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-rw-r--r--common/advancedDetector.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/common/advancedDetector.h b/common/advancedDetector.h
index c5fc2f6ff6..ea10e53b4e 100644
--- a/common/advancedDetector.h
+++ b/common/advancedDetector.h
@@ -32,15 +32,15 @@ namespace Common {
struct ADGameFileDescription {
const char *fileName;
- uint16 fileType; // Optional. Not used during detection, only by engines.
- const char *md5; // Optional. May be NULL.
- const int32 fileSize; // Optional. Set to -1 to ignore.
+ uint16 fileType; // Optional. Not used during detection, only by engines.
+ const char *md5; // Optional. May be NULL.
+ int32 fileSize; // Optional. Set to -1 to ignore.
};
struct ADGameDescription {
const char *gameid;
const char *extra;
- const ADGameFileDescription filesDescriptions[14];
+ ADGameFileDescription filesDescriptions[14];
Language language;
Platform platform;
};
@@ -59,9 +59,9 @@ struct ADParams {
// Pointer to ADGameDescription or its superset structure
const byte *descs;
// Size of that superset structure
- const int descItemSize;
+ int descItemSize;
// Number of bytes to compute MD5 sum for
- const int md5Bytes;
+ int md5Bytes;
// List of all engine targets
const PlainGameDescriptor *list;
// Structure for autoupgrading obsolete targets (optional)