diff options
-rw-r--r-- | engines/parallaction/parallaction.cpp | 75 | ||||
-rw-r--r-- | engines/parallaction/parallaction.h | 13 | ||||
-rw-r--r-- | engines/parallaction/parallaction_ns.cpp | 8 | ||||
-rw-r--r-- | engines/parallaction/walk.cpp | 99 | ||||
-rw-r--r-- | engines/parallaction/walk.h | 43 |
5 files changed, 89 insertions, 149 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index 315da333d1..fa0ceb8576 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -167,7 +167,7 @@ void Parallaction::updateView() { scrollX = _gfx->getScrollPos(); Common::Point foot; - _char.getFoot(foot); + _char._ani->getFoot(foot); foot.x -= scrollX; //foot.y -= ... @@ -829,43 +829,11 @@ void Location::freeZones(bool removeAll) { } -enum { - WALK_LEFT = 0, - WALK_RIGHT = 1, - WALK_DOWN = 2, - WALK_UP = 3 -}; - -struct WalkFrames { - int16 stillFrame[4]; - int16 firstWalkFrame[4]; - int16 numWalkFrames[4]; - int16 frameRepeat[4]; -}; - -WalkFrames _char20WalkFrames = { - { 0, 7, 14, 17 }, - { 1, 8, 15, 18 }, - { 6, 6, 2, 2 }, - { 2, 2, 4, 4 } -}; - -WalkFrames _char24WalkFrames = { - { 0, 9, 18, 21 }, - { 1, 10, 19, 22 }, - { 8, 8, 2, 2 }, - { 2, 2, 4, 4 } -}; - - Character::Character(Parallaction *vm) : _vm(vm), _ani(new Animation) { _talk = NULL; _head = NULL; - _direction = WALK_DOWN; - _step = 0; - _ani->setX(150); _ani->setY(100); _ani->setZ(10); @@ -875,26 +843,6 @@ Character::Character(Parallaction *vm) : _vm(vm), _ani(new Animation) { strncpy(_ani->_name, "yourself", ZONENAME_LENGTH); } -Character::~Character() { - -} - -void Character::getFoot(Common::Point &foot) { - Common::Rect rect; - _ani->gfxobj->getRect(_ani->getF(), rect); - - foot.x = _ani->getX() + (rect.left + rect.width() / 2); - foot.y = _ani->getY() + (rect.top + rect.height()); -} - -void Character::setFoot(const Common::Point &foot) { - Common::Rect rect; - _ani->gfxobj->getRect(_ani->getF(), rect); - - _ani->setX(foot.x - (rect.left + rect.width() / 2)); - _ani->setY(foot.y - (rect.top + rect.height())); -} - void Character::setName(const char *name) { _name.bind(name); @@ -916,27 +864,6 @@ bool Character::dummy() const { return _name.dummy(); } -void Character::updateDirection(const Common::Point& pos, const Common::Point& to) { - - Common::Point dist(to.x - pos.x, to.y - pos.y); - WalkFrames *frames = (_ani->getFrameNum() == 20) ? &_char20WalkFrames : &_char24WalkFrames; - - _step++; - - if (dist.x == 0 && dist.y == 0) { - _ani->setF(frames->stillFrame[_direction]); - return; - } - - if (dist.x < 0) - dist.x = -dist.x; - if (dist.y < 0) - dist.y = -dist.y; - - _direction = (dist.x > dist.y) ? ((to.x > pos.x) ? WALK_LEFT : WALK_RIGHT) : ((to.y > pos.y) ? WALK_DOWN : WALK_UP); - _ani->setF(frames->firstWalkFrame[_direction] + (_step / frames->frameRepeat[_direction]) % frames->numWalkFrames[_direction]); -} - // Various ways of detecting character modes used to exist diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h index bbe08d3069..b7bf8af72c 100644 --- a/engines/parallaction/parallaction.h +++ b/engines/parallaction/parallaction.h @@ -120,7 +120,6 @@ class SoundMan; class Input; class DialogueManager; class MenuInputHelper; -class PathBuilder_NS; class PathWalker_NS; class PathWalker_BR; class CommandExec; @@ -199,32 +198,21 @@ public: struct Character { Parallaction *_vm; - AnimationPtr _ani; GfxObj *_head; GfxObj *_talk; - PointList _walkPath; Character(Parallaction *vm); - ~Character(); - - void getFoot(Common::Point &foot); - void setFoot(const Common::Point &foot); protected: CharacterName _name; - int16 _direction, _step; - public: void setName(const char *name); const char *getName() const; const char *getBaseName() const; const char *getFullName() const; bool dummy() const; - - void updateDirection(const Common::Point& pos, const Common::Point& to); - }; @@ -435,7 +423,6 @@ private: static const Callable _dosCallables[25]; static const Callable _amigaCallables[25]; - PathBuilder_NS *_builder; PathWalker_NS *_walker; // common callables diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 26d2fe7b5e..27b1ef8b50 