diff options
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp index 336b16a5a1..1e37310ca2 100644 --- a/backends/graphics/sdl/sdl-graphics.cpp +++ b/backends/graphics/sdl/sdl-graphics.cpp @@ -244,11 +244,14 @@ bool SdlGraphicsManager::createOrUpdateWindow(int width, int height, const Uint3 // resized the game window), or when the launcher is visible (since a user // may change the scaler, which should reset the window size) if (!_window->getSDLWindow() || _lastFlags != flags || _overlayVisible || _allowWindowSizeReset) { - if (_hintedWidth) { - width = _hintedWidth; - } - if (_hintedHeight) { - height = _hintedHeight; + const bool fullscreen = (flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0; + if (!fullscreen) { + if (_hintedWidth) { + width = _hintedWidth; + } + if (_hintedHeight) { + height = _hintedHeight; + } } if (!_window->createOrUpdateWindow(width, height, flags)) { |