diff options
| -rw-r--r-- | scumm/scumm.cpp | 4 | ||||
| -rw-r--r-- | scumm/scumm.h | 4 | ||||
| -rw-r--r-- | scumm/vars.cpp | 12 | 
3 files changed, 10 insertions, 10 deletions
| diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index fe3e98828c..2b54a7a1c6 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -675,8 +675,8 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS  	VAR_SOUNDPARAM2 = 0xFF;  	VAR_SOUNDPARAM3 = 0xFF;  	VAR_MOUSEPRESENT = 0xFF; -	VAR_PERFORMANCE_1 = 0xFF; -	VAR_PERFORMANCE_2 = 0xFF; +	VAR_MEMORY_PERFORMANCE = 0xFF; +	VAR_VIDEO_PERFORMANCE = 0xFF;  	VAR_ROOM_FLAG = 0xFF;  	VAR_GAME_LOADED = 0xFF;  	VAR_NEW_ROOM = 0xFF; diff --git a/scumm/scumm.h b/scumm/scumm.h index 2832bd0495..84b9100de0 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -1211,8 +1211,8 @@ public:  	byte VAR_SOUNDPARAM2;  	byte VAR_SOUNDPARAM3;  	byte VAR_MOUSEPRESENT; -	byte VAR_PERFORMANCE_1; -	byte VAR_PERFORMANCE_2; +	byte VAR_MEMORY_PERFORMANCE; +	byte VAR_VIDEO_PERFORMANCE;  	byte VAR_ROOM_FLAG;  	byte VAR_GAME_LOADED;  	byte VAR_NEW_ROOM; diff --git a/scumm/vars.cpp b/scumm/vars.cpp index b2b7237758..e82d1fd47d 100644 --- a/scumm/vars.cpp +++ b/scumm/vars.cpp @@ -93,8 +93,8 @@ void ScummEngine::setupScummVars() {  	if (_version >= 5) {  		VAR_FADE_DELAY = 59;  		VAR_MOUSEPRESENT = 67; -		VAR_PERFORMANCE_1 = 68; -		VAR_PERFORMANCE_2 = 69;	// Zak256 Note: Cashcard for Zak +		VAR_MEMORY_PERFORMANCE = 68; +		VAR_VIDEO_PERFORMANCE = 69;	// Zak256 Note: Cashcard for Zak  		VAR_ROOM_FLAG = 70;	// Zak256 Note: Cashcard for Annie  		VAR_GAME_LOADED = 71;	// Zak256 Note: Cashcard for Melissa  		VAR_NEW_ROOM = 72;	// Zak256 Note: Cashcard for Leslie @@ -234,8 +234,8 @@ void ScummEngine_v7he::setupScummVars() {  	VAR_SOUNDPARAM = 51;  	VAR_MUSIC_TIMER = 52; -	VAR_PERFORMANCE_1 = 57; -	VAR_PERFORMANCE_2 = 58; +	VAR_MEMORY_PERFORMANCE = 57; +	VAR_VIDEO_PERFORMANCE = 58;  	VAR_NEW_ROOM = 59;  	VAR_TMR_1 = 60;  	VAR_TMR_2 = 61; @@ -277,8 +277,8 @@ void ScummEngine_v7::setupScummVars() {  	VAR_LEFTBTN_HOLD = 24;  	VAR_RIGHTBTN_HOLD = 25; -	VAR_PERFORMANCE_1 = 26; -	VAR_PERFORMANCE_2 = 27; +	VAR_MEMORY_PERFORMANCE = 26; +	VAR_VIDEO_PERFORMANCE = 27;  	VAR_GAME_LOADED = 29;  	VAR_V6_EMSSPACE = 32;  	VAR_VOICE_MODE = 33; // 0 is voice, 1 is voice+text, 2 is text only | 
