diff options
-rw-r--r-- | engines/tsage/module.mk | 1 | ||||
-rw-r--r-- | engines/tsage/resources.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld_logic.cpp | 3 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes4.cpp | 65 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes4.h | 21 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes6.cpp | 610 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes6.h | 106 |
7 files changed, 783 insertions, 25 deletions
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk index 3b623c46f8..a15b342319 100644 --- a/engines/tsage/module.mk +++ b/engines/tsage/module.mk @@ -16,6 +16,7 @@ MODULE_OBJS := \ ringworld_scenes3.o \ ringworld_scenes4.o \ ringworld_scenes5.o \ + ringworld_scenes6.o \ ringworld_scenes8.o \ ringworld_scenes10.o \ saveload.o \ diff --git a/engines/tsage/resources.cpp b/engines/tsage/resources.cpp index 2df4b54b94..74e9183cf5 100644 --- a/engines/tsage/resources.cpp +++ b/engines/tsage/resources.cpp @@ -183,7 +183,7 @@ void RlbManager::loadSection(uint32 fileOffset) { re->fileOffset = offset; re->isCompressed = type != 0; re->size = ((sizeHi & 0xF) << 16) | size; - re->uncompressedSize = ((sizeHi & 0xF) << 16) | uncSize; + re->uncompressedSize = ((sizeHi & 0xF0) << 12) | uncSize; _resources.push_back(*re); } diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 3900083c98..b9cbb39a8a 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -32,6 +32,7 @@ #include "tsage/ringworld_scenes3.h" #include "tsage/ringworld_scenes4.h" #include "tsage/ringworld_scenes5.h" +#include "tsage/ringworld_scenes6.h" #include "tsage/ringworld_scenes8.h" #include "tsage/ringworld_scenes10.h" @@ -130,6 +131,8 @@ Scene *SceneFactory::createScene(int sceneNumber) { case 4301: return new Scene4301(); /* Scene group 6 */ + // Caverns - Entrance + case 5000: return new Scene5000(); /* Scene group 8 */ // Scene 7000: Landing diff --git a/engines/tsage/ringworld_scenes4.cpp b/engines/tsage/ringworld_scenes4.cpp index 51840154eb..4004f8460a 100644 --- a/engines/tsage/ringworld_scenes4.cpp +++ b/engines/tsage/ringworld_scenes4.cpp @@ -95,16 +95,51 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { * *--------------------------------------------------------------------------*/ +#define VIEW_FRAME_DELAY 10 + Scene3700::Viewer::Viewer() { - _imgList[0] = surfaceFromRes(3705, 1, 1); + _images1.setVisage(3705, 1); + _images2.setVisage(3705, 2); + + _frameList[0] = 1; for (int idx = 1; idx <= 3; ++idx) - _imgList[idx] = surfaceFromRes(3705, 2, _globals->_randomSource.getRandomNumber(4) + 1); + _frameList[idx] = _globals->_randomSource.getRandomNumber(4) + 1; + + _active = true; + _countdownCtr = 0; + _percentList[0] = 120; + _percentList[1] = 50; + _percentList[2] = 75; + _percentList[3] = 114; +} + +void Scene3700::Viewer::synchronise(Serialiser &s) { + SceneObject::synchronise(s); + s.syncAsByte(_active); + s.syncAsSint16LE(_countdownCtr); + for (int idx = 0; idx < 4; ++idx) { + s.syncAsSint16LE(_frameList[idx]); + s.syncAsSint16LE(_percentList[idx]); + } +} - _field88 = 1; - _percent = 120; - _field94 = 50; - _field96 = 75; - _field98 = 114; +void Scene3700::Viewer::dispatch() { + if (_active) { + if (_countdownCtr-- <= 0) { + _countdownCtr = VIEW_FRAME_DELAY; + + for (int idx = 3; idx > 1; --idx) + _frameList[idx] = _frameList[idx - 1]; + + int newFrame; + do { + newFrame = _globals->_randomSource.getRandomNumber(4) + 1; + } while (newFrame == _frameList[2]); + + _frameList[1] = newFrame; + _flags |= OBJFLAG_PANES; + } + } } void Scene3700::Viewer::reposition() { @@ -112,16 +147,20 @@ void Scene3700::Viewer::reposition() { } void Scene3700::Viewer::draw() { + Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(1); + for (int idx = 0; idx < 4; ++idx) { - Rect destRect = _imgList[idx].getBounds(); - destRect.resize(_imgList[idx], (_position.x - _globals->_sceneOffset.x), - (_position.y - _globals->_sceneOffset.y - _yDiff), _percent); + Visage &v = (idx == 0) ? _images1 : _images2; + + GfxSurface img = v.getFrame(_frameList[idx]); + Rect destRect = img.getBounds(); + destRect.resize(img, (_position.x - _globals->_sceneOffset.x), + (_position.y - _globals->_sceneOffset.y - _yDiff), _percentList[idx]); destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left, -_globals->_sceneManager._scene->_sceneBounds.top); - Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(1); - _globals->gfxManager().copyFrom(_imgList[idx], destRect, priorityRegion); + _globals->gfxManager().copyFrom(img, destRect, priorityRegion); } } @@ -138,7 +177,7 @@ void Scene3700::Action1::signal() { scene->_stripManager.start(2162, this); break; case 2: - scene->_viewer._field88 = 0; + scene->_viewer._active = false; setDelay(90); break; case 3: diff --git a/engines/tsage/ringworld_scenes4.h b/engines/tsage/ringworld_scenes4.h index f9b5495ae0..4179d1a256 100644 --- a/engines/tsage/ringworld_scenes4.h +++ b/engines/tsage/ringworld_scenes4.h @@ -57,19 +57,18 @@ class Scene3700: public Scene { /* Custom classes */ class Viewer: public SceneObject { public: - GfxSurface _imgList[4]; - int _field88; - int _percent; - int _field94; - int _field96; - int _field98; + Visage _images1; + Visage _images2; + + int _frameList[4]; + int _percentList[4]; + bool _active; + int _countdownCtr; Viewer(); virtual Common::String getClassName() { return "Viewer"; } - virtual void synchronise(Serialiser &s) { - // TODO: Check if we need to store viewer fields - SceneObject::synchronise(s); - } + virtual void synchronise(Serialiser &s); + virtual void dispatch(); virtual void reposition(); virtual void draw(); }; @@ -81,7 +80,7 @@ class Scene3700: public Scene { }; public: Viewer _viewer; - Action _action1; + Action1 _action1; SceneObject _hotspot1, _hotspot2; SpeakerSText _speakerSText; SpeakerMText _speakerMText; diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp new file mode 100644 index 0000000000..8bbeb1acaa --- /dev/null +++ b/engines/tsage/ringworld_scenes6.cpp @@ -0,0 +1,610 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "tsage/ringworld_scenes6.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace tSage { + +/*-------------------------------------------------------------------------- + * Scene 5000 - Caverns - Entrance + * + *--------------------------------------------------------------------------*/ + +void Scene5000::Action1::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(10); + break; + case 1: + scene->_soundHandler.startSound(190); + scene->_soundHandler.proc5(true); + ADD_MOVER(scene->_hotspot1, 283, 12); + break; + case 2: + break; + case 3: + scene->_hotspot1._moveDiff.y = 1; + scene->_hotspot4.setPosition(Common::Point(scene->_hotspot1._position.x, + scene->_hotspot1._position.y + 15)); + scene->_hotspot4.unflag100(); + setDelay(15); + break; + case 4: + scene->_soundHandler.proc4(); + ADD_MOVER(scene->_hotspot1, 233, 80); + break; + case 5: + scene->_hotspot3.animate(ANIM_MODE_8, 0, NULL); + scene->_hotspot3.unflag100(); + ADD_MOVER(scene->_hotspot1, 233, 90); + break; + case 6: + scene->_hotspot3.remove(); + scene->_hotspot2.setPosition(Common::Point(233, 