter(perso_t *perso) {
ptr += READ_LE_UINT16(ptr) - 2;
_globals->_persoSpritePtr = baseptr;
_globals->_persoSpritePtr2 = baseptr + READ_LE_UINT16(ptr);
- debug("load perso: b6 len is %ld", _globals->_persoSpritePtr2 - _globals->_persoSpritePtr);
+ debug("load perso: b6 len is %d", (int)(_globals->_persoSpritePtr2 - _globals->_persoSpritePtr));
} else {
useBank(_globals->_characterImageBank);
_characterBankData = _bankData;
@@ -3182,7 +3182,7 @@ void EdenGame::dialautooff() {
void EdenGame::follow() {
if (_globals->_roomCharacterType == PersonFlags::pfType12) {
- debug("follow: hiding person %ld", _globals->_roomCharacterPtr - _persons);
+ debug("follow: hiding person %d", (int)(_globals->_roomCharacterPtr - _persons));
_globals->_roomCharacterPtr->_flags |= PersonFlags::pf80;
_globals->_roomCharacterPtr->_roomNum = 0;
_globals->_gameFlags |= GameFlags::gfFlag8;
@@ -5845,7 +5845,7 @@ void EdenGame::perso_ici(int16 action) {
// Original name: setpersohere
void EdenGame::setCharacterHere() {
- debug("setCharacterHere, perso is %ld", _globals->_characterPtr - _persons);
+ debug("setCharacterHere, perso is %d", (int)(_globals->_characterPtr - _persons));
_globals->_partyOutside = 0;
_globals->_party = 0;
_globals->_roomCharacterPtr = nullptr;
@@ -5871,7 +5871,7 @@ void EdenGame::faire_suivre(int16 roomNum) {
// Original name: suis_moi5
void EdenGame::AddCharacterToParty() {
- debug("adding person %ld to party", _globals->_characterPtr - _persons);
+ debug("adding person %d to party", (int)(_globals->_characterPtr - _persons));
_globals->_characterPtr->_flags |= PersonFlags::pfInParty;
_globals->_characterPtr->_roomNum = _globals->_roomNum;
_globals->_party |= _globals->_characterPtr->_partyMask;
@@ -5888,7 +5888,7 @@ void EdenGame::addToParty(int16 index) {
// Original name: reste_ici5
void EdenGame::removeCharacterFromParty() {
- debug("removing person %ld from party", _globals->_characterPtr - _persons);
+ debug("removing person %d from party", (int)(_globals->_characterPtr - _persons));
_globals->_characterPtr->_flags &= ~PersonFlags::pfInParty;
_globals->_partyOutside |= _globals->_characterPtr->_partyMask;
_globals->_party &= ~_globals->_characterPtr->_partyMask;