diff options
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index f4e4abd09d..1beee77766 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -147,6 +147,7 @@ static const char *const selectorNameTable[] = { #ifdef ENABLE_SCI32 "newWith", // SCI2 array script "posn", // SCI2 benchmarking script + "printLang", // GK2 "view", // RAMA benchmarking, GK1, QFG4 "fade", // Shivers "test", // Torin @@ -260,6 +261,7 @@ enum ScriptPatcherSelectors { , SELECTOR_newWith, SELECTOR_posn, + SELECTOR_printLang, SELECTOR_view, SELECTOR_fade, SELECTOR_test, @@ -3702,6 +3704,39 @@ static const uint16 gk2GameOverPriorityPatch[] = { PATCH_END }; +// GK2 fans have created patches that add subtitles to the entire game. There +// are at least English and Spanish patch sets. Sierra added the subtitle +// feature solely for the Portuguese version, which along with the Italian +// version are the final localized versions of the game. The Italian version +// also contains the subtitle scripts even though it doesn't make of use the +// feature. The fan patches work by including these Italian scripts, replacing +// the Portuguese resources and strings, and configuring Sierra's interpreter +// to use the Portuguese language through RESOURCE.CFG. This sets GK2:printLang +// which the scripts test for Portuguese in order to activate subtitles. +// +// The subtitle patches are compatible with ScummVM except for the requirement +// that GK2:printLang equals Portuguese (351) since we don't use RESOURCE.CFG. +// We fix this by patching the GK2:printLang tests to always activate subtitles +// when a sync resource is present for synchronizing text to video playback. +// +// Applies to: PC versions with a subtitle fan-patch applied +// Responsible methods: Any that test GK2:printLang for Portuguese +// Fixes bugs: #9677, #11282 +static const uint16 gk2SubtitleCompatibilitySignature[] = { + SIG_MAGICDWORD, + 0x39, SIG_SELECTOR8(printLang), // pushi printLang + 0x76, // push0 + 0x81, 0x01, // lag 01 + 0x4a, SIG_UINT16(0x0004), // send 04 [ GK2 printLang? ] + SIG_END +}; + +static const uint16 gk2SubtitleCompatibilityPatch[] = { + 0x34, PATCH_UINT16(0x015f), // ldi 015f [ K_LANG_PORTUGUESE ] + 0x33, 0x03, // jmp 03 + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry gk2Signatures[] = { { true, 0, "disable volume reset on startup", 1, gk2VolumeResetSignature, gk2VolumeResetPatch }, @@ -3726,6 +3761,11 @@ static const SciScriptPatcherEntry gk2Signatures[] = { { true, 64990, "increase number of save games (1/2)", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, { true, 64990, "increase number of save games (2/2)", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 }, { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch }, + { false, 11, "subtitle patch compatibility", 7, gk2SubtitleCompatibilitySignature, gk2SubtitleCompatibilityPatch }, + { false, 12, "subtitle patch compatibility", 6, gk2SubtitleCompatibilitySignature, gk2SubtitleCompatibilityPatch }, + { false, 36, "subtitle patch compatibility", 2, gk2SubtitleCompatibilitySignature, gk2SubtitleCompatibilityPatch }, + { false, 200, "subtitle patch compatibility", 1, gk2SubtitleCompatibilitySignature, gk2SubtitleCompatibilityPatch }, + { false, 64924, "subtitle patch compatibility", 1, gk2SubtitleCompatibilitySignature, gk2SubtitleCompatibilityPatch }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -18562,6 +18602,12 @@ void ScriptPatcher::processScript(uint16 scriptNr, SciSpan<byte> scriptData) { enablePatch(signatureTable, "Mac: skip broken hop singh scene"); } break; + case GID_GK2: + // Enable subtitle compatibility if a sync resource is present + if (g_sci->getResMan()->testResource(ResourceId(kResourceTypeSync, 10))) { + enablePatch(signatureTable, "subtitle patch compatibility"); + } + break; case GID_KQ5: if (g_sci->_features->useAltWinGMSound()) { // See the explanation in the kq5SignatureWinGMSignals comment |