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-rw-r--r--engines/mads/nebular/globals_nebular.h2
-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp22
2 files changed, 15 insertions, 9 deletions
diff --git a/engines/mads/nebular/globals_nebular.h b/engines/mads/nebular/globals_nebular.h
index bd1c6d84b0..ce671f653d 100644
--- a/engines/mads/nebular/globals_nebular.h
+++ b/engines/mads/nebular/globals_nebular.h
@@ -148,7 +148,7 @@ enum GlobalId {
/* Section #6 Variables */
kConvHermit1 = 130,
- kconvHermit2 = 131,
+ kConvHermit2 = 131,
kHasTalkedToHermit = 132,
kExecuted_1_11 = 133,
kHandsetCellStatus = 134,
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index cb36064458..5ef175d396 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -3253,6 +3253,8 @@ void Scene611::handleSubDialog1() {
handleTalking(500);
displayHermitQuestions(17);
_dialog1.write(0x290, false);
+ _dialog1.write(0x28e, false);
+
if (!_dialog1.read(0x28F))
_dialog1.write(0x291, true);
@@ -3271,8 +3273,10 @@ void Scene611::handleSubDialog1() {
if ((_game._objects.isInInventory(OBJ_DURAFAIL_CELLS)) || (_game._objects.isInInventory(OBJ_PHONE_CELLS)))
_dialog1.write(0x294, true);
- if (!_game._objects.isInInventory(OBJ_DURAFAIL_CELLS) && !_game._objects.isInInventory(OBJ_PHONE_CELLS))
- _globals[kExecuted_1_11] = true;
+ // WORKAROUND: Fix bug in the original where the option to give Hermit batteries
+ // would be given before the player even has any batteries
+ //if (!_game._objects.isInInventory(OBJ_DURAFAIL_CELLS) && !_game._objects.isInInventory(OBJ_PHONE_CELLS))
+ // _globals[kExecuted_1_11] = true;
setDialogNode(1);
break;
@@ -3921,14 +3925,14 @@ void Scene611::enter() {
0x2D9, 0x2DA, 0x2DB, 0x2DC, 0x2DD, 0x2DE, 0x2DF, 0x2E0, 0x2E1, 0x2E2, 0x2E3, 0x2E4, 0x2E5, 0x2E6,
0x323, 0x324, 0);
- _dialog1.setup(0x82, 0x287, 0x288, 0x289, 0x28A, 0x28B, 0x28C, 0x28D, 0x28E, 0x28F, 0x290,
+ _dialog1.setup(kConvHermit1, 0x287, 0x288, 0x289, 0x28A, 0x28B, 0x28C, 0x28D, 0x28E, 0x28F, 0x290,
0x291, 0x292, 0x293, 0x294, 0x295, 0x296, 0);
- _dialog2.setup(0x83, 0x29C, 0x29D, 0x29E, 0x29F, 0);
+ _dialog2.setup(kConvHermit2, 0x29C, 0x29D, 0x29E, 0x29F, 0);
if (!_game._visitedScenes._sceneRevisited) {
- _dialog1.set(0x82, 0x287, 0x288, 0x296, 0);
- _dialog2.set(0x83, 0x29F, 0);
+ _dialog1.set(kConvHermit1, 0x287, 0x288, 0x296, 0);
+ _dialog2.set(kConvHermit2, 0x29F, 0);
}
_vm->_palette->setEntry(252, 51, 51, 47);
@@ -3964,12 +3968,14 @@ void Scene611::enter() {
_scene->_hotspots.activate(NOUN_HERMIT, false);
}
- // CHECKME: The last line of the block looks extremely useless
+ /* WORKAROUND: Pretty sure this is a debugging code fragment that should be ignored
if (_globals[kExecuted_1_11]) {
_dialog1.write(0x294, true);
_dialog1.write(0x292, false);
_globals[kExecuted_1_11] = true;
- }
+ }*/
+ if ((_game._objects.isInInventory(OBJ_DURAFAIL_CELLS)) || (_game._objects.isInInventory(OBJ_PHONE_CELLS)))
+ _dialog1.write(0x294, true);
if (_duringDialogFl) {
_game._player._playerPos = Common::Point(237, 129);