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-rw-r--r--engines/cryomni3d/versailles/engine.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/cryomni3d/versailles/engine.cpp b/engines/cryomni3d/versailles/engine.cpp
index 608da9c1b5..b021a63763 100644
--- a/engines/cryomni3d/versailles/engine.cpp
+++ b/engines/cryomni3d/versailles/engine.cpp
@@ -35,7 +35,10 @@
#include "cryomni3d/versailles/engine.h"
-//#define DEBUG_FAST_START 1
+// 0 or commented: All videos and options screen
+// 1: Skip videos at startup and at game start
+// 2: Directly start a new game
+#define DEBUG_FAST_START 1
namespace CryOmni3D {
namespace Versailles {
@@ -803,7 +806,7 @@ void CryOmni3DEngine_Versailles::gameStep() {
}
unsigned int actionId = handleWarp();
debug("handleWarp returned %u", actionId);
- // TODO: handle keyboard levels 4 and 5
+ // Don't handle keyboard for levels 4 and 5, it was a debug leftover
// Get selected object there to detect when it has just been deselected
Object *selectedObject = _inventory.selectedObject();