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-rw-r--r--engines/sci/graphics/screen.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index 5dd62a17ad..c1cdf82139 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -59,6 +59,9 @@ Screen::Screen(ResourceManager *resMan, int16 width, int16 height, bool upscaled
_unditherState = true;
if (_resMan->isVGA() || (_resMan->getViewType() == kViewAmiga)) {
+ // It's not 100% accurate to set white to be 255 for amiga games
+ // The problem is: there are 16-color and 32-color amiga games, so we would need to jump around
+ // 255 is defined as white in our sci at all times, so it doesnt matter
_colorWhite = 255;
if (getSciVersion() >= SCI_VERSION_1_1)
_colorDefaultVectorData = 255;