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -146,7 +146,7 @@ void LocationName::bind(const char *s) { } Parallaction_ns::Parallaction_ns(OSystem* syst, const PARALLACTIONGameDescription *gameDesc) : Parallaction(syst, gameDesc), - _locationParser(0), _programParser(0), _builder(0), _walker(0) { + _locationParser(0), _programParser(0), _walker(0) { } Common::Error Parallaction_ns::init() { @@ -184,8 +184,7 @@ Common::Error Parallaction_ns::init() { _cmdExec = new CommandExec_ns(this); _programExec = new ProgramExec_ns(this); - _builder = new PathBuilder_NS(&_char); - _walker = new PathWalker_NS(&_char); + _walker = new PathWalker_NS; _sarcophagusDeltaX = 0; _movingSarcophagus = false; @@ -215,7 +214,6 @@ Parallaction_ns::~Parallaction_ns() { _location._animations.remove(_char._ani); - delete _builder; delete _walker; } @@ -503,7 +501,7 @@ void Parallaction_ns::scheduleWalk(int16 x, int16 y, bool fromUser) { return; } - _builder->buildPath(x, y); + _walker->buildPath(a, x, y); _engineFlags |= kEngineWalking; } diff --git a/engines/parallaction/walk.cpp b/engines/parallaction/walk.cpp index 4357f19474..2ccbedff44 100644 --- a/engines/parallaction/walk.cpp +++ b/engines/parallaction/walk.cpp @@ -31,9 +31,38 @@ namespace Parallaction { #define IS_PATH_CLEAR(x,y) _vm->_gfx->_backgroundInfo->_path->getValue((x), (y)) +enum { + WALK_LEFT = 0, + WALK_RIGHT = 1, + WALK_DOWN = 2, + WALK_UP = 3 +}; + +struct WalkFrames { + int16 stillFrame[4]; + int16 firstWalkFrame[4]; + int16 numWalkFrames[4]; + int16 frameRepeat[4]; +}; + +WalkFrames _char20WalkFrames_NS = { + { 0, 7, 14, 17 }, + { 1, 8, 15, 18 }, + { 6, 6, 2, 2 }, + { 2, 2, 4, 4 } +}; + +WalkFrames _char24WalkFrames_NS = { + { 0, 9, 18, 21 }, + { 1, 10, 19, 22 }, + { 8, 8, 2, 2 }, + { 2, 2, 4, 4 } +}; + + // adjusts position towards nearest walkable point // -void PathBuilder_NS::correctPathPoint(Common::Point &to) { +void PathWalker_NS::correctPathPoint(Common::Point &to) { if (IS_PATH_CLEAR(to.x, to.y)) return; @@ -84,7 +113,7 @@ void PathBuilder_NS::correctPathPoint(Common::Point &to) { } -uint32 PathBuilder_NS::buildSubPath(const Common::Point& pos, const Common::Point& stop) { +uint32 PathWalker_NS::buildSubPath(const Common::Point& pos, const Common::Point& stop) { uint32 v28 = 0; uint32 v2C = 0; @@ -132,10 +161,12 @@ uint32 PathBuilder_NS::buildSubPath(const Common::Point& pos, const Common::Poin // // x, y: mouse click (foot) coordinates // -void PathBuilder_NS::buildPath(uint16 x, uint16 y) { +void PathWalker_NS::buildPath(AnimationPtr a, uint16 x, uint16 y) { debugC(1, kDebugWalk, "PathBuilder::buildPath to (%i, %i)", x, y); - _ch->_walkPath.clear(); + _a = a; + + _walkPath.clear(); Common::Point to(x, y); correctPathPoint(to); @@ -148,26 +179,26 @@ void PathBuilder_NS::buildPath(uint16 x, uint16 y) { if (v38 == 1) { // destination directly reachable debugC(1, kDebugWalk, "direct move to (%i, %i)", to.x, to.y); - _ch->_walkPath.push_back(v48); + _walkPath.push_back(v48); return; } // path is obstructed: look for alternative - _ch->_walkPath.push_back(v48); + _walkPath.push_back(v48); Common::Point pos; - _ch->getFoot(pos); + _a->getFoot(pos); uint32 v34 = buildSubPath(pos, v48); if (v38 != 0 && v34 > v38) { // no alternative path (gap?) - _ch->_walkPath.clear(); - _ch->_walkPath.push_back(v44); + _walkPath.clear(); + _walkPath.push_back(v44); return; } - _ch->_walkPath.insert(_ch->_walkPath.begin(), _subPath.begin(), _subPath.end()); + _walkPath.insert(_walkPath.begin(), _subPath.begin(), _subPath.end()); - buildSubPath(pos, *_ch->_walkPath.begin()); - _ch->_walkPath.insert(_ch->_walkPath.begin(), _subPath.begin(), _subPath.end()); + buildSubPath(pos, *_walkPath.begin()); + _walkPath.insert(_walkPath.begin(), _subPath.begin(), _subPath.end()); return; } @@ -180,14 +211,14 @@ void PathBuilder_NS::buildPath(uint16 x, uint16 y) { // 1 : Point reachable in a straight line // other values: square distance to target (point not reachable in a straight line) // -uint16 PathBuilder_NS::walkFunc1(const Common::Point &to, Common::Point& node) { +uint16 PathWalker_NS::walkFunc1(const Common::Point &to, Common::Point& node) { Common::Point arg(to); Common::Point v4; Common::Point foot; - _ch->getFoot(foot); + _a->getFoot(foot); Common::Point v8(foot); @@ -286,10 +317,10 @@ void PathWalker_NS::finalizeWalk() { _engineFlags &= ~kEngineWalking; Common::Point foot; - _ch->getFoot(foot); + _a->getFoot(foot); checkDoor(foot); - _ch->_walkPath.clear(); + _walkPath.clear(); } void PathWalker_NS::walk() { @@ -298,20 +329,20 @@ void PathWalker_NS::walk() { } Common::Point curPos; - _ch->getFoot(curPos); + _a->getFoot(curPos); // update target, if previous was reached - PointList::iterator it = _ch->_walkPath.begin(); - if (it != _ch->_walkPath.end()) { + PointList::iterator it = _walkPath.begin(); + if (it != _walkPath.end()) { if (*it == curPos) { debugC(1, kDebugWalk, "walk reached node (%i, %i)", (*it).x, (*it).y); - it = _ch->_walkPath.erase(it); + it = _walkPath.erase(it); } } // advance character towards the target Common::Point targetPos; - if (it == _ch->_walkPath.end()) { + if (it == _walkPath.end()) { debugC(1, kDebugWalk, "walk reached last node"); finalizeWalk(); targetPos = curPos; @@ -321,7 +352,7 @@ void PathWalker_NS::walk() { Common::Point newPos(curPos); clipMove(newPos, targetPos); - _ch->setFoot(newPos); + _a->setFoot(newPos); if (newPos == curPos) { debugC(1, kDebugWalk, "walk was blocked by an unforeseen obstacle"); @@ -336,12 +367,32 @@ void PathWalker_NS::walk() { // from curPos to newPos is prone to abrutply change in direction, thus making the // code select 'too different' frames when walking diagonally against obstacles, // and yielding an annoying shaking effect in the character. - _ch->updateDirection(curPos, targetPos); + updateDirection(curPos, targetPos); } +void PathWalker_NS::updateDirection(const Common::Point& pos, const Common::Point& to) { + + Common::Point dist(to.x - pos.x, to.y - pos.y); + WalkFrames *frames = (_a->getFrameNum() == 20) ? &_char20WalkFrames_NS : &_char24WalkFrames_NS; + + _step++; + + if (dist.x == 0 && dist.y == 0) { + _a->setF(frames->stillFrame[_direction]); + return; + } + + if (dist.x < 0) + dist.x = -dist.x; + if (dist.y < 0) + dist.y = -dist.y; + + _direction = (dist.x > dist.y) ? ((to.x > pos.x) ? WALK_LEFT : WALK_RIGHT) : ((to.y > pos.y) ? WALK_DOWN : WALK_UP); + _a->setF(frames->firstWalkFrame[_direction] + (_step / frames->frameRepeat[_direction]) % frames->numWalkFrames[_direction]); +} -PathBuilder_NS::PathBuilder_NS(Character *ch) : PathBuilder(ch) { +PathWalker_NS::PathWalker_NS() : _direction(WALK_DOWN), _step(0) { } diff --git a/engines/parallaction/walk.h b/engines/parallaction/walk.h index d746fdec54..65ebdb8e97 100644 --- a/engines/parallaction/walk.h +++ b/engines/parallaction/walk.h @@ -36,51 +36,28 @@ namespace Parallaction { struct Character; -class PathBuilder { -protected: - Character *_ch; - -public: - PathBuilder(Character *ch) : _ch(ch) { } - virtual ~PathBuilder() { } - - virtual void buildPath(uint16 x, uint16 y) = 0; -}; - -class PathWalker { -protected: - Character *_ch; -public: - PathWalker(Character *ch) : _ch(ch) { } - virtual ~PathWalker() { } - virtual void walk() = 0; -}; - - - -class PathBuilder_NS : public PathBuilder { +class PathWalker_NS { + AnimationPtr _a; + PointList _walkPath; + int16 _direction, _step; + // builder routines PointList _subPath; - void correctPathPoint(Common::Point &to); uint32 buildSubPath(const Common::Point& pos, const Common::Point& stop); uint16 walkFunc1(const Common::Point &to, Common::Point& node); -public: - PathBuilder_NS(Character *ch); - void buildPath(uint16 x, uint16 y); -}; - -class PathWalker_NS : public PathWalker { - - + // walker routines void finalizeWalk(); void clipMove(Common::Point& pos, const Common::Point& to); void checkDoor(const Common::Point &foot); + void updateDirection(const Common::Point& pos, const Common::Point& to); public: - PathWalker_NS(Character *ch) : PathWalker(ch) { } + PathWalker_NS(); + + void buildPath(AnimationPtr a, uint16 x, uint16 y); void walk(); }; |