diff options
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index be102b9f83..f8f735c913 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -944,6 +944,10 @@ void Scene315::Action1::signal() { if (scene->_sceneMode == 3169) { T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1); + //HACK: This has to be checked wether or not it occurs in the original. + //When the _sceneMode is set to 3169, the value desn't change. + //If you show the forest rapsheet, it gives points (and again... and again...) + scene->_sceneMode = 3154; } remove(); @@ -1291,6 +1295,7 @@ void Scene315::signal() { T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1); BF_GLOBALS._player.enableControl(); + break; case 3154: default: break; |