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-rw-r--r-- | NEWS | 21 |
1 files changed, 13 insertions, 8 deletions
@@ -11,10 +11,13 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Added support for Bargon Attack. General: - - Better compression for DXA movies. - Added dialog which allows the user to select the GUI theme on runtime. - - Launcher allows you to scan for games in all subfolders of a directory - (press shift then click on "Add Game"). + - Added 'Mass Add' feature to the Launcher, which allows you to scan for + all games in all subfolders of a given directory (to use it, press + shift then click on "Add Game"). + - Improved the way the auto detector generates target names, it now takes + a game's variant, language and platform into account. + - Improved compression for DXA movies. - Keyboard repeat is now handled in a centralized way, rather than on a case-by-case basis. (Simply put, all engines now have keyboard repeat.) @@ -30,15 +33,17 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Improved support for international versions. Queen: - - Fixed some sound glitches. - Added support for Amiga versions. + - Fixed some sound glitches. SCUMM: - - Fixed many (sometimes serious) actor walking issues, specifically - in Zak McKracken and Maniac Mansion. - Added support for non-interactive demos of HE games (CUP). - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI). - - Several other minor fixes. + - Improved speed of the NES sound code. + - Fixed many (sometimes serious) actor walking issues, specifically + in Zak McKracken and Maniac Mansion, by rewriting the walking code + for these games. + - Fixed several other issues. Simon: - Renamed Simon engine to AGOS. @@ -50,7 +55,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - TOOO: Mention DLDI support WinCE Port: - - Now using a GCC toolchain for building. + - Switched to using a GCC toolchain for building. 0.9.1 (2006-10-29) New Ports: |