76)); + scene->_hotspot2.unflag100(); + scene->_hotspot2.animate(ANIM_MODE_5, this); + + scene->_hotspot4.remove(); + break; + case 7: + setDelay(60); + scene->_hotspot2.remove(); + break; + case 8: + scene->_hotspot5.unflag100(); + scene->_hotspot5.animate(ANIM_MODE_5, this); + break; + case 9: + scene->setAction(&scene->_action2); + break; + } +} + +void Scene5000::Action1::dispatch() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + Action::dispatch(); + + if (_actionIndex == 3) { + if (scene->_hotspot1._percent % 2 == 0) { + ++scene->_hotspot1._position.y; + if (scene->_hotspot1._position.x > 233) + --scene->_hotspot1._position.x; + } + + scene->_hotspot1.changeZoom(++scene->_hotspot1._percent); + scene->_hotspot1._flags |= OBJFLAG_PANES; + + if (scene->_hotspot1._percent >= 100) + signal(); + } + + if ((_actionIndex == 5) || (_actionIndex == 6)) { + scene->_hotspot4.setPosition(Common::Point(scene->_hotspot1._position.x, + scene->_hotspot1._position.y + 15)); + } +} + +void Scene5000::Action2::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.setPosition(Common::Point(217, 76)); + setDelay(10); + break; + case 1: + _globals->_player.setStrip2(3); + _globals->_player.animate(ANIM_MODE_1, NULL); + ADD_MOVER(_globals->_player, 214, 89); + break; + case 2: + if (!_globals->getFlag(59)) + setAction(&scene->_action3, this); + _globals->_player.setPriority2(15); + ADD_MOVER(_globals->_player, 208, 100); + break; + case 3: + ADD_MOVER(_globals->_player, 213, 98); + break; + case 4: + ADD_MOVER(_globals->_player, 215, 115); + break; + case 5: + _globals->_player.changeZoom(47); + ADD_MOVER(_globals->_player, 220, 125); + break; + case 6: + ADD_MOVER(_globals->_player, 229, 115); + break; + case 7: + _globals->_player.changeZoom(-1); + _globals->_player.setPriority2(35); + ADD_MOVER(_globals->_player, 201, 166); + break; + case 8: + _globals->_player.updateZoom(); + ADD_MOVER(_globals->_player, 205, 146); + break; + case 9: + _globals->_player.changeZoom(-1); + _globals->_player.setPriority2(50); + ADD_MOVER(_globals->_player, 220, 182); + break; + case 10: + _globals->_player.updateZoom(); + ADD_MOVER(_globals->_player, 208, 163); + break; + case 11: + _globals->_player.changeZoom(-1); + _globals->_player.setStrip2(-1); + _globals->_player.setPriority2(-1); + ADD_MOVER(_globals->_player, 208, 175); + break; + case 12: + _globals->_player.setStrip(8); + _globals->_player.setFrame(1); + setDelay(10); + break; + case 13: + if (!_globals->_sceneObjects->contains(&scene->_hotspot7)) + setDelay(10); + break; + case 14: + setDelay(30); + break; + case 15: + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene5000::Action3::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(10); + break; + case 1: + scene->_hotspot7.postInit(); + scene->_hotspot7.setVisage(2809); + scene->_hotspot7.setObjectWrapper(new SceneObjectWrapper()); + scene->_hotspot7.setPosition(Common::Point(217, 76)); + scene->_hotspot7.changeZoom(10); + scene->_hotspot7.setStrip2(3); + scene->_hotspot7.setPriority2(200); + scene->_hotspot7._moveDiff.y = 2; + scene->_hotspot7.animate(ANIM_MODE_1, NULL); + ADD_MOVER(scene->_hotspot7, 214, 89); + + _globals->_sceneItems.push_front(&scene->_hotspot7); + break; + case 2: + scene->_hotspot7.changeZoom(-1); + scene->_hotspot7.setPriority2(14); + ADD_MOVER(scene->_hotspot7, 208, 100); + break; + case 3: + ADD_MOVER(scene->_hotspot7, 213, 98); + break; + case 4: + scene->_hotspot7.setPriority2(19); + ADD_MOVER(scene->_hotspot7, 213, 98); + break; + case 5: + scene->_hotspot7.changeZoom(46); + ADD_MOVER(scene->_hotspot7, 220, 125); + break; + case 6: + ADD_MOVER(scene->_hotspot7, 