diff options
-rw-r--r-- | scumm/dialogs.cpp | 10 | ||||
-rw-r--r-- | scumm/script_v5.cpp | 15 | ||||
-rw-r--r-- | scumm/script_v8.cpp | 8 | ||||
-rw-r--r-- | simon/simon.cpp | 26 | ||||
-rw-r--r-- | sky/control.cpp | 30 | ||||
-rw-r--r-- | sword1/control.cpp | 23 | ||||
-rw-r--r-- | sword2/save_rest.cpp | 24 |
7 files changed, 66 insertions, 70 deletions
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp index d21d5ac86f..b4cf20869f 100644 --- a/scumm/dialogs.cpp +++ b/scumm/dialogs.cpp @@ -44,6 +44,8 @@ #include "backends/wince/CEKeysDialog.h" #endif +#include <memory> + using GUI::CommandSender; using GUI::StaticTextWidget; using GUI::kButtonWidth; @@ -255,19 +257,17 @@ Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) { uint i = saveMode ? 1 : 0; bool avail_saves[81]; - SaveFileManager *mgr = OSystem::instance()->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(OSystem::instance()->get_savefile_manager()); - scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr); + scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr.get()); for (; i < ARRAYSIZE(avail_saves); i++) { if (avail_saves[i]) - scumm->getSavegameName(i, name, mgr); + scumm->getSavegameName(i, name, mgr.get()); else name[0] = 0; l.push_back(name); } - delete mgr; - return l; } diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index 762ba2a678..a5d465d48a 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -29,6 +29,8 @@ #include "scumm/sound.h" #include "scumm/verbs.h" +#include <memory> + namespace Scumm { #define OPCODE(x) { &ScummEngine_v5::x, #x } @@ -1172,8 +1174,9 @@ void ScummEngine_v5::o5_saveLoadGame() { case 0xC0: // test if save exists bool avail_saves[100]; char filename[256]; - SaveFileManager *mgr = _system->get_savefile_manager(); - listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + + listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr.get()); makeSavegameName(filename, slot, false); if (avail_saves[slot] && (mgr->open_savefile(filename, getSavePath(), false))) result = 6; // save file exists @@ -1938,7 +1941,8 @@ void ScummEngine_v5::o5_roomOps() { s = filename; while ((*s++ = fetchScriptByte())); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + file = mgr->open_savefile(filename, getSavePath(), true); if (file != NULL) { byte *ptr; @@ -1946,7 +1950,6 @@ void ScummEngine_v5::o5_roomOps() { file->write(ptr, resStrLen(ptr) + 1); delete file; } - delete mgr; break; } case 14: // SO_LOAD_STRING @@ -1958,7 +1961,8 @@ void ScummEngine_v5::o5_roomOps() { s = filename; while ((*s++ = fetchScriptByte())); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + file = mgr->open_savefile(filename, getSavePath(), false); if (file != NULL) { byte *ptr; @@ -1974,7 +1978,6 @@ void ScummEngine_v5::o5_roomOps() { free(ptr); delete file; } - delete mgr; break; } case 15: // SO_ROOM_TRANSFORM diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 7fa51a71cf..94c26b920f 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -34,6 +34,7 @@ #include "scumm/smush/smush_player.h" #include "sound/mixer.h" +#include <memory> namespace Scumm { @@ -1322,7 +1323,7 @@ void ScummEngine_v8::o8_kernelSetFunctions() { warning("o8_kernelSetFunctions: clearTextQueue()"); break; case 25: { // saveGameReadName - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); char *address = (char*)getStringAddress(args[2]); char name[30]; @@ -1330,13 +1331,14 @@ void ScummEngine_v8::o8_kernelSetFunctions() { warning("o8_kernelSetFunctions: saveGameReadName failed finding slot string %d", args[2]); break; } - getSavegameName(args[1] - 1, name, mgr); + getSavegameName(args[1] - 1, name, mgr.get()); if (strlen(name) > 0 && strlen(name) < 30) strcpy(address, name); break; } case 26: { // saveGame? - //SaveFileManager *mgr = _system->get_savefile_manager(); + //const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + //char *address = (char*)getStringAddress(args[2]); char address[30]; warning("o8_kernelSetFunctions: saveGame?