diff options
-rw-r--r-- | engines/fullpipe/fullpipe.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/fullpipe.h | 6 | ||||
-rw-r--r-- | engines/fullpipe/gfx.h | 94 | ||||
-rw-r--r-- | engines/fullpipe/module.mk | 1 | ||||
-rw-r--r-- | engines/fullpipe/scene.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/scene.h | 22 | ||||
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 24 |
7 files changed, 96 insertions, 63 deletions
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index d49fe9a773..c43e14beb6 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -33,10 +33,6 @@ namespace Fullpipe { -int g_gameProjectVersion = 0; -int g_gameProjectValue = 0; -int g_scrollSpeed = 0; -int g_currSoundListCount = 0; FullpipeEngine *g_fullpipe = 0; FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index ce6935c25d..034fda3caf 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -49,11 +49,6 @@ class CGameVar; class CInventory2; class Scene; -extern int g_gameProjectVersion; -extern int g_gameProjectValue; -extern int g_scrollSpeed; -extern int g_currSoundListCount; - class FullpipeEngine : public ::Engine { protected: @@ -84,6 +79,7 @@ public: int _gameProjectVersion; int _gameProjectValue; int _scrollSpeed; + int _currSoundListCount; void initObjectStates(); void setLevelStates(); diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h index 7ecd4a5c59..e52d9b7f5b 100644 --- a/engines/fullpipe/gfx.h +++ b/engines/fullpipe/gfx.h @@ -30,16 +30,70 @@ class ShadowsItemArray : public Common::Array<CObject>, public CObject { virtual bool load(MfcArchive &file); }; -class Background { - CPtrList list; - int stringObj; - int x; - int y; - int16 messageQueueId; - int colorMemoryObj; - int bigPictureArray1Count; - int bigPictureArray2Count; - int bigPictureArray; +class Picture : public MemoryObject { + Common::Rect _rect; + int _convertedBitmap; + int _x; + int _y; + int _field_44; + int _width; + int _height; + int _bitmap; + int _field_54; + int _memoryObject2; + int _alpha; + int _paletteData; +}; + +class BigPicture : public Picture { + +}; + +class GameObject : public CObject { + friend class PictureObject; + + int16 _field_4; + int16 _field_6; + int _field_8; + int16 _flags; + int16 _id; + char *_stringObj; + int _ox; + int _oy; + int _priority; + int _field_20; + + public: + GameObject(); + virtual bool load(MfcArchive &file); +}; + +class PictureObject : public GameObject { + Picture *_picture; + CPtrList *_pictureObject2List; + int _ox2; + int _oy2; + + public: + PictureObject(); + bool load(MfcArchive &file, bool bigPicture); +}; + +class Background : public CObject { + CPtrList _list; + char *_stringObj; + int _x; + int _y; + int16 _messageQueueId; + int _colorMemoryObj; + int _bigPictureArray1Count; + int _bigPictureArray2Count; + int _bigPictureArray; + + public: + Background(); + virtual bool load(MfcArchive &file); + void addPictureObject(PictureObject *pct); }; class Shadows { @@ -50,26 +104,6 @@ class Shadows { ShadowsItemArray items; }; -class Picture { - MemoryObject obj; - Common::Rect rect; - int convertedBitmap; - int x; - int y; - int field_44; - int width; - int height; - int bitmap; - int field_54; - int memoryObject2; - int alpha; - int paletteData; -}; - -class BigPicture { - Picture pic; -}; - } // End of namespace Fullpipe #endif /* FULLPIPE_GFX_H */ diff --git a/engines/fullpipe/module.mk b/engines/fullpipe/module.mk index fde81f1df2..a64727af44 100644 --- a/engines/fullpipe/module.mk +++ b/engines/fullpipe/module.mk @@ -3,6 +3,7 @@ MODULE := engines/fullpipe MODULE_OBJS = \ detection.o \ fullpipe.o \ + gfx.o \ inventory.o \ motion.o \ ngiarchive.o \ diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp index 887647d347..fb0a771376 100644 --- a/engines/fullpipe/scene.cpp +++ b/engines/fullpipe/scene.cpp @@ -103,10 +103,16 @@ void SceneTag::loadScene() { } Scene::Scene() { + _sceneId = 0; + _field_BC = 0; + _shadows = 0; + _soundList = 0; } bool Scene::load(MfcArchive &file) { - debug(0, "Scene::load"); + warning("STUB: Scene::load"); + + _bg.load(file); return true; } diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h index d049267ad4..df532b2355 100644 --- a/engines/fullpipe/scene.h +++ b/engines/fullpipe/scene.h @@ -26,17 +26,17 @@ namespace Fullpipe { class Scene : public CObject { - Background bg; - CPtrList staticANIObjectList1; - CPtrList staticANIObjectList2; - CPtrList messageQueueList; - CPtrList faObjectList; - Shadows *shadows; - int soundList; - int16 sceneId; - int stringObj; - int field_BC; - int libHandle; + Background _bg; + CPtrList _staticANIObjectList1; + CPtrList _staticANIObjectList2; + CPtrList _messageQueueList; + CPtrList _faObjectList; + Shadows *_shadows; + int _soundList; + int16 _sceneId; + int _stringObj; + int _field_BC; + int _libHandle; public: Scene(); diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index ea3655e763..d7cc9cf00c 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -35,7 +35,7 @@ bool FullpipeEngine::loadGam(const char *fname) { _gameLoader = new CGameLoader(); if (_gameLoader->loadFile(fname)) { - g_currSoundListCount = 0; + g_fullpipe->_currSoundListCount = 0; initObjectStates(); //set_g_messageQueueCallback1(messageQueueCallback1); @@ -93,8 +93,8 @@ bool CGameLoader::load(MfcArchive &file) { g_fullpipe->_gameProject = _gameProject; - if (g_gameProjectVersion < 12) { - error("Old gameProjectVersion: %d", g_gameProjectVersion); + if (g_fullpipe->_gameProjectVersion < 12) { + error("Old gameProjectVersion: %d", g_fullpipe->_gameProjectVersion); } _gameName = file.readPascalString(); @@ -140,25 +140,25 @@ bool GameProject::load(MfcArchive &file) { _headerFilename = 0; _field_10 = 12; - g_gameProjectVersion = file.readUint32LE(); - g_gameProjectValue = file.readUint16LE(); - g_scrollSpeed = file.readUint32LE(); + g_fullpipe->_gameProjectVersion = file.readUint32LE(); + g_fullpipe->_gameProjectValue = file.readUint16LE(); + g_fullpipe->_scrollSpeed = file.readUint32LE(); _headerFilename = file.readPascalString(); - debug(1, "_gameProjectVersion = %d", g_gameProjectVersion); - debug(1, "_gameProjectValue = %d", g_gameProjectValue); - debug(1, "_scrollSpeed = %d", g_scrollSpeed); + debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion); + debug(1, "_gameProjectValue = %d", g_fullpipe->_gameProjectValue); + debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed); debug(1, "_headerFilename = %s", _headerFilename); _sceneTagList = new SceneTagList(); _sceneTagList->load(file); - if (g_gameProjectVersion >= 3) + if (g_fullpipe->_gameProjectVersion >= 3) _field_4 = file.readUint32LE(); - if (g_gameProjectVersion >= 5) { + if (g_fullpipe->_gameProjectVersion >= 5) { file.readUint32LE(); file.readUint32LE(); } @@ -269,7 +269,7 @@ bool ExCommand::load(MfcArchive &file) { _field_3C = 0; - if (g_gameProjectVersion >= 12) { + if (g_fullpipe->_gameProjectVersion >= 12) { _flags = file.readUint32LE(); _parId = file.readUint32LE(); } |