229, 115); + break; + case 7: + scene->_hotspot7.changeZoom(-1); + scene->_hotspot7.setPriority2(34); + ADD_MOVER(scene->_hotspot7, 201, 166); + break; + case 8: + scene->_hotspot7.updateZoom(); + ADD_MOVER(scene->_hotspot7, 205, 146); + break; + case 9: + scene->_hotspot7.changeZoom(-1); + scene->_hotspot7.setPriority2(49); + ADD_MOVER(scene->_hotspot7, 210, 182); + break; + case 10: + scene->_hotspot7.updateZoom(); + ADD_MOVER(scene->_hotspot7, 208, 163); + break; + case 11: + scene->_hotspot7.changeZoom(-1); + scene->_hotspot7.setStrip2(-1); + scene->_hotspot7.setPriority2(-1); + ADD_MOVER(scene->_hotspot7, 175, 166); + break; + case 12: + ADD_MOVER(scene->_hotspot7, 126, 146); + break; + case 13: + scene->_hotspot7.setStrip(2); + remove(); + break; + } +} + +void Scene5000::Action4::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(1); + break; + case 1: + _globals->_player.setPriority2(50); + _globals->_player.setStrip2(4); + ADD_MOVER(_globals->_player, 210, 182); + break; + case 2: + ADD_MOVER(_globals->_player, 205, 146); + break; + case 3: + _globals->_player.setPriority2(35); + ADD_MOVER(_globals->_player, 201, 166); + break; + case 4: + ADD_MOVER(_globals->_player, 229, 115); + break; + case 5: + _globals->_player.setPriority2(20); + _globals->_player.changeZoom(47); + ADD_MOVER(_globals->_player, 220, 125); + break; + case 6: + ADD_MOVER(_globals->_player, 215, 115); + break; + case 7: + _globals->_player.changeZoom(-1); + ADD_MOVER(_globals->_player, 213, 98); + break; + case 8: + _globals->_player.setPriority2(15); + ADD_MOVER(_globals->_player, 208, 100); + break; + case 9: + ADD_MOVER(_globals->_player, 214, 89); + break; + case 10: + ADD_MOVER(_globals->_player, 217, 76); + break; + case 11: + _globals->_player.flag100(); + setDelay(60); + break; + case 12: + if (!_globals->_sceneObjects->contains(&scene->_hotspot7)) + _globals->_sceneManager.changeScene(2320); + remove(); + break; + } +} + +void Scene5000::Action5::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + ADD_MOVER(_globals->_player, 91, 155); + break; + case 1: + _globals->_player.setVisage(2670); + _globals->_player._strip = 4; + _globals->_player._frame = 1; + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 2: + SceneItem::display2(5000, _globals->_sceneObjects->contains(&scene->_hotspot7) ? 17 : 13); + _globals->_player.animate(ANIM_MODE_6, this); + break; + case 3: + _globals->_player.setVisage(0); + _globals->_player._strip = 8; + _globals->_player.animate(ANIM_MODE_1, NULL); + + _globals->_player.enableControl(); + remove(); + } +} + +void Scene5000::Action6::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(3); + break; + case 1: + _globals->_events.setCursor(CURSOR_WALK); + scene->_stripManager.start(2150, this); + break; + case 2: + _globals->_events.setCursor(CURSOR_NONE); + scene->setAction(&scene->_sequenceManager, this, 5001, &scene->_hotspot7, NULL); + break; + case 3: + ADD_PLAYER_MOVER(208, 163); + break; + case 4: + _globals->_player.setPriority2(50); + _globals->_player.setStrip2(4); + ADD_MOVER(_globals->_player, 210, 182); + break; + case 5: + _globals->_sceneManager.changeScene(2100); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene5000::Hotspot7::doAction(int action) { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5000, 12); + break; + case CURSOR_TALK: + setAction(&scene->_action6); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5000::Hotspot8::doAction(int action) { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5000, 10); + break; + case OBJECT_STUNNER: + SceneItem::display2(5000, 