(%d, %s)", args[1], address); diff --git a/simon/simon.cpp b/simon/simon.cpp index b2584b496c..9d30c14b47 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -42,6 +42,8 @@ #include <errno.h> #include <time.h> +#include <memory> + #ifdef __PALM_OS__ #include "globals.h" #endif @@ -2623,7 +2625,8 @@ int SimonEngine::count_savegames() { uint i = 1; bool marks[256]; - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + char *prefix = gen_savename(999); prefix[strlen(prefix)-3] = '\0'; mgr->list_savefiles(prefix, getSavePath(), marks, 256); @@ -2637,7 +2640,6 @@ int SimonEngine::count_savegames() { } else break; } - delete mgr; return i; } @@ -2651,7 +2653,8 @@ int SimonEngine::display_savegame_list(int curpos, bool load, char *dst) { slot = curpos; - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + while (curpos + 6 > slot) { if(!(in = mgr->open_savefile(gen_savename(slot), getSavePath(), false))) @@ -2685,8 +2688,6 @@ int SimonEngine::display_savegame_list(int curpos, bool load, char *dst) { } } - delete mgr; - return slot - curpos; } @@ -4806,11 +4807,11 @@ bool SimonEngine::save_game(uint slot, char *caption) { errno = 0; #endif - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + f = mgr->open_savefile(gen_savename(slot), getSavePath(), true); if (f == NULL) { - delete mgr; _lock_word &= ~0x100; return false; } @@ -4881,7 +4882,6 @@ bool SimonEngine::save_game(uint slot, char *caption) { f->writeUint16BE(_bit_array[i]); delete f; - delete mgr; _lock_word &= ~0x100; @@ -4892,9 +4892,9 @@ char *SimonEngine::gen_savename(int slot) { static char buf[15]; if (_game & GF_SIMON2) { - sprintf(buf, "simon2.%.3d", slot); + sprintf(buf, "simon2.%.3d", slot); } else { - sprintf(buf, "simon1.%.3d", slot); + sprintf(buf, "simon1.%.3d", slot); } return buf; } @@ -4910,11 +4910,11 @@ bool SimonEngine::load_game(uint slot) { errno = 0; #endif - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + f = mgr->open_savefile(gen_savename(slot), getSavePath(), false); if (f == NULL) { - delete mgr; _lock_word &= ~0x100; return false; } @@ -4925,7 +4925,6 @@ bool SimonEngine::load_game(uint slot) { if (f->readUint32BE() != 0xFFFFFFFF || num != _itemarray_inited - 1) { delete f; - delete mgr; _lock_word &= ~0x100; return false; } @@ -5003,7 +5002,6 @@ bool SimonEngine::load_game(uint slot) { _bit_array[i] = f->readUint16BE(); delete f; - delete mgr; _no_parent_notify = false; diff --git a/sky/control.cpp b/sky/control.cpp index 8afbc5ebcf..6f43b3f0ea 100644 --- a/sky/control.cpp +++ b/sky/control.cpp @@ -35,6 +35,7 @@ #include "sky/struc.h" #include "sky/text.h" +#include <memory> namespace Sky { @@ -783,13 +784,13 @@ bool Control::autoSaveExists(void) { strcpy(fName, "SKY-VM-CD.ASD"); else sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + f = mgr->open_savefile(fName, _savePath, false); if (f != NULL) { test = true; delete f; } - delete mgr; return test; } @@ -1003,7 +1004,8 @@ void Control::loadDescriptions(uint8 *destBuf) { memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *inf; inf = mgr->open_savefile("SKY-VM.SAV",_savePath,false); if (inf != NULL) { @@ -1028,7 +1030,6 @@ void Control::loadDescriptions(uint8 *destBuf) { destPos += MAX_TEXT_LEN; } } - delete mgr; } bool Control::loadSaveAllowed(void) { @@ -1064,13 +1065,13 @@ void Control::saveDescriptions(uint8 *srcBuf) { srcPos += MAX_TEXT_LEN; } SaveFile *outf; - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + outf = mgr->open_savefile("SKY-VM.SAV", _savePath, true); if (outf != NULL) { outf->write(tmpBuf, tmpPos - tmpBuf); delete outf; } - delete mgr; free(tmpBuf); } @@ -1081,11 +1082,11 @@ void Control::doAutoSave(void) { else sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion); SaveFile *outf; - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + outf = mgr->open_savefile(fName, _savePath, true); if (outf == NULL) { warning("Can't create file %s for autosaving", fName); - delete mgr; return; } uint8 *saveData = (uint8 *)malloc(0x20000); @@ -1094,7 +1095,6 @@ void Control::doAutoSave(void) { if (outf->write(saveData, fSize) != fSize) warning("Can't write file %s for autosaving. Disk full?", fName); delete outf; - delete mgr; free(saveData); } @@ -1102,11 +1102,11 @@ uint16 Control::saveGameToFile(void) { char fName[20]; sprintf(fName,"SKY-VM.%03d", _selectedGame); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *outf; outf = mgr->open_savefile(fName, _savePath, true); if (outf == NULL) { - delete mgr; return NO_DISK_SPACE; } @@ -1116,11 +1116,9 @@ uint16 Control::saveGameToFile(void) { if (outf->write(saveData, fSize) != fSize) { free(saveData); delete outf; - delete mgr; return NO_DISK_SPACE; } delete outf; - delete mgr; free(saveData); return GAME_SAVED; } @@ -1509,11 +1507,11 @@ uint16 Control::restoreGameFromFile(bool autoSave) { } else sprintf(fName,"SKY-VM.%03d", _selectedGame); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *inf; inf = mgr->open_savefile(fName, _savePath, false); if (inf == NULL) { - delete mgr; return RESTORE_FAILED; } @@ -1526,14 +1524,12 @@ uint16 Control::restoreGameFromFile(bool autoSave) { warning("Can't read from file!"); free(saveData); delete inf; - delete mgr; return RESTORE_FAILED; } uint16 res = parseSaveData(saveData); SkyEngine::_systemVars.pastIntro = true; delete inf; - delete mgr; free(saveData); return res; } diff --git a/sword1/control.cpp b/sword1/control.cpp index 047a91c3c0..da8db4bffe 100644 --- a/sword1/control.cpp +++ b/sword1/control.cpp @@ -37,6 +37,8 @@ #include "sword1/sworddefs.h" #include "sword1/swordres.h" +#include <memory> + namespace Sword1 { #define SAVEFILE_WRITE true @@ -665,7 +667,8 @@ bool Control::restoreFromFile(void) { } void Control::readSavegameDescriptions(void) { - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *inf; inf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_READ); _saveScrollPos = _saveFiles = 0; @@ -692,7 +695,6 @@ void Control::readSavegameDescriptions(void) { for (uint8 cnt = 0; cnt < 64; cnt++) _saveNames[cnt][0] = '\0'; delete inf; - delete mgr; } int Control::displayMessage(const char *altButton, const char *message, ...) { @@ -712,7 +714,8 @@ int Control::displayMessage(const char *altButton, const char *message, ...) { } void Control::writeSavegameDescriptions(void) { - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *outf; outf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_WRITE); @@ -734,18 +737,17 @@ void Control::writeSavegameDescriptions(void) { outf->writeByte(255); } delete outf; - delete mgr; } bool Control::savegamesExist(void) { bool retVal = false; - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *inf; inf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_READ); if (inf && inf->isOpen()) retVal = true; delete inf; - delete mgr; return retVal; } @@ -898,7 +900,8 @@ void Control::saveGameToFile(uint8 slot) { uint16 cnt; sprintf(fName, "SAVEGAME.