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-rw-r--r--backends/cloud/cloudthread.cpp21
-rw-r--r--backends/cloud/cloudthread.h11
-rw-r--r--backends/platform/sdl/sdl.cpp7
-rw-r--r--base/main.cpp8
-rw-r--r--common/system.h29
5 files changed, 67 insertions, 9 deletions
diff --git a/backends/cloud/cloudthread.cpp b/backends/cloud/cloudthread.cpp
index f8d93d2baa..813354f43f 100644
--- a/backends/cloud/cloudthread.cpp
+++ b/backends/cloud/cloudthread.cpp
@@ -23,6 +23,8 @@
#include "cloudthread.h"
#include "common/debug.h"
#include "common/json.h"
+#include "common/system.h"
+#include "common/timer.h"
void example1();
void example2();
@@ -30,10 +32,10 @@ void example3();
void cloudThread(void *thread) {
CloudThread *cloudThread = (CloudThread *)thread;
- cloudThread->work();
+ cloudThread->handler();
};
-void CloudThread::work() {
+void CloudThread::handler() {
if (_firstTime) {
_firstTime = false;
@@ -43,6 +45,21 @@ void CloudThread::work() {
} else { }
}
+void CloudThread::setTimeout(int interval) {
+ Common::TimerManager *manager = g_system->getTimerManager();
+ if (!manager->installTimerProc(cloudThread, interval, this, "Cloud Thread"))
+ warning("Failed to create cloud thread");
+}
+
+void CloudThread::unsetTimeout() {
+ Common::TimerManager *manager = g_system->getTimerManager();
+ manager->removeTimerProc(cloudThread);
+}
+
+void CloudThread::start() {
+ setTimeout(1000000); //in one second
+}
+
/// SimpleJSON examples:
using Common::JSON;
diff --git a/backends/cloud/cloudthread.h b/backends/cloud/cloudthread.h
index ce448b7274..334a163dde 100644
--- a/backends/cloud/cloudthread.h
+++ b/backends/cloud/cloudthread.h
@@ -23,14 +23,19 @@
#ifndef BACKENDS_CLOUD_CLOUDTHREAD_H
#define BACKENDS_CLOUD_CLOUDTHREAD_H
-void cloudThread(void *thread); //this one is passed to TimerManager in main()
-
class CloudThread {
+ friend void cloudThread(void*); //calls private handler()
+
bool _firstTime;
+
+ void handler();
+ void setTimeout(int interval);
+ void unsetTimeout();
+
public:
CloudThread(): _firstTime(true) {};
- void work();
+ void start();
};
#endif
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index dca6891fef..84aa5c8421 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -33,6 +33,7 @@
#include "gui/EventRecorder.h"
#include "common/taskbar.h"
#include "common/textconsole.h"
+#include "backends/cloud/cloudthread.h"
#include "backends/saves/default/default-saves.h"
@@ -158,6 +159,12 @@ void OSystem_SDL::init() {
_taskbarManager = new Common::TaskbarManager();
#endif
+//TODO: define USE_CLOUD
+//#if defined(USE_CLOUD)
+ if (_cloudThread == 0)
+ _cloudThread = new CloudThread();
+//#endif
+
}
void OSystem_SDL::initBackend() {
diff --git a/base/main.cpp b/base/main.cpp
index 593179d80e..ce69117bc6 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -477,10 +477,10 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
}
#endif
- CloudThread thread;
- Common::TimerManager *manager = system.getTimerManager();
- if (!manager->installTimerProc(cloudThread, 1000000, &thread, "Cloud Thread"))
- warning("Failed to create cloud thread");
+ //TODO: define USE_CLOUD
+//#ifdef USE_CLOUD
+ system.getCloudThread()->start();
+//#endif
// Unless a game was specified, show the launcher dialog
if (0 == ConfMan.getActiveDomain())
diff --git a/common/system.h b/common/system.h
index 6d185d3075..1af45fb1fc 100644
--- a/common/system.h
+++ b/common/system.h
@@ -58,6 +58,12 @@ class KeymapperDefaultBindings;
#endif
}
+//TODO: define USE_CLOUD
+//TODO: probably move to common and name CloudManager
+//#if defined(USE_CLOUD)
+class CloudThread;
+//#endif
+
class AudioCDManager;
class FilesystemFactory;
class PaletteManager;
@@ -178,6 +184,16 @@ protected:
Common::UpdateManager *_updateManager;
#endif
+//TODO: define USE_CLOUD
+//#if defined(USE_CLOUD)
+ /**
+ * No default value is provided for _cloudThread by OSystem.
+ *
+ * @note _cloudThread is deleted by the OSystem destructor.
+ */
+ CloudThread *_cloudThread;
+//#endif
+
/**
* No default value is provided for _fsFactory by OSystem.
*
@@ -1116,6 +1132,19 @@ public:
}
#endif
+//TODO: define USE_CLOUD
+//#if defined(USE_CLOUD)
+ /**
+ * Returns the CloudThread, used to sync save games and
+ * upload/download files from user's cloud storage.
+ *
+ * @return the CloudThread for the current architecture
+ */
+ virtual CloudThread *getCloudThread() {
+ return _cloudThread;
+ }
+//#endif
+
/**
* Returns the FilesystemFactory object, depending on the current architecture.
*