14); + break; + case OBJECT_SCANNER: + setAction(&scene->_action5); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5000::HotspotGroup1::doAction(int action) { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + if (_globals->_sceneObjects->contains(&scene->_hotspot7)) + scene->setAction(&scene->_action6); + else + SceneItem::display2(5000, 11); +} +/*--------------------------------------------------------------------------*/ + +Scene5000::Scene5000(): + _hotspot1(0, CURSOR_LOOK, 5000, 3, LIST_END), + _hotspot12(0, CURSOR_LOOK, 5000, 6, CURSOR_USE, 5000, 7, OBJECT_STUNNER, 5000, 14, + OBJECT_SCANNER, 5000, 16, LIST_END), + _hotspot13(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0, + OBJECT_SCANNER, 5000, 16, LIST_END), + _hotspot14(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0, + OBJECT_SCANNER, 5000, 16, LIST_END), + _hotspot15(0, CURSOR_LOOK, 5000, 2, OBJECT_STUNNER, 5000, 15, LIST_END), + _hotspot16(0, CURSOR_LOOK, 5000, 4, CURSOR_USE, 5000, 5, LIST_END), + _hotspot17(0, CURSOR_LOOK, 5000, 1, LIST_END), + _hotspot18(0, CURSOR_LOOK, 5000, 0, LIST_END) { +} + + +void Scene5000::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + loadScene(5000); + + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerQText); + + _globals->_player.postInit(); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setVisage(0); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player._moveDiff = Common::Point(4, 2); + _globals->_player.changeZoom(-1); + _globals->_player.disableControl(); + + _hotspot1.postInit(); + _hotspot1.setVisage(5001); + _hotspot1.setFrame2(1); + _hotspot1._moveDiff = Common::Point(5, 5); + _hotspot1.setPriority2(10); + _hotspot1.changeZoom(10); + + _hotspot4.postInit(); + _hotspot4.setVisage(5001); + _hotspot4.setStrip2(2); + _hotspot4._moveDiff = Common::Point(5, 1); + _hotspot4.setPriority2(10); + _hotspot4.changeZoom(100); + _hotspot4.animate(ANIM_MODE_8, 0, NULL); + _hotspot4.flag100(); + + _hotspot2.postInit(); + _hotspot2.setVisage(5001); + _hotspot2.setStrip2(3); + _hotspot2._numFrames = 5; + _hotspot2.flag100(); + + _hotspot3.postInit(); + _hotspot3.setVisage(5001); + _hotspot3.setStrip2(5); + _hotspot3._numFrames = 5; + _hotspot3.setPosition(Common::Point(233, 76)); + _hotspot3.flag100(); + + _hotspot5.postInit(); + _hotspot5.setVisage(5001); + _hotspot5.setStrip2(4); + _hotspot5._numFrames = 5; + _hotspot5.setPriority2(15); + _hotspot5.setPosition(Common::Point(218, 76)); + _hotspot5.flag100(); + + _hotspot9.postInit(); + _hotspot9.setVisage(5002); + _hotspot9.setPriority2(80); + _hotspot9.setPosition(Common::Point(71, 174)); + + _hotspot10.postInit(); + _hotspot10.setVisage(5002); + _hotspot10.setStrip2(2); + _hotspot10.setPosition(Common::Point(87, 120)); + + _hotspot11.postInit(); + _hotspot11.setVisage(5002); + _hotspot11.setStrip2(2); + _hotspot11.setFrame(3); + _hotspot10.setPosition(Common::Point(93, 118)); + + setZoomPercents(95, 10, 145, 100); + + _hotspot8.setBounds(Rect(0, 73, 87, 144)); + _hotspot18.setBounds(Rect(54, 0, 319, 85)); + _hotspot17.setBounds(Rect(184, 0, 199, 79)); + _hotspot13.setBounds(Rect(0, 164, 135, 200)); + _hotspot14.setBounds(Rect(0, 0, 105, 140)); + _hotspot15.setBounds(Rect(266, 70, 291, 85)); + _hotspot16.setBounds(Rect(0, 86, 3219, 200)); + _hotspot12.setBounds(Rect(230, 143, 244, 150)); + + _globals->_sceneItems.addItems(&_hotspot9, &_hotspot10, &_hotspot11, &_hotspot8, &_hotspot13, + &_hotspot14, &_hotspot12, &_hotspot15, &_hotspot17, &_hotspot18, &_hotspot16, NULL); + + switch (_globals->_sceneManager._previousScene) { + case 1000: + case 2100: + case 2320: + if (_globals->getFlag(59)) { + _hotspot1.setPosition(Common::Point(233, 90)); + _hotspot1.changeZoom(100); + _hotspot1.unflag100(); + + _hotspot5.setFrame(1); + _hotspot5.animate(ANIM_MODE_5, NULL); + _hotspot5.setPosition(Common::Point(218, 76)); + _hotspot5.unflag100(); + + _globals->_player.setPosition(Common::Point(217, -10)); + _globals->_player.disableControl(); + + setAction(&_action2); + } else { + _globals->_player.setPosition(Common::Point(217, -10)); + _hotspot1.setPosition(Common::Point(320, -10)); + _globals->_player.disableControl(); + + setAction(&_action1); + } + break; + default: + _globals->_player.disableControl(); + _globals->_player.setPosition(Common::Point(0, 146)); + + _hotspot1.changeZoom(100); + _hotspot1.setPosition(Common::Point(233, 90)); + _hotspot1.unflag100(); + + _hotspot5.setFrame(_hotspot5.getFrameCount()); + _hotspot5.unflag100(); + + _sceneMode = 5004; + setAction(&_sequenceManager, this, 5004, &_globals->_player, NULL); + break; + } + + _globals->_soundHandler.startSound(190); +} + +void Scene5000::signal() { + switch (_sceneMode) { + case 5002: + case 5003: + case 5004: + _globals->_player.enableControl(); + break; + case 5005: + _globals->_sceneManager.changeScene(5100); + break; + } +} + +void Scene5000::dispatch() { + Scene::dispatch(); + + if (!_action) { + if (!_globals->_sceneObjects->contains(&_hotspot7) && (_globals->_player.getRegionIndex() == 10)) { + _globals->_player.disableControl(); + _sceneMode = 5005; + setAction(&_sequenceManager, this, 5005, &_globals->_player, NULL); + } + + if (_globals->_player.getRegionIndex() == 8) { + _globals->_player.disableControl(); + + if (_globals->_sceneObjects->contains(&_hotspot7)) { + _sceneMode = 5003; + _globals->_player.addMover(NULL); + setAction(&_sequenceManager, this, 5003, &_globals->_player, NULL); + } else { + setAction(&_action4); + } + } + + if (_globals->_sceneObjects->contains(&_hotspot7) && (_globals->_player.getRegionIndex() == 15)) { + _sceneMode = 5002; + _globals->_player.disableControl(); + _globals->_player.addMover(NULL); + setAction(&_sequenceManager, this, 5002, &_globals->_player, NULL); + } + } +} + +} // End of namespace tSage diff --git a/engines/tsage/ringworld_scenes6.h b/engines/tsage/ringworld_scenes6.h new file mode 100644 index 0000000000..493e555c6f --- /dev/null +++ b/engines/tsage/ringworld_scenes6.h @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef TSAGE_RINGWORLD_SCENES6_H +#define TSAGE_RINGWORLD_SCENES6_H + +#include "common/scummsys.h" +#include "tsage/ringworld_logic.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace tSage { + +class Scene5000: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + }; + + /* Hotspots */ + class Hotspot7: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot8: public SceneObject { + public: + virtual void doAction(int action); + }; + class HotspotGroup1: public SceneObject { + public: + virtual void doAction(int action); + }; +public: + SequenceManager _sequenceManager; + SoundHandler _soundHandler; + SpeakerSText _speakerSText; + SpeakerQText _speakerQText; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + DisplayHotspot _hotspot1; + SceneObject _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6; + Hotspot7 _hotspot7; + Hotspot8 _hotspot8; + HotspotGroup1 _hotspot9, _hotspot10, _hotspot11; + DisplayHotspot _hotspot12, _hotspot13, _hotspot14, _hotspot15; + DisplayHotspot _hotspot16, _hotspot17, _hotspot18; + + Scene5000(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +} // End of namespace tSage + +#endif |