%03d", slot); uint16 liveBuf[TOTAL_SECTIONS]; - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *outf; outf = mgr->open_savefile(fName, _savePath, SAVEFILE_WRITE); if (!outf || !outf->isOpen()) { @@ -926,20 +929,19 @@ void Control::saveGameToFile(uint8 slot) { for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) outf->writeUint32LE(playerRaw[cnt2]); delete outf; - delete mgr; } bool Control::restoreGameFromFile(uint8 slot) { char fName[15]; uint16 cnt; sprintf(fName, "SAVEGAME.%03d", slot); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *inf; inf = mgr->open_savefile(fName, _savePath, SAVEFILE_READ); if (!inf || !inf->isOpen()) { // Display an error message, and do nothing displayMessage(0, "Can't open file '%s' in directory '%s'", fName, _savePath); - delete mgr; return false; } @@ -963,7 +965,6 @@ bool Control::restoreGameFromFile(uint8 slot) { playerBuf[cnt2] = inf->readUint32LE(); delete inf; - delete mgr; return true; } diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 6c3feed16d..a3ecbc22a2 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -33,6 +33,8 @@ #include "sword2/logic.h" #include "sword2/resman.h" +#include <memory> + namespace Sword2 { // A savegame consists of a header and the global variables @@ -163,18 +165,17 @@ uint32 Sword2Engine::saveData(uint16 slotNo, byte *buffer, uint32 bufferSize) { sprintf(saveFileName, "%s.%.3d", _targetName, slotNo); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *out; if (!(out = mgr->open_savefile(saveFileName, getSavePath(), true))) { - delete mgr; return SR_ERR_FILEOPEN; } uint32 itemsWritten = out->write(buffer, bufferSize); delete out; - delete mgr; if (itemsWritten == bufferSize) return SR_OK; @@ -213,12 +214,12 @@ uint32 Sword2Engine::restoreData(uint16 slotNo, byte *buffer, uint32 bufferSize) sprintf(saveFileName, "%s.%.3d", _targetName, slotNo); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *in; if (!(in = mgr->open_savefile(saveFileName, getSavePath(), false))) { // error: couldn't open file - delete mgr; return SR_ERR_FILEOPEN; } @@ -226,14 +227,11 @@ uint32 Sword2Engine::restoreData(uint16 slotNo, byte *buffer, uint32 bufferSize) uint32 itemsRead = in->read(buffer, bufferSize); delete in; - delete mgr; if (itemsRead != bufferSize) { // We didn't get all of it. At the moment we have no way of // knowing why, so assume that it's an incompatible savegame. - delete in; - delete mgr; return SR_ERR_INCOMPATIBLE; } @@ -363,11 +361,11 @@ uint32 Sword2Engine::getSaveDescription(uint16 slotNo, byte *description) { sprintf(saveFileName, "%s.%.3d", _targetName, slotNo); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *in; if (!(in = mgr->open_savefile(saveFileName, getSavePath(), false))) { - delete mgr; return SR_ERR_FILEOPEN; } @@ -375,7 +373,6 @@ uint32 Sword2Engine::getSaveDescription(uint16 slotNo, byte *description) { in->read(&dummy, sizeof(dummy)); delete in; - delete mgr; strcpy((char *) description, dummy.description); return SR_OK; @@ -393,16 +390,15 @@ bool Sword2Engine::saveExists(uint16 slotNo) { sprintf(saveFileName, "%s.%.3d", _targetName, slotNo); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); + SaveFile *in; if (!(in = mgr->open_savefile(saveFileName, getSavePath(), false))) { - delete mgr; return false; } delete in; - delete mgr; return true; } |