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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp139
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.h41
3 files changed, 182 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index e740e14e10..d976c5bd30 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -107,6 +107,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Maze:
return new Scene2425();
case 2430:
+ // Maze: Bedroom
+ return new Scene2430();
case 2435:
case 2440:
case 2445:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index c162638e94..08deb5948d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -1498,5 +1498,144 @@ void Scene2425::signal() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 2430 - Maze: Bedroom
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2430::Actor1::startAction(CursorType action, Event &event) {
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2430::Actor2::startAction(CursorType action, Event &event) {
+ Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2))
+ return SceneActor::startAction(action, event);
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2430;
+ scene->setAction(&scene->_sequenceManager, scene, 2430, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ return true;
+}
+
+bool Scene2430::Actor3::startAction(CursorType action, Event &event) {
+ Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2))
+ return SceneActor::startAction(action, event);
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2435;
+ scene->setAction(&scene->_sequenceManager, scene, 2435, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ return true;
+}
+
+void Scene2430::Exit1::changeScene() {
+ Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_sceneMode = 0;
+ R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+ Common::Point pt(108, 200);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene2430::postInit(SceneObjectList *OwnerList) {
+ loadScene(2430);
+ SceneExt::postInit();
+ _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000);
+ _exit1.setDest(Common::Point(108, 160));
+
+ if (R2_INVENTORY.getObjectScene(37) == 2430) {
+ _actor2.postInit();
+ _actor2.setup(2435, 1, 5);
+ _actor2.setPosition(Common::Point(205, 119));
+ _actor2.fixPriority(152);
+ _actor2.setDetails(2430, 51, -1, 53, 1, NULL);
+ }
+
+ if (R2_INVENTORY.getObjectScene(50) == 2435) {
+ _actor3.postInit();
+ _actor3.setup(2435, 1, 1);
+ _actor3.setPosition(Common::Point(31, 65));
+ _actor3.setDetails(2430, 48, -1, -1, 1, NULL);
+ }
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setVisage(2008);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setVisage(20);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+ R2_GLOBALS._player.setPosition(Common::Point(100, 200));
+
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor1.setup(20, 5, 1);
+ _actor1.setDetails(9002, 0, 4, 3, 1, NULL);
+ } else {
+ _actor1.setup(2008, 5, 1);
+ _actor1.setDetails(9001, 0, 5, 3, 1, NULL);
+ }
+ _actor1.setPosition(Common::Point(189, 137));
+ R2_GLOBALS._walkRegions.enableRegion(4);
+ }
+
+ _item2.setDetails(Rect(11, 30, 37, 45), 2430, 3, -1, 5, 1, NULL);
+ _item3.setDetails(Rect(9, 58, 63, 92), 2430, 6, -1, -1, 1, NULL);
+ _item4.setDetails(Rect(20, 89, 127, 107), 2430, 9, -1, 11, 1, NULL);
+ _item5.setDetails(Rect(49, 7, 60, 27), 2430, 12, 13, 14, 1, NULL);
+ _item6.setDetails(Rect(69, 10, 95, 72), 2430, 15, -1, 14, 1, NULL);
+ _item10.setDetails(Rect(198, 4, 222, 146), 2430, 30, 31, 32, 1, NULL);
+ _item7.setDetails(Rect(155, 40, 304, 120), 2430, 21, -1, 23, 1, NULL);
+ _item8.setDetails(Rect(249, 3, 261, 39), 2430, 24, 25, -1, 1, NULL);
+ _item9.setDetails(Rect(279, 13, 305, 34), 2430, 33, -1, 18, 1, NULL);
+ // CHECKME: initialized for the 2nd time??
+ _item2.setDetails(Rect(11, 30, 37, 45), 2430, 33, -1, 18, 1, NULL);
+ _item11.setDetails(Rect(116, 104, 148, 111), 2430, 39, -1, -1, 1, NULL);
+ _item12.setDetails(Rect(66, 77, 84, 83), 2430, 39, -1, -1, 1, NULL);
+ _item13.setDetails(Rect(117, 118, 201, 141), 2430, 9, -1, 11, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2430;
+ Common::Point pt(108, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(105, 145));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+}
+
+void Scene2430::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 2430:
+ _actor2.remove();
+ R2_INVENTORY.setObjectScene(R2_37, 2);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 2435:
+ _actor3.remove();
+ R2_INVENTORY.setObjectScene(R2_50, 2);
+ R2_GLOBALS._player.enableControl();
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index f9d4c9f2ce..f2bb95568f 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -186,6 +186,47 @@ public:
virtual void signal();
};
+class Scene2430 : public SceneExt {
+ class Actor1 : public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Actor2 : public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Actor3 : public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+
+ class Exit1 : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+public:
+ NamedHotspot _item1;
+ NamedHotspot _item2;
+ NamedHotspot _item3;
+ NamedHotspot _item4;
+ NamedHotspot _item5;
+ NamedHotspot _item6;
+ NamedHotspot _item7;
+ NamedHotspot _item8;
+ NamedHotspot _item9;
+ NamedHotspot _item10;
+ NamedHotspot _item11;
+ NamedHotspot _item12;
+ NamedHotspot _item13;
+ Actor1 _actor1;
+ Actor2 _actor2;
+ Actor3 _actor3;
+ Exit1 _exit1;
+ SequenceManager _sequenceManager;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
} // End of namespace Ringworld2
} // End of namespace TsAGE