diff options
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 6ef2d62128..2c3fe5e914 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -4070,6 +4070,47 @@ static const uint16 laurabow2CDPatchFixBugsWithMeat[] = { PATCH_END }; +// LB2 does a speed test during startup (room 28) to determine the initial +// detail level and to use for pacing later scenes. Even with the highest +// score the detail level is only set to medium instead of highest like +// other SCI games. +// +// Platforms such as iOS can introduce a lag during game initialization that +// causes the speed test to occasionally get the lowest score, causing +// detail to be initialized to lowest and subsequent scenes such as the act 5 +// chase scene to go very slow. +// +// We patch startGame:doit to ignore the score and always set the highest detail +// level and cpu speed so that detail needn't be manually increased and act 5 +// behaves consistently. This also helps touchscreen devices as the game's +// detail slider is prohibitively difficult to manually set to highest without +// switching from the default touch mode. +// +// Applies to: All Floppy and CD versions +// Responsible method: startGame:doit/<noname57> +// Fixes bug #10761 +static const uint16 laurabow2SignatureDisableSpeedTest[] = { + 0x89, 0x57, // lsg 87 [ speed test result ] + SIG_MAGICDWORD, + 0x35, 0x03, // ldi 03 [ low-speed threshold ] + 0x24, // le? + 0x31, 0x04, // bnt 04 + 0x35, 0x01, // ldi 01 [ lowest detail ] + 0x33, 0x0d, // jmp 0d + 0x89, 0x57, // lsg global87 [ speed test result ] + SIG_END +}; + +static const uint16 laurabow2PatchDisableSpeedTest[] = { + 0x38, PATCH_UINT16(0x0005), // pushi 0005 + 0x81, 0x01, // lag 01 + 0x4a, 0x06, // send 06 [ LB2:detailLevel = 5, max detail ] + 0x35, 0x0f, // ldi 0f + 0xa1, 0x57, // sag global87 [ global87 = f, max cpu speed ] + 0x33, 0x10, // jmp 10 [ continue init ] + PATCH_END +}; + // Laura Bow 2 CD resets the audio mode to speech on init/restart // We already sync the settings from ScummVM (see SciEngine::syncIngameAudioOptions()) // and this script code would make it impossible to see the intro using "dual" mode w/o using debugger command @@ -4170,6 +4211,7 @@ static const SciScriptPatcherEntry laurabow2Signatures[] = { { true, 440, "Floppy: handle armor inset events", 1, laurabow2SignatureHandleArmorInsetEvents, laurabow2PatchHandleArmorInsetEvents }, { true, 600, "Floppy: fix bugs with meat", 1, laurabow2FloppySignatureFixBugsWithMeat, laurabow2FloppyPatchFixBugsWithMeat }, { true, 600, "CD: fix bugs with meat", 1, laurabow2CDSignatureFixBugsWithMeat, laurabow2CDPatchFixBugsWithMeat }, + { true, 28, "CD/Floppy: disable speed test", 1, laurabow2SignatureDisableSpeedTest, laurabow2PatchDisableSpeedTest }, // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support { false, 924, "CD: audio + text support 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, { false, 924, "CD: audio + text support 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, |