diff options
| -rw-r--r-- | engines/scumm/charset.cpp | 31 | 
1 files changed, 16 insertions, 15 deletions
| diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 0246a255f9..9fb76d9d63 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -401,7 +401,7 @@ int CharsetRendererClassic::getCharWidth(uint16 chr) {  					spacing++;  				}  			} -			 +  		} else if (chr >= 0x80) {  			return _vm->_2byteWidth / 2;  		} @@ -618,11 +618,12 @@ int CharsetRendererV3::getCharWidth(uint16 chr) {  				spacing = 4;  		} else if (chr & 0x80) {  			spacing = _vm->_2byteWidth / 2; -		}	 +		}  	} -	if (!spacing) +	if (!spacing) {  		spacing = *(_widthTable + chr); +	}  	return spacing;  } @@ -857,17 +858,17 @@ void CharsetRenderer::processTownsCharsetColors(uint8 bytesPerPixel) {  	if (_vm->_game.platform == Common::kPlatformFMTowns) {  		for (int i = 0; i < (1 << bytesPerPixel); i++) {  			uint8 c = _vm->_charsetColorMap[i]; -						 +  			if (c > 16) {  				uint8 t = (_vm->_currentPalette[c * 3] < 32) ? 4 : 12;  				t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 2 : 10);  				t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 1 : 9);  				c = t;  			} -			 +  			if (c == 0)  				c = _vm->_townsOverrideShadowColor; -			 +  			c = ((c & 0x0f) << 4) | (c & 0x0f);  			_vm->_townsCharsetColorMap[i] = c;  		} @@ -920,12 +921,12 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {  			noSjis = true;  		}  	} -	 +  	if (useTownsFontRomCharacter(chr) && !noSjis) {  		charPtr = 0;  		_vm->_cjkChar = chr;  		enableShadow(true); -		 +  		width = getCharWidth(chr);  		// For whatever reason MI1 uses a different font width  		// for alignment calculation and for drawing when @@ -947,7 +948,7 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {  			height++;  		}  	} else -#endif	 +#endif  	{  		uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);  		assert(charOffs < 0x14000); @@ -1259,14 +1260,14 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con  #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE  	byte *dst3 = dst2;  	byte *dst4 = dst2; -	if (scale2x) {		 +	if (scale2x) {  		dst3 = dst2 + s.pitch;  		dst4 = dst3 + s.pitch;  		pitch <<= 1;  	}  	if (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 5)  		col = _vm->_townsCharsetColorMap[1]; -#endif			 +#endif  	for (y = 0; y < height && y + drawTop < s.h; y++) {  		for (x = 0; x < width; x++) { @@ -1287,19 +1288,19 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con  						if (scale2x) {  							dst[2] = dst[3] = dst2[2] = dst2[3] = _shadowColor;  							dst3[0] = dst4[0] = dst3[1] = dst4[1] = _shadowColor; -						} else  +						} else  #endif  						{  							dst[1] = dst2[0] = _shadowColor;  							if (_shadowMode != kFMTOWNSShadowMode)  								dst2[1] = _shadowColor; -						}						 +						}  					}  					dst[0] = col;  #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE  					if (scale2x) -						dst[1] = dst2[0] = dst2[1] = col;					 +						dst[1] = dst2[0] = dst2[1] = col;  #endif  				}  			} @@ -1317,7 +1318,7 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con  		dst += pitch;  		dst2 += pitch; -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE		 +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE  		dst3 += pitch;  		dst4 += pitch;  #endif | 
