diff options
-rw-r--r-- | backends/platform/android/video.cpp | 40 |
1 files changed, 30 insertions, 10 deletions
diff --git a/backends/platform/android/video.cpp b/backends/platform/android/video.cpp index d4c002fbd0..81a8f7fbc7 100644 --- a/backends/platform/android/video.cpp +++ b/backends/platform/android/video.cpp @@ -38,6 +38,9 @@ #include "backends/platform/android/video.h" +// Unfortunately, Android devices are too varied to make broad assumptions :/ +#define TEXSUBIMAGE_IS_EXPENSIVE 0 + #undef LOG_TAG #define LOG_TAG "ScummVM-video" @@ -158,13 +161,11 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) { // later (perhaps with multiple TexSubImage2D operations). CHECK_GL_ERROR(); glBindTexture(GL_TEXTURE_2D, _texture_name); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); CHECK_GL_ERROR(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - CHECK_GL_ERROR(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - CHECK_GL_ERROR(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - CHECK_GL_ERROR(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR(); glTexImage2D(GL_TEXTURE_2D, 0, glFormat(), @@ -177,6 +178,7 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, const void* buf, int pitch) { ENTER("updateBuffer(%u, %u, %u, %u, %p, %d)", x, y, w, h, buf, pitch); glBindTexture(GL_TEXTURE_2D, _texture_name); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); setDirtyRect(Common::Rect(x, y, x+w, y+h)); @@ -185,7 +187,25 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, glFormat(), glType(), buf); } else { // GLES removed the ability to specify pitch, so we - // have to do this row by row. + // have to do this ourselves. + if (h == 0) + return; + +#if TEXSUBIMAGE_IS_EXPENSIVE + byte tmpbuf[w * h * bytesPerPixel()]; + const byte* src = static_cast<const byte*>(buf); + byte* dst = tmpbuf; + GLuint count = h; + do { + memcpy(dst, src, w * bytesPerPixel()); + dst += w * bytesPerPixel(); + src += pitch; + } while (--count); + glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, + glFormat(), glType(), tmpbuf); +#else + // This version avoids the intermediate copy at the expense of + // repeat glTexSubImage2D calls. On some devices this is worse. const byte* src = static_cast<const byte*>(buf); do { glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, @@ -193,16 +213,15 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, ++y; src += pitch; } while (--h); +#endif } } void GLESTexture::fillBuffer(byte x) { - byte tmpbuf[_surface.h * _surface.w * bytesPerPixel()]; - memset(tmpbuf, 0, _surface.h * _surface.w * bytesPerPixel()); - glBindTexture(GL_TEXTURE_2D, _texture_name); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _surface.w, _surface.h, - glFormat(), glType(), tmpbuf); - setDirty(); + int rowbytes = _surface.w * bytesPerPixel(); + byte tmpbuf[_surface.h * rowbytes]; + memset(tmpbuf, x, _surface.h * rowbytes); + updateBuffer(0, 0, _surface.w, _surface.h, tmpbuf, rowbytes); } void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { @@ -215,6 +234,7 @@ void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { //glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const GLint crop[4] = {0, _surface.h, _surface.w, -_surface.h}; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); + glColor4ub(0xff, 0xff, 0xff, 0xff); // Android GLES bug? glDrawTexiOES(x, y, 0, w, h); } else #endif |